Hallowed Greatsword
Hallowed Greatsword
Hallowed Greatsword Image
General Aux Effects
Physical Damage Type Standard/Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Charge (1) Stability 60
Skill FP Cost 50(-/80) Durability 35
Spell Buff N/A Weight 10.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 110 Physical Absorption 50
Magic Damage 0 Magic Absorption 35
Fire Damage 0 Fire Absorption 30
Lightning Damage 0 Lightning Absorption 30
Dark Damage 0 Dark Absorption 35
Requirements
Strength Requirement 16 Dexterity Requirement 20
Intelligence Requirement 0 Faith Requirement 0

Lore

An elegant greatsword, belonging to a secretive figure of a bloodsworn church.

It is said that this sword is hallowed, bringing its wielder good fortune in battle.

Effect: increases Item Discovery by 25 and replaces dodge with Hunter Dash if enabled at Benjin. Disabled if current equipment load is above 70% of max.
Scales with Luck.

Skill: Charge
Hold sword at waist and charge at foe, and use momentum to transition to a lethal thrust attack.

Effect

  • Increases Item Discovery by 25.
  • Changes the roll animation to Bloodborne's dodge while equipped.

Availability

Treasure

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 110 0 0 0 0 0 0 0 0 40 100 0 0 100
+1 113 0 0 0 0 0 0 0 0 40 100 0 0 100
+2 116 0 0 0 0 0 0 0 0 40 100 0 0 100
+3 119 0 0 0 0 0 0 0 0 40 100 0 0 100
+4 122 0 0 0 0 0 0 0 0 40 100 0 0 100
+5 125 0 0 0 0 0 0 0 0 40 100 0 0 100
+6 128 0 0 0 0 0 0 0 0 40 100 0 0 100
+7 131 0 0 0 0 0 0 0 0 40 100 0 0 100
+8 134 0 0 0 0 0 0 0 0 40 100 0 0 100
+9 137 0 0 0 0 0 0 0 0 40 100 0 0 100
+10 140 0 0 0 0 0 0 0 0 40 100 0 0 100
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 110 0 0 0 0 40 100 0 0 100 50 49.5 30 30 35 syntax error near `.*1.05`
+1 113 0 0 0 0 40 100 0 0 100 50 50.4 30 30 35 syntax error near `.*1.07`
+2 116 0 0 0 0 40 100 0 0 100 50 51.3 30 30 35 syntax error near `.*1.09`
+3 119 0 0 0 0 40 100 0 0 100 50 52.2 30 30 35 syntax error near `.*1.11`
+4 122 0 0 0 0 40 100 0 0 100 50 53.1 30 30 35 syntax error near `.*1.13`
+5 125 0 0 0 0 40 100 0 0 100 50 54 30 30 35 syntax error near `.*1.15`
+6 128 0 0 0 0 40 100 0 0 100 50 54.9 30 30 35 syntax error near `.*1.17`
+7 131 0 0 0 0 40 100 0 0 100 50 55.8 30 30 35 syntax error near `.*1.19`
+8 134 0 0 0 0 40 100 0 0 100 50 56.7 30 30 35 syntax error near `.*1.21`
+9 137 0 0 0 0 40 100 0 0 100 50 57.6 30 30 35 syntax error near `.*1.23`
+10 140 0 0 0 0 40 100 0 0 100 50 58.5 30 30 35 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 110 0 0 0 0 0 0 0 0 30 75 0 0 75
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 110 0 0 0 0 0 0 0 0 30 75 0 0 75
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 55 110 0 0 0 0 0 0 0 40 100 240 0 100
+1 56.5 113 0 0 0 0 0 0 0 40 100 240 0 100
+2 58 116 0 0 0 0 0 0 0 40 100 240 0 100
+3 59.5 119 0 0 0 0 0 0 0 40 100 240 0 100
+4 61 122 0 0 0 0 0 0 0 40 100 240 0 100
+5 62.5 125 0 0 0 0 0 0 0 40 100 240 0 100
+6 64 128 0 0 0 0 0 0 0 40 100 240 0 100
+7 65.5 131 0 0 0 0 0 0 0 40 100 240 0 100
+8 67 134 0 0 0 0 0 0 0 40 100 240 0 100
+9 68.5 137 0 0 0 0 0 0 0 40 100 240 0 100
+10 70 140 0 0 0 0 0 0 0 40 100 240 0 100
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 110 0 0 0 0 0 0 0 0 40 100 0 0 100
+1 113 0 0 0 0 0 0 0 0 40 100 0 0 100
+2 116 0 0 0 0 0 0 0 0 40 100 0 0 100
+3 119 0 0 0 0 0 0 0 0 40 100 0 0 100
+4 122 0 0 0 0 0 0 0 0 40 100 0 0 100
+5 125 0 0 0 0 0 0 0 0 40 100 0 0 100
+6 128 0 0 0 0 0 0 0 0 40 100 0 0 100
+7 131 0 0 0 0 0 0 0 0 40 100 0 0 100
+8 134 0 0 0 0 0 0 0 0 40 100 0 0 100
+9 137 0 0 0 0 0 0 0 0 40 100 0 0 100
+10 140 0 0 0 0 0 0 0 0 40 100 0 0 100
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 110 0 0 0 0 0 0 0 0 40 100 0 0 100
+1 113 0 0 0 0 0 0 0 0 40 100 0 0 100
+2 116 0 0 0 0 0 0 0 0 40 100 0 0 100
+3 119 0 0 0 0 0 0 0 0 40 100 0 0 100
+4 122 0 0 0 0 0 0 0 0 40 100 0 0 100
+5 125 0 0 0 0 0 0 0 0 40 100 0 0 100
+6 128 0 0 0 0 0 0 0 0 40 100 0 0 100
+7 131 0 0 0 0 0 0 0 0 40 100 0 0 100
+8 134 0 0 0 0 0 0 0 0 40 100 0 0 100
+9 137 0 0 0 0 0 0 0 0 40 100 0 0 100
+10 140 0 0 0 0 0 0 0 0 40 100 0 0 100
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 110 0 0 0 0 0 0 0 0 30 75 0 0 75
+1 113 0 0 0 0 0 0 0 0 30 75 0 0 75
+2 116 0 0 0 0 0 0 0 0 30 75 0 0 75
+3 119 0 0 0 0 0 0 0 0 30 75 0 0 75
+4 122 0 0 0 0 0 0 0 0 30 75 0 0 75
+5 125 0 0 0 0 0 0 0 0 30 75 0 0 75
+6 128 0 0 0 0 0 0 0 0 30 75 0 0 75
+7 131 0 0 0 0 0 0 0 0 30 75 0 0 75
+8 134 0 0 0 0 0 0 0 0 30 75 0 0 75
+9 137 0 0 0 0 0 0 0 0 30 75 0 0 75
+10 140 0 0 0 0 0 0 0 0 30 75 0 0 75
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.10.

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