Hammer of the Great Tree
Hammer of the Great Tree
Hammer of the Great Tree Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Poison Damage 60
Sell Price / Soul Value 1,000 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Warcry (2) Stability 60
Skill FP Cost 200 Durability 50
Spell Buff N/A Weight 6.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 112.2 Physical Absorption 45
Magic Damage 0 Magic Absorption 30
Fire Damage 0 Fire Absorption 25
Lightning Damage 0 Lightning Absorption 25
Dark Damage 0 Dark Absorption 30
Requirements
Strength Requirement 20 Dexterity Requirement 0
Intelligence Requirement 0 Faith Requirement 0

Lore

Hammer crafted from the trunk of a great tree that has survived for an overwhelmingly long time.

It was said that the old tree posessed thought, and became an object of worship for citizens of the Undead Commune.

Skill: Warcry
Let out a spirited warcry that temporarily boosts attack by 15% for 20 seconds, and enables a special consecutive strong attack.

Effect

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 112.2 0 0 0 0 0 60 0 0 160 40 0 0 0
+1 115.26 0 0 0 0 0 60 0 0 160 40 0 0 0
+2 118.32 0 0 0 0 0 60 0 0 160 40 0 0 0
+3 121.38 0 0 0 0 0 60 0 0 160 40 0 0 0
+4 124.44 0 0 0 0 0 60 0 0 160 40 0 0 0
+5 127.5 0 0 0 0 0 60 0 0 160 40 0 0 0
+6 130.56 0 0 0 0 0 60 0 0 160 40 0 0 0
+7 133.62 0 0 0 0 0 60 0 0 160 40 0 0 0
+8 136.68 0 0 0 0 0 60 0 0 160 40 0 0 0
+9 139.74 0 0 0 0 0 60 0 0 160 40 0 0 0
+10 142.8 0 0 0 0 0 60 0 0 160 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 112.2 0 0 0 0 160 40 0 0 0 45 44 25 25 30 syntax error near `.*1.05`
+1 115.26 0 0 0 0 160 40 0 0 0 45 44.8 25 25 30 syntax error near `.*1.07`
+2 118.32 0 0 0 0 160 40 0 0 0 45 45.6 25 25 30 syntax error near `.*1.09`
+3 121.38 0 0 0 0 160 40 0 0 0 45 46.4 25 25 30 syntax error near `.*1.11`
+4 124.44 0 0 0 0 160 40 0 0 0 45 47.2 25 25 30 syntax error near `.*1.13`
+5 127.5 0 0 0 0 160 40 0 0 0 45 48 25 25 30 syntax error near `.*1.15`
+6 130.56 0 0 0 0 160 40 0 0 0 45 48.8 25 25 30 syntax error near `.*1.17`
+7 133.62 0 0 0 0 160 40 0 0 0 45 49.6 25 25 30 syntax error near `.*1.19`
+8 136.68 0 0 0 0 160 40 0 0 0 45 50.4 25 25 30 syntax error near `.*1.21`
+9 139.74 0 0 0 0 160 40 0 0 0 45 51.2 25 25 30 syntax error near `.*1.23`
+10 142.8 0 0 0 0 160 40 0 0 0 45 52 25 25 30 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 112.2 0 0 0 0 0 60 0 0 120 30 0 0 0
Laughing 0 0 0 0 0 0 60 0 0 0 0 0 0 0
Other Infusions 112.2 0 0 0 0 0 60 0 0 120 30 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 61.6 118.8 0 0 0 0 60 0 0 160 40 212 0 0
+1 63.28 122.04 0 0 0 0 60 0 0 160 40 212 0 0
+2 64.96 125.28 0 0 0 0 60 0 0 160 40 212 0 0
+3 66.64 128.52 0 0 0 0 60 0 0 160 40 212 0 0
+4 68.32 131.76 0 0 0 0 60 0 0 160 40 212 0 0
+5 70 135 0 0 0 0 60 0 0 160 40 212 0 0
+6 71.68 138.24 0 0 0 0 60 0 0 160 40 212 0 0
+7 73.36 141.48 0 0 0 0 60 0 0 160 40 212 0 0
+8 75.04 144.72 0 0 0 0 60 0 0 160 40 212 0 0
+9 76.72 147.96 0 0 0 0 60 0 0 160 40 212 0 0
+10 78.4 151.2 0 0 0 0 60 0 0 160 40 212 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 112.2 0 0 0 0 0 60 0 0 160 40 0 0 0
+1 115.26 0 0 0 0 0 60 0 0 160 40 0 0 0
+2 118.32 0 0 0 0 0 60 0 0 160 40 0 0 0
+3 121.38 0 0 0 0 0 60 0 0 160 40 0 0 0
+4 124.44 0 0 0 0 0 60 0 0 160 40 0 0 0
+5 127.5 0 0 0 0 0 60 0 0 160 40 0 0 0
+6 130.56 0 0 0 0 0 60 0 0 160 40 0 0 0
+7 133.62 0 0 0 0 0 60 0 0 160 40 0 0 0
+8 136.68 0 0 0 0 0 60 0 0 160 40 0 0 0
+9 139.74 0 0 0 0 0 60 0 0 160 40 0 0 0
+10 142.8 0 0 0 0 0 60 0 0 160 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 112.2 0 0 0 0 0 60 0 0 160 40 0 0 0
+1 115.26 0 0 0 0 0 60 0 0 160 40 0 0 0
+2 118.32 0 0 0 0 0 60 0 0 160 40 0 0 0
+3 121.38 0 0 0 0 0 60 0 0 160 40 0 0 0
+4 124.44 0 0 0 0 0 60 0 0 160 40 0 0 0
+5 127.5 0 0 0 0 0 60 0 0 160 40 0 0 0
+6 130.56 0 0 0 0 0 60 0 0 160 40 0 0 0
+7 133.62 0 0 0 0 0 60 0 0 160 40 0 0 0
+8 136.68 0 0 0 0 0 60 0 0 160 40 0 0 0
+9 139.74 0 0 0 0 0 60 0 0 160 40 0 0 0
+10 142.8 0 0 0 0 0 60 0 0 160 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 112.2 0 0 0 0 0 60 0 0 120 30 0 0 0
+1 115.26 0 0 0 0 0 60 0 0 120 30 0 0 0
+2 118.32 0 0 0 0 0 60 0 0 120 30 0 0 0
+3 121.38 0 0 0 0 0 60 0 0 120 30 0 0 0
+4 124.44 0 0 0 0 0 60 0 0 120 30 0 0 0
+5 127.5 0 0 0 0 0 60 0 0 120 30 0 0 0
+6 130.56 0 0 0 0 0 60 0 0 120 30 0 0 0
+7 133.62 0 0 0 0 0 60 0 0 120 30 0 0 0
+8 136.68 0 0 0 0 0 60 0 0 120 30 0 0 0
+9 139.74 0 0 0 0 0 60 0 0 120 30 0 0 0
+10 142.8 0 0 0 0 0 60 0 0 120 30 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.10.

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