Greatsword of Artorias
Greatsword of Artorias
Greatsword of Artorias Image
General Aux Effects
Physical Damage Type Standard/Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Wolf Sword Stability 60
Skill FP Cost -(40/75) Durability 35
Spell Buff N/A Weight 11.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 125.4 Physical Absorption 50
Magic Damage 0 Magic Absorption 35
Fire Damage 0 Fire Absorption 30
Lightning Damage 0 Lightning Absorption 30
Dark Damage 0 Dark Absorption 35
Requirements
Strength Requirement 28 Dexterity Requirement 28
Intelligence Requirement 0 Faith Requirement 0

Lore

Sword born from the soul of the great grey wolf Sif, guardian of the grave of the Abysswalker Knight Artorias.

Sir Artorias hunted the Darkwraiths, and his sword strikes harder against dark servants.

The appearance of this weapon is affected by the Curse and Dark infusions.

Effect: Boosts damage against Abyssal enemies by 20%.

Skill: Wolf Sword
While in stance, use normal attack for a low spinning slash, or strong attack to leap forward in a vertically-slashing somersault.

Effect

Availability

Moveset

Notes

  • Using the Curse/Dark infusions on this weapon transforms it's appearance.

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 125.4 0 0 0 0 0 0 0 0 100 100 0 0 0
+1 128.82 0 0 0 0 0 0 0 0 100 100 0 0 0
+2 132.24 0 0 0 0 0 0 0 0 100 100 0 0 0
+3 135.66 0 0 0 0 0 0 0 0 100 100 0 0 0
+4 139.08 0 0 0 0 0 0 0 0 100 100 0 0 0
+5 142.5 0 0 0 0 0 0 0 0 100 100 0 0 0
+6 145.92 0 0 0 0 0 0 0 0 100 100 0 0 0
+7 149.34 0 0 0 0 0 0 0 0 100 100 0 0 0
+8 152.76 0 0 0 0 0 0 0 0 100 100 0 0 0
+9 156.18 0 0 0 0 0 0 0 0 100 100 0 0 0
+10 159.6 0 0 0 0 0 0 0 0 100 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 125.4 0 0 0 0 100 100 0 0 0 50 49.5 30 30 35 syntax error near `.*1.05`
+1 128.82 0 0 0 0 100 100 0 0 0 50 50.4 30 30 35 syntax error near `.*1.07`
+2 132.24 0 0 0 0 100 100 0 0 0 50 51.3 30 30 35 syntax error near `.*1.09`
+3 135.66 0 0 0 0 100 100 0 0 0 50 52.2 30 30 35 syntax error near `.*1.11`
+4 139.08 0 0 0 0 100 100 0 0 0 50 53.1 30 30 35 syntax error near `.*1.13`
+5 142.5 0 0 0 0 100 100 0 0 0 50 54 30 30 35 syntax error near `.*1.15`
+6 145.92 0 0 0 0 100 100 0 0 0 50 54.9 30 30 35 syntax error near `.*1.17`
+7 149.34 0 0 0 0 100 100 0 0 0 50 55.8 30 30 35 syntax error near `.*1.19`
+8 152.76 0 0 0 0 100 100 0 0 0 50 56.7 30 30 35 syntax error near `.*1.21`
+9 156.18 0 0 0 0 100 100 0 0 0 50 57.6 30 30 35 syntax error near `.*1.23`
+10 159.6 0 0 0 0 100 100 0 0 0 50 58.5 30 30 35 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 125.4 0 0 0 0 0 0 0 0 75 75 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 125.4 0 0 0 0 0 0 0 0 75 75 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 62.7 125.4 0 0 0 0 0 0 0 100 100 240 0 0
+1 64.41 128.82 0 0 0 0 0 0 0 100 100 240 0 0
+2 66.12 132.24 0 0 0 0 0 0 0 100 100 240 0 0
+3 67.83 135.66 0 0 0 0 0 0 0 100 100 240 0 0
+4 69.54 139.08 0 0 0 0 0 0 0 100 100 240 0 0
+5 71.25 142.5 0 0 0 0 0 0 0 100 100 240 0 0
+6 72.96 145.92 0 0 0 0 0 0 0 100 100 240 0 0
+7 74.67 149.34 0 0 0 0 0 0 0 100 100 240 0 0
+8 76.38 152.76 0 0 0 0 0 0 0 100 100 240 0 0
+9 78.09 156.18 0 0 0 0 0 0 0 100 100 240 0 0
+10 79.8 159.6 0 0 0 0 0 0 0 100 100 240 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 125.4 0 0 0 0 0 0 0 0 100 100 0 0 0
+1 128.82 0 0 0 0 0 0 0 0 100 100 0 0 0
+2 132.24 0 0 0 0 0 0 0 0 100 100 0 0 0
+3 135.66 0 0 0 0 0 0 0 0 100 100 0 0 0
+4 139.08 0 0 0 0 0 0 0 0 100 100 0 0 0
+5 142.5 0 0 0 0 0 0 0 0 100 100 0 0 0
+6 145.92 0 0 0 0 0 0 0 0 100 100 0 0 0
+7 149.34 0 0 0 0 0 0 0 0 100 100 0 0 0
+8 152.76 0 0 0 0 0 0 0 0 100 100 0 0 0
+9 156.18 0 0 0 0 0 0 0 0 100 100 0 0 0
+10 159.6 0 0 0 0 0 0 0 0 100 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 125.4 0 0 0 0 0 0 0 0 100 100 0 0 0
+1 128.82 0 0 0 0 0 0 0 0 100 100 0 0 0
+2 132.24 0 0 0 0 0 0 0 0 100 100 0 0 0
+3 135.66 0 0 0 0 0 0 0 0 100 100 0 0 0
+4 139.08 0 0 0 0 0 0 0 0 100 100 0 0 0
+5 142.5 0 0 0 0 0 0 0 0 100 100 0 0 0
+6 145.92 0 0 0 0 0 0 0 0 100 100 0 0 0
+7 149.34 0 0 0 0 0 0 0 0 100 100 0 0 0
+8 152.76 0 0 0 0 0 0 0 0 100 100 0 0 0
+9 156.18 0 0 0 0 0 0 0 0 100 100 0 0 0
+10 159.6 0 0 0 0 0 0 0 0 100 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 125.4 0 0 0 0 0 0 0 0 75 75 0 0 0
+1 128.82 0 0 0 0 0 0 0 0 75 75 0 0 0
+2 132.24 0 0 0 0 0 0 0 0 75 75 0 0 0
+3 135.66 0 0 0 0 0 0 0 0 75 75 0 0 0
+4 139.08 0 0 0 0 0 0 0 0 75 75 0 0 0
+5 142.5 0 0 0 0 0 0 0 0 75 75 0 0 0
+6 145.92 0 0 0 0 0 0 0 0 75 75 0 0 0
+7 149.34 0 0 0 0 0 0 0 0 75 75 0 0 0
+8 152.76 0 0 0 0 0 0 0 0 75 75 0 0 0
+9 156.18 0 0 0 0 0 0 0 0 75 75 0 0 0
+10 159.6 0 0 0 0 0 0 0 0 75 75 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.10.

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