Greatsword of Judgment
Greatsword of Judgment
Greatsword of Judgment Image
General Aux Effects
Physical Damage Type Standard Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 1,000 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Stance of Judgment Stability 60
Skill FP Cost -(75/150) Durability 30
Spell Buff N/A Weight 9.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 132 Physical Absorption 50
Magic Damage 55 Magic Absorption 35
Fire Damage 0 Fire Absorption 30
Lightning Damage 0 Lightning Absorption 30
Dark Damage 0 Dark Absorption 35
Requirements
Strength Requirement 10 Dexterity Requirement 20
Intelligence Requirement 40 Faith Requirement 0

Lore

A ceremonial sword, held in Pontiff Sulyvahn's left hand, representing the judgment of the moon, but with magic far closer to sorcery than any existing lunar power. Its dark blue hues, deeper than the darkest moon, reflect sorcerer Sulyvahn's true nature.

Skill: Stance of Judgment
Assume stance to unleash the Pontiff's twisted magic, adding 80 Magic damage for 10 seconds. Use a normal attack for a lunging thrust that shoots a twisted soul spear, and a strong attack to emit a wave of twisted energy.

Effect

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 132 55 0 0 0 0 0 0 0 20 80 100 0 0
+1 135.6 56.5 0 0 0 0 0 0 0 20 80 100 0 0
+2 139.2 58 0 0 0 0 0 0 0 20 80 100 0 0
+3 142.8 59.5 0 0 0 0 0 0 0 20 80 100 0 0
+4 146.4 61 0 0 0 0 0 0 0 20 80 100 0 0
+5 150 62.5 0 0 0 0 0 0 0 20 80 100 0 0
+6 153.6 64 0 0 0 0 0 0 0 20 80 100 0 0
+7 157.2 65.5 0 0 0 0 0 0 0 20 80 100 0 0
+8 160.8 67 0 0 0 0 0 0 0 20 80 100 0 0
+9 164.4 68.5 0 0 0 0 0 0 0 20 80 100 0 0
+10 168 70 0 0 0 0 0 0 0 20 80 100 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 132 55 0 0 0 20 80 100 0 0 50 49.5 30 30 35 syntax error near `.*1.05`
+1 135.6 56.5 0 0 0 20 80 100 0 0 50 50.4 30 30 35 syntax error near `.*1.07`
+2 139.2 58 0 0 0 20 80 100 0 0 50 51.3 30 30 35 syntax error near `.*1.09`
+3 142.8 59.5 0 0 0 20 80 100 0 0 50 52.2 30 30 35 syntax error near `.*1.11`
+4 146.4 61 0 0 0 20 80 100 0 0 50 53.1 30 30 35 syntax error near `.*1.13`
+5 150 62.5 0 0 0 20 80 100 0 0 50 54 30 30 35 syntax error near `.*1.15`
+6 153.6 64 0 0 0 20 80 100 0 0 50 54.9 30 30 35 syntax error near `.*1.17`
+7 157.2 65.5 0 0 0 20 80 100 0 0 50 55.8 30 30 35 syntax error near `.*1.19`
+8 160.8 67 0 0 0 20 80 100 0 0 50 56.7 30 30 35 syntax error near `.*1.21`
+9 164.4 68.5 0 0 0 20 80 100 0 0 50 57.6 30 30 35 syntax error near `.*1.23`
+10 168 70 0 0 0 20 80 100 0 0 50 58.5 30 30 35 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 132 55 0 0 0 0 0 0 0 20 80 100 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 132 55 0 0 0 0 0 0 0 25 100 125 0 0
Other Infusions 132 55 0 0 0 0 0 0 0 20 80 100 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 66 132 0 0 0 0 0 0 0 20 80 280 0 0
+1 67.8 135.6 0 0 0 0 0 0 0 20 80 280 0 0
+2 69.6 139.2 0 0 0 0 0 0 0 20 80 280 0 0
+3 71.4 142.8 0 0 0 0 0 0 0 20 80 280 0 0
+4 73.2 146.4 0 0 0 0 0 0 0 20 80 280 0 0
+5 75 150 0 0 0 0 0 0 0 20 80 280 0 0
+6 76.8 153.6 0 0 0 0 0 0 0 20 80 280 0 0
+7 78.6 157.2 0 0 0 0 0 0 0 20 80 280 0 0
+8 80.4 160.8 0 0 0 0 0 0 0 20 80 280 0 0
+9 82.2 164.4 0 0 0 0 0 0 0 20 80 280 0 0
+10 84 168 0 0 0 0 0 0 0 20 80 280 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 132 55 0 0 0 0 0 0 0 20 80 100 0 0
+1 135.6 56.5 0 0 0 0 0 0 0 20 80 100 0 0
+2 139.2 58 0 0 0 0 0 0 0 20 80 100 0 0
+3 142.8 59.5 0 0 0 0 0 0 0 20 80 100 0 0
+4 146.4 61 0 0 0 0 0 0 0 20 80 100 0 0
+5 150 62.5 0 0 0 0 0 0 0 20 80 100 0 0
+6 153.6 64 0 0 0 0 0 0 0 20 80 100 0 0
+7 157.2 65.5 0 0 0 0 0 0 0 20 80 100 0 0
+8 160.8 67 0 0 0 0 0 0 0 20 80 100 0 0
+9 164.4 68.5 0 0 0 0 0 0 0 20 80 100 0 0
+10 168 70 0 0 0 0 0 0 0 20 80 100 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 132 55 0 0 0 0 0 0 0 20 80 100 0 0
+1 135.6 56.5 0 0 0 0 0 0 0 20 80 100 0 0
+2 139.2 58 0 0 0 0 0 0 0 20 80 100 0 0
+3 142.8 59.5 0 0 0 0 0 0 0 20 80 100 0 0
+4 146.4 61 0 0 0 0 0 0 0 20 80 100 0 0
+5 150 62.5 0 0 0 0 0 0 0 20 80 100 0 0
+6 153.6 64 0 0 0 0 0 0 0 20 80 100 0 0
+7 157.2 65.5 0 0 0 0 0 0 0 20 80 100 0 0
+8 160.8 67 0 0 0 0 0 0 0 20 80 100 0 0
+9 164.4 68.5 0 0 0 0 0 0 0 20 80 100 0 0
+10 168 70 0 0 0 0 0 0 0 20 80 100 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 132 55 0 0 0 0 0 0 0 20 80 100 0 0
+1 135.6 56.5 0 0 0 0 0 0 0 20 80 100 0 0
+2 139.2 58 0 0 0 0 0 0 0 20 80 100 0 0
+3 142.8 59.5 0 0 0 0 0 0 0 20 80 100 0 0
+4 146.4 61 0 0 0 0 0 0 0 20 80 100 0 0
+5 150 62.5 0 0 0 0 0 0 0 20 80 100 0 0
+6 153.6 64 0 0 0 0 0 0 0 20 80 100 0 0
+7 157.2 65.5 0 0 0 0 0 0 0 20 80 100 0 0
+8 160.8 67 0 0 0 0 0 0 0 20 80 100 0 0
+9 164.4 68.5 0 0 0 0 0 0 0 20 80 100 0 0
+10 168 70 0 0 0 0 0 0 0 20 80 100 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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