Hammer of the Great Tree
Hammer of the Great Tree | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Strike | 0 | ||
60 | |||
1,000 | 0 | ||
Yes | 0 | ||
Combat | |||
Warcry (2) | 60 | ||
200 | 50 | ||
N/A | 6.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
112.2 | 45 | ||
0 | 30 | ||
0 | 25 | ||
0 | 25 | ||
0 | 30 | ||
Requirements | |||
20 | 0 | ||
0 | 0 |
Lore
Hammer crafted from the trunk of a great tree that has survived for an overwhelmingly long time.
It was said that the old tree posessed thought, and became an object of worship for citizens of the Undead Commune.
Skill: Warcry
Let out a spirited warcry that temporarily boosts attack by 15% for 20 seconds, and enables a special consecutive strong attack.
Effect
Availability
- Firelink Shrine - Transposed from the Soul of the Rotted Greatwood.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 112.2 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+1 | 115.26 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+2 | 118.32 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+3 | 121.38 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+4 | 124.44 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+5 | 127.5 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+6 | 130.56 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+7 | 133.62 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+8 | 136.68 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+9 | 139.74 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+10 | 142.8 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 112.2 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 | 45 | 44 | 25 | 25 | 30 | syntax error near `.*1.05` |
+1 | 115.26 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 | 45 | 44.8 | 25 | 25 | 30 | syntax error near `.*1.07` |
+2 | 118.32 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 | 45 | 45.6 | 25 | 25 | 30 | syntax error near `.*1.09` |
+3 | 121.38 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 | 45 | 46.4 | 25 | 25 | 30 | syntax error near `.*1.11` |
+4 | 124.44 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 | 45 | 47.2 | 25 | 25 | 30 | syntax error near `.*1.13` |
+5 | 127.5 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 | 45 | 48 | 25 | 25 | 30 | syntax error near `.*1.15` |
+6 | 130.56 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 | 45 | 48.8 | 25 | 25 | 30 | syntax error near `.*1.17` |
+7 | 133.62 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 | 45 | 49.6 | 25 | 25 | 30 | syntax error near `.*1.19` |
+8 | 136.68 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 | 45 | 50.4 | 25 | 25 | 30 | syntax error near `.*1.21` |
+9 | 139.74 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 | 45 | 51.2 | 25 | 25 | 30 | syntax error near `.*1.23` |
+10 | 142.8 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 | 45 | 52 | 25 | 25 | 30 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 112.2 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 112.2 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 200 | 50 | 0 | 0 | 0 |
Other Infusions | 112.2 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 61.6 | 118.8 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 212 | 0 | 0 |
+1 | 63.28 | 122.04 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 212 | 0 | 0 |
+2 | 64.96 | 125.28 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 212 | 0 | 0 |
+3 | 66.64 | 128.52 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 212 | 0 | 0 |
+4 | 68.32 | 131.76 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 212 | 0 | 0 |
+5 | 70 | 135 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 212 | 0 | 0 |
+6 | 71.68 | 138.24 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 212 | 0 | 0 |
+7 | 73.36 | 141.48 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 212 | 0 | 0 |
+8 | 75.04 | 144.72 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 212 | 0 | 0 |
+9 | 76.72 | 147.96 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 212 | 0 | 0 |
+10 | 78.4 | 151.2 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 212 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 112.2 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+1 | 115.26 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+2 | 118.32 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+3 | 121.38 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+4 | 124.44 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+5 | 127.5 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+6 | 130.56 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+7 | 133.62 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+8 | 136.68 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+9 | 139.74 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+10 | 142.8 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 112.2 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+1 | 115.26 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+2 | 118.32 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+3 | 121.38 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+4 | 124.44 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+5 | 127.5 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+6 | 130.56 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+7 | 133.62 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+8 | 136.68 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+9 | 139.74 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+10 | 142.8 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 112.2 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+1 | 115.26 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+2 | 118.32 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+3 | 121.38 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+4 | 124.44 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+5 | 127.5 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+6 | 130.56 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+7 | 133.62 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+8 | 136.68 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+9 | 139.74 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+10 | 142.8 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 67, last edited: 14 Feb 2022 17:42