Hand Axe
Hand Axe | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Standard | 0 | ||
0 | |||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Warcry (1) | 55 | ||
200 | 20 | ||
N/A | 2.5 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
127.6 | 45 | ||
0 | 30 | ||
0 | 25 | ||
0 | 25 | ||
0 | 30 | ||
Requirements | |||
10 | 0 | ||
0 | 0 |
Lore
A crude hand-axe that serves both as a weapon, and a tool of many uses.
Favored by pyromancers of the Great Swamp, this axe has a short range but only moderate weight, and reasonable damage. Easily wielded, and more powerful than it appears.
Skill: Warcry
Let out a spirited warcry that temporarily boosts attack by 15% for 20 seconds.
Effect
Availability
Merchants
- Sold by Blacksmith Andre for 800 Souls.
Treasure
- Starting weapon of the Pyromancer class.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 127.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 |
+1 | 131.08 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 |
+2 | 134.56 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 |
+3 | 138.04 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 |
+4 | 141.52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 |
+5 | 145 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 |
+6 | 148.48 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 |
+7 | 151.96 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 |
+8 | 155.44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 |
+9 | 158.92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 |
+10 | 162.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 127.6 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 | 45 | 44 | 25 | 25 | 30 | syntax error near `.*1.05` |
+1 | 131.08 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 | 45 | 44.8 | 25 | 25 | 30 | syntax error near `.*1.07` |
+2 | 134.56 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 | 45 | 45.6 | 25 | 25 | 30 | syntax error near `.*1.09` |
+3 | 138.04 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 | 45 | 46.4 | 25 | 25 | 30 | syntax error near `.*1.11` |
+4 | 141.52 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 | 45 | 47.2 | 25 | 25 | 30 | syntax error near `.*1.13` |
+5 | 145 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 | 45 | 48 | 25 | 25 | 30 | syntax error near `.*1.15` |
+6 | 148.48 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 | 45 | 48.8 | 25 | 25 | 30 | syntax error near `.*1.17` |
+7 | 151.96 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 | 45 | 49.6 | 25 | 25 | 30 | syntax error near `.*1.19` |
+8 | 155.44 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 | 45 | 50.4 | 25 | 25 | 30 | syntax error near `.*1.21` |
+9 | 158.92 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 | 45 | 51.2 | 25 | 25 | 30 | syntax error near `.*1.23` |
+10 | 162.4 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 | 45 | 52 | 25 | 25 | 30 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 127.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 127.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 125 | 75 | 0 | 0 | 0 |
Other Infusions | 127.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 63.8 | 137.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 170 | 0 | 0 |
+1 | 65.54 | 141.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 170 | 0 | 0 |
+2 | 67.28 | 145 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 170 | 0 | 0 |
+3 | 69.02 | 148.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 170 | 0 | 0 |
+4 | 70.76 | 152.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 170 | 0 | 0 |
+5 | 72.5 | 156.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 170 | 0 | 0 |
+6 | 74.24 | 160 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 170 | 0 | 0 |
+7 | 75.98 | 163.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 170 | 0 | 0 |
+8 | 77.72 | 167.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 170 | 0 | 0 |
+9 | 79.46 | 171.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 170 | 0 | 0 |
+10 | 81.2 | 175 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 170 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 127.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 |
+1 | 131.08 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 |
+2 | 134.56 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 |
+3 | 138.04 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 |
+4 | 141.52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 |
+5 | 145 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 |
+6 | 148.48 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 |
+7 | 151.96 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 |
+8 | 155.44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 |
+9 | 158.92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 |
+10 | 162.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 127.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 |
+1 | 131.08 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 |
+2 | 134.56 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 |
+3 | 138.04 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 |
+4 | 141.52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 |
+5 | 145 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 |
+6 | 148.48 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 |
+7 | 151.96 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 |
+8 | 155.44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 |
+9 | 158.92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 |
+10 | 162.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 127.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 |
+1 | 131.08 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 |
+2 | 134.56 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 |
+3 | 138.04 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 |
+4 | 141.52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 |
+5 | 145 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 |
+6 | 148.48 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 |
+7 | 151.96 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 |
+8 | 155.44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 |
+9 | 158.92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 |
+10 | 162.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 59, last edited: 14 Feb 2022 16:57