Great Scythe
Great Scythe | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Slash | 15 | ||
0 | |||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Neck Swipe | 55 | ||
100 | 25 | ||
N/A | 7.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
127.6 | 40 | ||
0 | 25 | ||
0 | 20 | ||
0 | 20 | ||
0 | 25 | ||
Requirements | |||
10 | 16 | ||
0 | 0 |
Lore
Attacks with this large scythe, normally used for crop harvesting, are effective at breaking past shields.
The magnificent sharp curved blade
instills fear in opponents. Perhaps it is
their survival instinct at work.
Skill: Neck Swipe
This attack aims for the scruff of a foe's neck, and when successful, functions as a head shot, inflicting heavy damage.
Effect
Availability
Merchants
- Sold by Blacksmith Andre for 3,000 Souls.
Treasure
- Starting equipment of the Peasant class.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 127.6 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+1 | 131.08 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+2 | 134.56 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+3 | 138.04 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+4 | 141.52 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+5 | 145 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+6 | 148.48 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+7 | 151.96 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+8 | 155.44 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+9 | 158.92 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+10 | 162.4 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 127.6 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 | 40 | 38.5 | 20 | 20 | 25 | syntax error near `.*1.05` |
+1 | 131.08 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 | 40 | 39.2 | 20 | 20 | 25 | syntax error near `.*1.07` |
+2 | 134.56 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 | 40 | 39.9 | 20 | 20 | 25 | syntax error near `.*1.09` |
+3 | 138.04 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 | 40 | 40.6 | 20 | 20 | 25 | syntax error near `.*1.11` |
+4 | 141.52 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 | 40 | 41.3 | 20 | 20 | 25 | syntax error near `.*1.13` |
+5 | 145 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 | 40 | 42 | 20 | 20 | 25 | syntax error near `.*1.15` |
+6 | 148.48 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 | 40 | 42.7 | 20 | 20 | 25 | syntax error near `.*1.17` |
+7 | 151.96 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 | 40 | 43.4 | 20 | 20 | 25 | syntax error near `.*1.19` |
+8 | 155.44 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 | 40 | 44.1 | 20 | 20 | 25 | syntax error near `.*1.21` |
+9 | 158.92 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 | 40 | 44.8 | 20 | 20 | 25 | syntax error near `.*1.23` |
+10 | 162.4 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 | 40 | 45.5 | 20 | 20 | 25 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 127.6 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 127.6 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 75 | 125 | 0 | 0 | 0 |
Other Infusions | 127.6 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 63.8 | 137.5 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 170 | 0 | 0 |
+1 | 65.54 | 141.25 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 170 | 0 | 0 |
+2 | 67.28 | 145 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 170 | 0 | 0 |
+3 | 69.02 | 148.75 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 170 | 0 | 0 |
+4 | 70.76 | 152.5 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 170 | 0 | 0 |
+5 | 72.5 | 156.25 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 170 | 0 | 0 |
+6 | 74.24 | 160 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 170 | 0 | 0 |
+7 | 75.98 | 163.75 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 170 | 0 | 0 |
+8 | 77.72 | 167.5 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 170 | 0 | 0 |
+9 | 79.46 | 171.25 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 170 | 0 | 0 |
+10 | 81.2 | 175 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 170 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 127.6 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+1 | 131.08 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+2 | 134.56 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+3 | 138.04 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+4 | 141.52 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+5 | 145 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+6 | 148.48 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+7 | 151.96 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+8 | 155.44 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+9 | 158.92 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+10 | 162.4 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 127.6 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+1 | 131.08 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+2 | 134.56 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+3 | 138.04 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+4 | 141.52 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+5 | 145 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+6 | 148.48 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+7 | 151.96 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+8 | 155.44 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+9 | 158.92 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+10 | 162.4 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 127.6 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+1 | 131.08 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+2 | 134.56 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+3 | 138.04 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+4 | 141.52 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+5 | 145 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+6 | 148.48 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+7 | 151.96 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+8 | 155.44 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+9 | 158.92 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+10 | 162.4 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 62, last edited: 14 Feb 2022 17:48