Guillotine Axe
Guillotine Axe | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Slash | 0 | ||
0 | |||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Forceful Slash | 60 | ||
30(-/75) | 25 | ||
N/A | 6.0 | ||
N/A | 120 | ||
Damage | Guard Absorption | ||
140.8 | 45 | ||
0 | 30 | ||
0 | 25 | ||
0 | 25 | ||
0 | 30 | ||
Requirements | |||
20 | 0 | ||
0 | 0 |
Lore
An axe which is used for beheadings which has seen a lot of wear and tear.
It's fat-handled, short and heavy, but can sever the cervical vertebra in a single blow. It is disdained as a beheader's weapon.
Skill: Forceful Slash
Lunge at your enemy with a forceful attack that pierces shields, then follow up with a strong attack for a sweeping slash.
Effect
Availability
- Found in the Painted World of Ariandel.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 140.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+1 | 144.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+2 | 148.48 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+3 | 152.32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+4 | 156.16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+5 | 160 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+6 | 163.84 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+7 | 167.68 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+8 | 171.52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+9 | 175.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+10 | 179.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 140.8 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 45 | 44 | 25 | 25 | 30 | syntax error near `.*1.05` |
+1 | 144.64 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 45 | 44.8 | 25 | 25 | 30 | syntax error near `.*1.07` |
+2 | 148.48 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 45 | 45.6 | 25 | 25 | 30 | syntax error near `.*1.09` |
+3 | 152.32 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 45 | 46.4 | 25 | 25 | 30 | syntax error near `.*1.11` |
+4 | 156.16 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 45 | 47.2 | 25 | 25 | 30 | syntax error near `.*1.13` |
+5 | 160 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 45 | 48 | 25 | 25 | 30 | syntax error near `.*1.15` |
+6 | 163.84 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 45 | 48.8 | 25 | 25 | 30 | syntax error near `.*1.17` |
+7 | 167.68 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 45 | 49.6 | 25 | 25 | 30 | syntax error near `.*1.19` |
+8 | 171.52 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 45 | 50.4 | 25 | 25 | 30 | syntax error near `.*1.21` |
+9 | 175.36 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 45 | 51.2 | 25 | 25 | 30 | syntax error near `.*1.23` |
+10 | 179.2 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 45 | 52 | 25 | 25 | 30 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 140.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 140.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 25 | 0 | 0 | 0 |
Other Infusions | 140.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 70.4 | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
+1 | 72.32 | 158.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
+2 | 74.24 | 162.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
+3 | 76.16 | 166.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
+4 | 78.08 | 170.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
+5 | 80 | 175 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
+6 | 81.92 | 179.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
+7 | 83.84 | 183.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
+8 | 85.76 | 187.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
+9 | 87.68 | 191.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
+10 | 89.6 | 196 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 140.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+1 | 144.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+2 | 148.48 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+3 | 152.32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+4 | 156.16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+5 | 160 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+6 | 163.84 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+7 | 167.68 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+8 | 171.52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+9 | 175.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+10 | 179.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 140.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+1 | 144.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+2 | 148.48 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+3 | 152.32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+4 | 156.16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+5 | 160 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+6 | 163.84 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+7 | 167.68 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+8 | 171.52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+9 | 175.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+10 | 179.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 140.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+1 | 144.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+2 | 148.48 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+3 | 152.32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+4 | 156.16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+5 | 160 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+6 | 163.84 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+7 | 167.68 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+8 | 171.52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+9 | 175.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+10 | 179.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 72, last edited: 14 Feb 2022 16:56