Guillotine Axe
| Guillotine Axe | |||
|---|---|---|---|
![]() |
| General | Aux Effects | ||
|---|---|---|---|
| Slash | 0 | ||
| 0 | |||
| 100 | 0 | ||
| Yes | 0 | ||
| Combat | |||
| Forceful Slash | 60 | ||
| 30(-/75) | 25 | ||
| N/A | 6.0 | ||
| N/A | 120 | ||
| Damage | Guard Absorption | ||
| 140.8 | 45 | ||
| 0 | 30 | ||
| 0 | 25 | ||
| 0 | 25 | ||
| 0 | 30 | ||
| Requirements | |||
| 20 | 0 | ||
| 0 | 0 | ||
Lore
An axe which is used for beheadings which has seen a lot of wear and tear.
It's fat-handled, short and heavy, but can sever the cervical vertebra in a single blow. It is disdained as a beheader's weapon.
Skill: Forceful Slash
Lunge at your enemy with a forceful attack that pierces shields, then follow up with a strong attack for a sweeping slash.
Effect
Availability
- Found in the Painted World of Ariandel.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 140.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +1 | 144.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +2 | 148.48 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +3 | 152.32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +4 | 156.16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +5 | 160 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +6 | 163.84 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +7 | 167.68 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +8 | 171.52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +9 | 175.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +10 | 179.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
| +0 | 140.8 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 45 | 44 | 25 | 25 | 30 | syntax error near `.*1.05` |
| +1 | 144.64 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 45 | 44.8 | 25 | 25 | 30 | syntax error near `.*1.07` |
| +2 | 148.48 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 45 | 45.6 | 25 | 25 | 30 | syntax error near `.*1.09` |
| +3 | 152.32 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 45 | 46.4 | 25 | 25 | 30 | syntax error near `.*1.11` |
| +4 | 156.16 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 45 | 47.2 | 25 | 25 | 30 | syntax error near `.*1.13` |
| +5 | 160 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 45 | 48 | 25 | 25 | 30 | syntax error near `.*1.15` |
| +6 | 163.84 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 45 | 48.8 | 25 | 25 | 30 | syntax error near `.*1.17` |
| +7 | 167.68 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 45 | 49.6 | 25 | 25 | 30 | syntax error near `.*1.19` |
| +8 | 171.52 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 45 | 50.4 | 25 | 25 | 30 | syntax error near `.*1.21` |
| +9 | 175.36 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 45 | 51.2 | 25 | 25 | 30 | syntax error near `.*1.23` |
| +10 | 179.2 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 45 | 52 | 25 | 25 | 30 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
| Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
| Uninfused | 140.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Unstable | 140.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 25 | 0 | 0 | 0 |
| Other Infusions | 140.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 70.4 | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
| +1 | 72.32 | 158.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
| +2 | 74.24 | 162.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
| +3 | 76.16 | 166.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
| +4 | 78.08 | 170.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
| +5 | 80 | 175 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
| +6 | 81.92 | 179.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
| +7 | 83.84 | 183.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
| +8 | 85.76 | 187.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
| +9 | 87.68 | 191.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
| +10 | 89.6 | 196 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 140.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +1 | 144.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +2 | 148.48 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +3 | 152.32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +4 | 156.16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +5 | 160 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +6 | 163.84 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +7 | 167.68 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +8 | 171.52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +9 | 175.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +10 | 179.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 140.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +1 | 144.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +2 | 148.48 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +3 | 152.32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +4 | 156.16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +5 | 160 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +6 | 163.84 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +7 | 167.68 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +8 | 171.52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +9 | 175.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +10 | 179.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 140.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +1 | 144.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +2 | 148.48 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +3 | 152.32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +4 | 156.16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +5 | 160 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +6 | 163.84 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +7 | 167.68 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +8 | 171.52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +9 | 175.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +10 | 179.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 72, last edited: 14 Feb 2022 16:56

