Great Wooden Hammer
Great Wooden Hammer | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Strike | 0 | ||
0 | |||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Spin Bash | 65~75 | ||
30(-/75) | 30 | ||
N/A | 10.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
165 | 50~100 | ||
0 | 40~60 | ||
0 | 35~40 | ||
0 | 35~70 | ||
0 | 40~55 | ||
Requirements | |||
20 | 20 | ||
0 | 0 |
Lore
This giant wooden hammer is a worker's tool in the Undead Settlement.
Intended to grind flesh and bone to prepare for burial, rather than use in battle.
The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.
Skill: Spin Bash
Bash foes with a large spinning motion, and utilize momentum to transition into an overhanded strong attack smash.
Effect
Availability
Merchants
- Sold by Blacksmith Andre for 12,000 Souls after defeating the Curse-rotted Greatwood.
Moveset
Notes
- The Guard Absorption and Stability of this weapon scale with stats.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 165 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 |
+1 | 169.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 |
+2 | 174 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 |
+3 | 178.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 |
+4 | 183 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 |
+5 | 187.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 |
+6 | 192 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 |
+7 | 196.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 |
+8 | 201 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 |
+9 | 205.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 |
+10 | 210 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 165 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 | 50~100 | syntax error near `~60+10)*1.` | 35~40 | 35~70 | 40~55 | syntax error near `.*1.05` |
+1 | 169.5 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 | 50~100 | syntax error near `~60+10)*1.` | 35~40 | 35~70 | 40~55 | syntax error near `.*1.07` |
+2 | 174 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 | 50~100 | syntax error near `~60+10)*1.` | 35~40 | 35~70 | 40~55 | syntax error near `.*1.09` |
+3 | 178.5 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 | 50~100 | syntax error near `~60+10)*1.` | 35~40 | 35~70 | 40~55 | syntax error near `.*1.11` |
+4 | 183 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 | 50~100 | syntax error near `~60+10)*1.` | 35~40 | 35~70 | 40~55 | syntax error near `.*1.13` |
+5 | 187.5 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 | 50~100 | syntax error near `~60+10)*1.` | 35~40 | 35~70 | 40~55 | syntax error near `.*1.15` |
+6 | 192 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 | 50~100 | syntax error near `~60+10)*1.` | 35~40 | 35~70 | 40~55 | syntax error near `.*1.17` |
+7 | 196.5 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 | 50~100 | syntax error near `~60+10)*1.` | 35~40 | 35~70 | 40~55 | syntax error near `.*1.19` |
+8 | 201 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 | 50~100 | syntax error near `~60+10)*1.` | 35~40 | 35~70 | 40~55 | syntax error near `.*1.21` |
+9 | 205.5 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 | 50~100 | syntax error near `~60+10)*1.` | 35~40 | 35~70 | 40~55 | syntax error near `.*1.23` |
+10 | 210 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 | 50~100 | syntax error near `~60+10)*1.` | 35~40 | 35~70 | 40~55 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 165 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 165 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 112.5 | 112.5 | 0 | 0 | 0 |
Other Infusions | 165 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 82.5 | 165 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 200 | 0 | 0 |
+1 | 84.75 | 169.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 200 | 0 | 0 |
+2 | 87 | 174 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 200 | 0 | 0 |
+3 | 89.25 | 178.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 200 | 0 | 0 |
+4 | 91.5 | 183 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 200 | 0 | 0 |
+5 | 93.75 | 187.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 200 | 0 | 0 |
+6 | 96 | 192 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 200 | 0 | 0 |
+7 | 98.25 | 196.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 200 | 0 | 0 |
+8 | 100.5 | 201 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 200 | 0 | 0 |
+9 | 102.75 | 205.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 200 | 0 | 0 |
+10 | 105 | 210 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 200 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 165 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 |
+1 | 169.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 |
+2 | 174 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 |
+3 | 178.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 |
+4 | 183 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 |
+5 | 187.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 |
+6 | 192 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 |
+7 | 196.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 |
+8 | 201 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 |
+9 | 205.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 |
+10 | 210 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 165 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 |
+1 | 169.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 |
+2 | 174 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 |
+3 | 178.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 |
+4 | 183 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 |
+5 | 187.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 |
+6 | 192 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 |
+7 | 196.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 |
+8 | 201 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 |
+9 | 205.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 |
+10 | 210 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 165 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 |
+1 | 169.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 |
+2 | 174 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 |
+3 | 178.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 |
+4 | 183 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 |
+5 | 187.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 |
+6 | 192 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 |
+7 | 196.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 |
+8 | 201 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 |
+9 | 205.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 |
+10 | 210 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 62, last edited: 14 Feb 2022 17:25