Greataxe
Greataxe | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Standard | 0 | ||
0 | |||
150 | 0 | ||
Yes | 0 | ||
Combat | |||
Warcry (1) | 65~80 | ||
200 | 40 | ||
N/A | 16.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
209 | 55~100 | ||
0 | 45~70 | ||
0 | 40~70 | ||
0 | 40~50 | ||
0 | 45~70 | ||
Requirements | |||
18 | 8 | ||
0 | 0 |
Lore
Greataxe resembling a hunk of raw iron.
If one possesses the inhuman strength required to lift the weapon, the great heft of its attacks will send foes flying.
However, since every swing makes use of one's entire body, attacks leave the wielder wide open to retaliation.
The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.
Skill: Warcry
Let out a spirited warcry that temporarily boosts attack by 15% for 20 seconds.
Effect
Availability
Merchants
- Sold by Blacksmith Andre for 8,000 Souls.
- Sold by the Crestfallen Merchant for 8,000 Souls.
Treasure
- Starting equipment of the Bandit class.
Moveset
Notes
- The Guard Absorption and Stability of this weapon scale with stats.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 209 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 |
+1 | 214.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 |
+2 | 220.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 |
+3 | 226.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 |
+4 | 231.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 |
+5 | 237.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 |
+6 | 243.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 |
+7 | 248.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 |
+8 | 254.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 |
+9 | 260.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 |
+10 | 266 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 209 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 | 55~100 | syntax error near `~70+10)*1.` | 40~70 | 40~50 | 45~70 | syntax error near `.*1.05` |
+1 | 214.7 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 | 55~100 | syntax error near `~70+10)*1.` | 40~70 | 40~50 | 45~70 | syntax error near `.*1.07` |
+2 | 220.4 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 | 55~100 | syntax error near `~70+10)*1.` | 40~70 | 40~50 | 45~70 | syntax error near `.*1.09` |
+3 | 226.1 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 | 55~100 | syntax error near `~70+10)*1.` | 40~70 | 40~50 | 45~70 | syntax error near `.*1.11` |
+4 | 231.8 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 | 55~100 | syntax error near `~70+10)*1.` | 40~70 | 40~50 | 45~70 | syntax error near `.*1.13` |
+5 | 237.5 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 | 55~100 | syntax error near `~70+10)*1.` | 40~70 | 40~50 | 45~70 | syntax error near `.*1.15` |
+6 | 243.2 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 | 55~100 | syntax error near `~70+10)*1.` | 40~70 | 40~50 | 45~70 | syntax error near `.*1.17` |
+7 | 248.9 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 | 55~100 | syntax error near `~70+10)*1.` | 40~70 | 40~50 | 45~70 | syntax error near `.*1.19` |
+8 | 254.6 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 | 55~100 | syntax error near `~70+10)*1.` | 40~70 | 40~50 | 45~70 | syntax error near `.*1.21` |
+9 | 260.3 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 | 55~100 | syntax error near `~70+10)*1.` | 40~70 | 40~50 | 45~70 | syntax error near `.*1.23` |
+10 | 266 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 | 55~100 | syntax error near `~70+10)*1.` | 40~70 | 40~50 | 45~70 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 209 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 209 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 137.5 | 25 | 0 | 0 | 0 |
Other Infusions | 209 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 104.5 | 209 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 140 | 0 | 0 |
+1 | 107.35 | 214.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 140 | 0 | 0 |
+2 | 110.2 | 220.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 140 | 0 | 0 |
+3 | 113.05 | 226.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 140 | 0 | 0 |
+4 | 115.9 | 231.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 140 | 0 | 0 |
+5 | 118.75 | 237.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 140 | 0 | 0 |
+6 | 121.6 | 243.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 140 | 0 | 0 |
+7 | 124.45 | 248.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 140 | 0 | 0 |
+8 | 127.3 | 254.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 140 | 0 | 0 |
+9 | 130.15 | 260.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 140 | 0 | 0 |
+10 | 133 | 266 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 140 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 209 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 |
+1 | 214.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 |
+2 | 220.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 |
+3 | 226.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 |
+4 | 231.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 |
+5 | 237.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 |
+6 | 243.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 |
+7 | 248.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 |
+8 | 254.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 |
+9 | 260.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 |
+10 | 266 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 209 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 |
+1 | 214.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 |
+2 | 220.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 |
+3 | 226.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 |
+4 | 231.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 |
+5 | 237.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 |
+6 | 243.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 |
+7 | 248.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 |
+8 | 254.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 |
+9 | 260.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 |
+10 | 266 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 209 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 |
+1 | 214.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 |
+2 | 220.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 |
+3 | 226.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 |
+4 | 231.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 |
+5 | 237.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 |
+6 | 243.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 |
+7 | 248.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 |
+8 | 254.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 |
+9 | 260.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 |
+10 | 266 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 73, last edited: 14 Feb 2022 17:31