Hallowed Greatsword
Hallowed Greatsword | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Standard/Thrust | 0 | ||
0 | |||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Charge (1) | 60 | ||
50(-/80) | 35 | ||
N/A | 10.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
110 | 50 | ||
0 | 35 | ||
0 | 30 | ||
0 | 30 | ||
0 | 35 | ||
Requirements | |||
16 | 20 | ||
0 | 0 |
Lore
An elegant greatsword, belonging to a secretive figure of a bloodsworn church.
It is said that this sword is hallowed, bringing its wielder good fortune in battle.
Effect: increases Item Discovery by 25 and replaces dodge with Hunter Dash if enabled at Benjin. Disabled if current equipment load is above 70% of max.
Scales with Luck.
Skill: Charge
Hold sword at waist and charge at foe, and use momentum to transition to a lethal thrust attack.
Effect
- Increases Item Discovery by 25.
- Changes the roll animation to Bloodborne's dodge while equipped.
Availability
Treasure
- Found in Farron Keep.
Moveset
Notes
- Using the Lucky infusion on this weapon will boost its Item Discovery bonus to +50.
- Considered a Lucky Weapon.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 110 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 |
+1 | 113 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 |
+2 | 116 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 |
+3 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 |
+4 | 122 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 |
+5 | 125 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 |
+6 | 128 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 |
+7 | 131 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 |
+8 | 134 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 |
+9 | 137 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 |
+10 | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 110 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 | 50 | 49.5 | 30 | 30 | 35 | syntax error near `.*1.05` |
+1 | 113 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 | 50 | 50.4 | 30 | 30 | 35 | syntax error near `.*1.07` |
+2 | 116 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 | 50 | 51.3 | 30 | 30 | 35 | syntax error near `.*1.09` |
+3 | 119 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 | 50 | 52.2 | 30 | 30 | 35 | syntax error near `.*1.11` |
+4 | 122 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 | 50 | 53.1 | 30 | 30 | 35 | syntax error near `.*1.13` |
+5 | 125 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 | 50 | 54 | 30 | 30 | 35 | syntax error near `.*1.15` |
+6 | 128 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 | 50 | 54.9 | 30 | 30 | 35 | syntax error near `.*1.17` |
+7 | 131 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 | 50 | 55.8 | 30 | 30 | 35 | syntax error near `.*1.19` |
+8 | 134 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 | 50 | 56.7 | 30 | 30 | 35 | syntax error near `.*1.21` |
+9 | 137 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 | 50 | 57.6 | 30 | 30 | 35 | syntax error near `.*1.23` |
+10 | 140 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 | 50 | 58.5 | 30 | 30 | 35 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 110 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 110 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 125 | 0 | 0 | 125 |
Other Infusions | 110 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 55 | 110 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 240 | 0 | 100 |
+1 | 56.5 | 113 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 240 | 0 | 100 |
+2 | 58 | 116 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 240 | 0 | 100 |
+3 | 59.5 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 240 | 0 | 100 |
+4 | 61 | 122 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 240 | 0 | 100 |
+5 | 62.5 | 125 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 240 | 0 | 100 |
+6 | 64 | 128 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 240 | 0 | 100 |
+7 | 65.5 | 131 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 240 | 0 | 100 |
+8 | 67 | 134 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 240 | 0 | 100 |
+9 | 68.5 | 137 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 240 | 0 | 100 |
+10 | 70 | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 240 | 0 | 100 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 110 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 |
+1 | 113 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 |
+2 | 116 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 |
+3 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 |
+4 | 122 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 |
+5 | 125 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 |
+6 | 128 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 |
+7 | 131 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 |
+8 | 134 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 |
+9 | 137 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 |
+10 | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 110 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 |
+1 | 113 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 |
+2 | 116 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 |
+3 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 |
+4 | 122 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 |
+5 | 125 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 |
+6 | 128 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 |
+7 | 131 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 |
+8 | 134 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 |
+9 | 137 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 |
+10 | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 110 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 |
+1 | 113 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 |
+2 | 116 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 |
+3 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 |
+4 | 122 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 |
+5 | 125 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 |
+6 | 128 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 |
+7 | 131 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 |
+8 | 134 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 |
+9 | 137 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 |
+10 | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 100 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 86, last edited: 14 Feb 2022 17:35