Greatsword
Greatsword | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Standard | 0 | ||
0 | |||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Stomp (1) | 65~80 | ||
50(-/80) | 40 | ||
N/A | 18.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
178.2 | 65~100 | ||
0 | 50~70 | ||
0 | 45~70 | ||
0 | 45~70 | ||
0 | 50~70 | ||
Requirements | |||
32 | 0 | ||
0 | 0 |
Lore
This ultra greatsword, with its thick blade,
is one of the heaviest of its kind.
Highly destructive if intolerably heavy.
There would appear to be some credence to the rumors that this sword tested the true limits of human strength.
The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.
Skill: Stomp
Use one's weight to lunge forward with a low stance and increased poise, and follow with strong attack for a spinning slash.
Effect
Availability
Merchants
- Sold by Blacksmith Andre for 12,000 Souls.
- Sold by the Crestfallen Merchant for 12,000 Souls.
Moveset
Notes
- The Guard Absorption and Stability of this weapon scale with stats.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 178.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 |
+1 | 183.06 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 |
+2 | 187.92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 |
+3 | 192.78 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 |
+4 | 197.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 |
+5 | 202.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 |
+6 | 207.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 |
+7 | 212.22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 |
+8 | 217.08 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 |
+9 | 221.94 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 |
+10 | 226.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 178.2 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 | 65~100 | syntax error near `~70+10)*1.` | 45~70 | 45~70 | 50~70 | syntax error near `.*1.05` |
+1 | 183.06 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 | 65~100 | syntax error near `~70+10)*1.` | 45~70 | 45~70 | 50~70 | syntax error near `.*1.07` |
+2 | 187.92 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 | 65~100 | syntax error near `~70+10)*1.` | 45~70 | 45~70 | 50~70 | syntax error near `.*1.09` |
+3 | 192.78 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 | 65~100 | syntax error near `~70+10)*1.` | 45~70 | 45~70 | 50~70 | syntax error near `.*1.11` |
+4 | 197.64 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 | 65~100 | syntax error near `~70+10)*1.` | 45~70 | 45~70 | 50~70 | syntax error near `.*1.13` |
+5 | 202.5 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 | 65~100 | syntax error near `~70+10)*1.` | 45~70 | 45~70 | 50~70 | syntax error near `.*1.15` |
+6 | 207.36 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 | 65~100 | syntax error near `~70+10)*1.` | 45~70 | 45~70 | 50~70 | syntax error near `.*1.17` |
+7 | 212.22 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 | 65~100 | syntax error near `~70+10)*1.` | 45~70 | 45~70 | 50~70 | syntax error near `.*1.19` |
+8 | 217.08 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 | 65~100 | syntax error near `~70+10)*1.` | 45~70 | 45~70 | 50~70 | syntax error near `.*1.21` |
+9 | 221.94 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 | 65~100 | syntax error near `~70+10)*1.` | 45~70 | 45~70 | 50~70 | syntax error near `.*1.23` |
+10 | 226.8 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 | 65~100 | syntax error near `~70+10)*1.` | 45~70 | 45~70 | 50~70 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 178.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 178.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 25 | 0 | 0 | 0 |
Other Infusions | 178.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 89.1 | 178.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 200 | 0 | 0 |
+1 | 91.53 | 183.06 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 200 | 0 | 0 |
+2 | 93.96 | 187.92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 200 | 0 | 0 |
+3 | 96.39 | 192.78 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 200 | 0 | 0 |
+4 | 98.82 | 197.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 200 | 0 | 0 |
+5 | 101.25 | 202.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 200 | 0 | 0 |
+6 | 103.68 | 207.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 200 | 0 | 0 |
+7 | 106.11 | 212.22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 200 | 0 | 0 |
+8 | 108.54 | 217.08 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 200 | 0 | 0 |
+9 | 110.97 | 221.94 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 200 | 0 | 0 |
+10 | 113.4 | 226.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 200 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 178.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 |
+1 | 183.06 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 |
+2 | 187.92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 |
+3 | 192.78 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 |
+4 | 197.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 |
+5 | 202.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 |
+6 | 207.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 |
+7 | 212.22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 |
+8 | 217.08 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 |
+9 | 221.94 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 |
+10 | 226.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 178.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 |
+1 | 183.06 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 |
+2 | 187.92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 |
+3 | 192.78 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 |
+4 | 197.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 |
+5 | 202.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 |
+6 | 207.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 |
+7 | 212.22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 |
+8 | 217.08 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 |
+9 | 221.94 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 |
+10 | 226.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 178.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 |
+1 | 183.06 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 |
+2 | 187.92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 |
+3 | 192.78 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 |
+4 | 197.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 |
+5 | 202.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 |
+6 | 207.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 |
+7 | 212.22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 |
+8 | 217.08 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 |
+9 | 221.94 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 |
+10 | 226.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 64, last edited: 14 Feb 2022 18:07