Gundyr's Halberd
Gundyr's Halberd
Gundyr's Halberd Image
General Aux Effects
Physical Damage Type Standard Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 1,000 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Champion's Charge Stability 60
Skill FP Cost 30(-/75) Durability 999
Spell Buff N/A Weight 14.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 132 Physical Absorption 45
Magic Damage 0 Magic Absorption 30
Fire Damage 0 Fire Absorption 25
Lightning Damage 0 Lightning Absorption 25
Dark Damage 0 Dark Absorption 30
Requirements
Strength Requirement 25 Dexterity Requirement 25
Intelligence Requirement 0 Faith Requirement 0

Lore

Halberd of Gundyr the Champion, received when he was charged with his duty.

This old cast-iron halberd has the power to break poise, and is said to never crumble, seeming to suggest that Gundyr was fated to eternal service from the beginning.

Skill: Champion's Charge
Hold spear at waist and charge at foe, and use momentum to transition into sweeping strong attack.

Effect

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 132 0 0 0 0 0 0 0 0 120 60 0 0 0
+1 135.6 0 0 0 0 0 0 0 0 120 60 0 0 0
+2 139.2 0 0 0 0 0 0 0 0 120 60 0 0 0
+3 142.8 0 0 0 0 0 0 0 0 120 60 0 0 0
+4 146.4 0 0 0 0 0 0 0 0 120 60 0 0 0
+5 150 0 0 0 0 0 0 0 0 120 60 0 0 0
+6 153.6 0 0 0 0 0 0 0 0 120 60 0 0 0
+7 157.2 0 0 0 0 0 0 0 0 120 60 0 0 0
+8 160.8 0 0 0 0 0 0 0 0 120 60 0 0 0
+9 164.4 0 0 0 0 0 0 0 0 120 60 0 0 0
+10 168 0 0 0 0 0 0 0 0 120 60 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 132 0 0 0 0 120 60 0 0 0 45 44 25 25 30 syntax error near `.*1.05`
+1 135.6 0 0 0 0 120 60 0 0 0 45 44.8 25 25 30 syntax error near `.*1.07`
+2 139.2 0 0 0 0 120 60 0 0 0 45 45.6 25 25 30 syntax error near `.*1.09`
+3 142.8 0 0 0 0 120 60 0 0 0 45 46.4 25 25 30 syntax error near `.*1.11`
+4 146.4 0 0 0 0 120 60 0 0 0 45 47.2 25 25 30 syntax error near `.*1.13`
+5 150 0 0 0 0 120 60 0 0 0 45 48 25 25 30 syntax error near `.*1.15`
+6 153.6 0 0 0 0 120 60 0 0 0 45 48.8 25 25 30 syntax error near `.*1.17`
+7 157.2 0 0 0 0 120 60 0 0 0 45 49.6 25 25 30 syntax error near `.*1.19`
+8 160.8 0 0 0 0 120 60 0 0 0 45 50.4 25 25 30 syntax error near `.*1.21`
+9 164.4 0 0 0 0 120 60 0 0 0 45 51.2 25 25 30 syntax error near `.*1.23`
+10 168 0 0 0 0 120 60 0 0 0 45 52 25 25 30 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 132 0 0 0 0 0 0 0 0 90 45 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 132 0 0 0 0 0 0 0 0 90 45 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 66 132 0 0 0 0 0 0 0 120 60 190 0 0
+1 67.8 135.6 0 0 0 0 0 0 0 120 60 190 0 0
+2 69.6 139.2 0 0 0 0 0 0 0 120 60 190 0 0
+3 71.4 142.8 0 0 0 0 0 0 0 120 60 190 0 0
+4 73.2 146.4 0 0 0 0 0 0 0 120 60 190 0 0
+5 75 150 0 0 0 0 0 0 0 120 60 190 0 0
+6 76.8 153.6 0 0 0 0 0 0 0 120 60 190 0 0
+7 78.6 157.2 0 0 0 0 0 0 0 120 60 190 0 0
+8 80.4 160.8 0 0 0 0 0 0 0 120 60 190 0 0
+9 82.2 164.4 0 0 0 0 0 0 0 120 60 190 0 0
+10 84 168 0 0 0 0 0 0 0 120 60 190 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 132 0 0 0 0 0 0 0 0 120 60 0 0 0
+1 135.6 0 0 0 0 0 0 0 0 120 60 0 0 0
+2 139.2 0 0 0 0 0 0 0 0 120 60 0 0 0
+3 142.8 0 0 0 0 0 0 0 0 120 60 0 0 0
+4 146.4 0 0 0 0 0 0 0 0 120 60 0 0 0
+5 150 0 0 0 0 0 0 0 0 120 60 0 0 0
+6 153.6 0 0 0 0 0 0 0 0 120 60 0 0 0
+7 157.2 0 0 0 0 0 0 0 0 120 60 0 0 0
+8 160.8 0 0 0 0 0 0 0 0 120 60 0 0 0
+9 164.4 0 0 0 0 0 0 0 0 120 60 0 0 0
+10 168 0 0 0 0 0 0 0 0 120 60 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 132 0 0 0 0 0 0 0 0 120 60 0 0 0
+1 135.6 0 0 0 0 0 0 0 0 120 60 0 0 0
+2 139.2 0 0 0 0 0 0 0 0 120 60 0 0 0
+3 142.8 0 0 0 0 0 0 0 0 120 60 0 0 0
+4 146.4 0 0 0 0 0 0 0 0 120 60 0 0 0
+5 150 0 0 0 0 0 0 0 0 120 60 0 0 0
+6 153.6 0 0 0 0 0 0 0 0 120 60 0 0 0
+7 157.2 0 0 0 0 0 0 0 0 120 60 0 0 0
+8 160.8 0 0 0 0 0 0 0 0 120 60 0 0 0
+9 164.4 0 0 0 0 0 0 0 0 120 60 0 0 0
+10 168 0 0 0 0 0 0 0 0 120 60 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 132 0 0 0 0 0 0 0 0 90 45 0 0 0
+1 135.6 0 0 0 0 0 0 0 0 90 45 0 0 0
+2 139.2 0 0 0 0 0 0 0 0 90 45 0 0 0
+3 142.8 0 0 0 0 0 0 0 0 90 45 0 0 0
+4 146.4 0 0 0 0 0 0 0 0 90 45 0 0 0
+5 150 0 0 0 0 0 0 0 0 90 45 0 0 0
+6 153.6 0 0 0 0 0 0 0 0 90 45 0 0 0
+7 157.2 0 0 0 0 0 0 0 0 90 45 0 0 0
+8 160.8 0 0 0 0 0 0 0 0 90 45 0 0 0
+9 164.4 0 0 0 0 0 0 0 0 90 45 0 0 0
+10 168 0 0 0 0 0 0 0 0 90 45 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.10.

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