Great Scythe
Great Scythe
Great Scythe Image
General Aux Effects
Physical Damage Type Slash Bleed Effect 15
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Neck Swipe Stability 55
Skill FP Cost 100 Durability 25
Spell Buff N/A Weight 7.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 127.6 Physical Absorption 40
Magic Damage 0 Magic Absorption 25
Fire Damage 0 Fire Absorption 20
Lightning Damage 0 Lightning Absorption 20
Dark Damage 0 Dark Absorption 25
Requirements
Strength Requirement 10 Dexterity Requirement 16
Intelligence Requirement 0 Faith Requirement 0

Lore

Attacks with this large scythe, normally used for crop harvesting, are effective at breaking past shields.

The magnificent sharp curved blade
instills fear in opponents. Perhaps it is
their survival instinct at work.

Skill: Neck Swipe
This attack aims for the scruff of a foe's neck, and when successful, functions as a head shot, inflicting heavy damage.

Effect

Availability

Merchants

Treasure

  • Starting equipment of the Peasant class.

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 127.6 0 0 0 0 15 0 0 0 60 100 0 0 0
+1 131.08 0 0 0 0 15 0 0 0 60 100 0 0 0
+2 134.56 0 0 0 0 15 0 0 0 60 100 0 0 0
+3 138.04 0 0 0 0 15 0 0 0 60 100 0 0 0
+4 141.52 0 0 0 0 15 0 0 0 60 100 0 0 0
+5 145 0 0 0 0 15 0 0 0 60 100 0 0 0
+6 148.48 0 0 0 0 15 0 0 0 60 100 0 0 0
+7 151.96 0 0 0 0 15 0 0 0 60 100 0 0 0
+8 155.44 0 0 0 0 15 0 0 0 60 100 0 0 0
+9 158.92 0 0 0 0 15 0 0 0 60 100 0 0 0
+10 162.4 0 0 0 0 15 0 0 0 60 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 127.6 0 0 0 0 60 100 0 0 0 40 38.5 20 20 25 syntax error near `.*1.05`
+1 131.08 0 0 0 0 60 100 0 0 0 40 39.2 20 20 25 syntax error near `.*1.07`
+2 134.56 0 0 0 0 60 100 0 0 0 40 39.9 20 20 25 syntax error near `.*1.09`
+3 138.04 0 0 0 0 60 100 0 0 0 40 40.6 20 20 25 syntax error near `.*1.11`
+4 141.52 0 0 0 0 60 100 0 0 0 40 41.3 20 20 25 syntax error near `.*1.13`
+5 145 0 0 0 0 60 100 0 0 0 40 42 20 20 25 syntax error near `.*1.15`
+6 148.48 0 0 0 0 60 100 0 0 0 40 42.7 20 20 25 syntax error near `.*1.17`
+7 151.96 0 0 0 0 60 100 0 0 0 40 43.4 20 20 25 syntax error near `.*1.19`
+8 155.44 0 0 0 0 60 100 0 0 0 40 44.1 20 20 25 syntax error near `.*1.21`
+9 158.92 0 0 0 0 60 100 0 0 0 40 44.8 20 20 25 syntax error near `.*1.23`
+10 162.4 0 0 0 0 60 100 0 0 0 40 45.5 20 20 25 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 127.6 0 0 0 0 15 0 0 0 45 75 0 0 0
Laughing 0 0 0 0 0 15 0 0 0 0 0 0 0 0
Other Infusions 127.6 0 0 0 0 15 0 0 0 45 75 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 63.8 137.5 0 0 0 15 0 0 0 60 100 170 0 0
+1 65.54 141.25 0 0 0 15 0 0 0 60 100 170 0 0
+2 67.28 145 0 0 0 15 0 0 0 60 100 170 0 0
+3 69.02 148.75 0 0 0 15 0 0 0 60 100 170 0 0
+4 70.76 152.5 0 0 0 15 0 0 0 60 100 170 0 0
+5 72.5 156.25 0 0 0 15 0 0 0 60 100 170 0 0
+6 74.24 160 0 0 0 15 0 0 0 60 100 170 0 0
+7 75.98 163.75 0 0 0 15 0 0 0 60 100 170 0 0
+8 77.72 167.5 0 0 0 15 0 0 0 60 100 170 0 0
+9 79.46 171.25 0 0 0 15 0 0 0 60 100 170 0 0
+10 81.2 175 0 0 0 15 0 0 0 60 100 170 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 127.6 0 0 0 0 15 0 0 0 60 100 0 0 0
+1 131.08 0 0 0 0 15 0 0 0 60 100 0 0 0
+2 134.56 0 0 0 0 15 0 0 0 60 100 0 0 0
+3 138.04 0 0 0 0 15 0 0 0 60 100 0 0 0
+4 141.52 0 0 0 0 15 0 0 0 60 100 0 0 0
+5 145 0 0 0 0 15 0 0 0 60 100 0 0 0
+6 148.48 0 0 0 0 15 0 0 0 60 100 0 0 0
+7 151.96 0 0 0 0 15 0 0 0 60 100 0 0 0
+8 155.44 0 0 0 0 15 0 0 0 60 100 0 0 0
+9 158.92 0 0 0 0 15 0 0 0 60 100 0 0 0
+10 162.4 0 0 0 0 15 0 0 0 60 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 127.6 0 0 0 0 15 0 0 0 60 100 0 0 0
+1 131.08 0 0 0 0 15 0 0 0 60 100 0 0 0
+2 134.56 0 0 0 0 15 0 0 0 60 100 0 0 0
+3 138.04 0 0 0 0 15 0 0 0 60 100 0 0 0
+4 141.52 0 0 0 0 15 0 0 0 60 100 0 0 0
+5 145 0 0 0 0 15 0 0 0 60 100 0 0 0
+6 148.48 0 0 0 0 15 0 0 0 60 100 0 0 0
+7 151.96 0 0 0 0 15 0 0 0 60 100 0 0 0
+8 155.44 0 0 0 0 15 0 0 0 60 100 0 0 0
+9 158.92 0 0 0 0 15 0 0 0 60 100 0 0 0
+10 162.4 0 0 0 0 15 0 0 0 60 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 127.6 0 0 0 0 15 0 0 0 45 75 0 0 0
+1 131.08 0 0 0 0 15 0 0 0 45 75 0 0 0
+2 134.56 0 0 0 0 15 0 0 0 45 75 0 0 0
+3 138.04 0 0 0 0 15 0 0 0 45 75 0 0 0
+4 141.52 0 0 0 0 15 0 0 0 45 75 0 0 0
+5 145 0 0 0 0 15 0 0 0 45 75 0 0 0
+6 148.48 0 0 0 0 15 0 0 0 45 75 0 0 0
+7 151.96 0 0 0 0 15 0 0 0 45 75 0 0 0
+8 155.44 0 0 0 0 15 0 0 0 45 75 0 0 0
+9 158.92 0 0 0 0 15 0 0 0 45 75 0 0 0
+10 162.4 0 0 0 0 15 0 0 0 45 75 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.10.

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