Great Mace
Great Mace | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Strike | 0 | ||
0 | |||
150 | 0 | ||
Yes | 0 | ||
Combat | |||
Perseverance (1) | 65~75 | ||
150 | 40 | ||
N/A | 11.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
198 | 55~100 | ||
0 | 45~65 | ||
0 | 50~70 | ||
0 | 45~50 | ||
0 | 45~70 | ||
Requirements | |||
18 | 0 | ||
0 | 0 |
Lore
Large mace wielded by the knights of the Cathedral of the Deep.
The extremely heavy strike attacks of this weapon are devastating and will break weaker shields with a single blow. Wielding such a weapon will require inhuman strength.
The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.
Skill: Perseverance
Anchor weapon in earth to temporarily boost poise. Damage reduced while activated.
Effect
Availability
Merchants
- Sold by Blacksmith Andre for 7,500 Souls after defeating the Deacons of the Deep.
Item drop
- Dropped by a Cathedral Knight found in the Cathedral of the Deep.
Moveset
Notes
- The Guard Absorption and Stability of this weapon scale with stats.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 198 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+1 | 203.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+2 | 208.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+3 | 214.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+4 | 219.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+5 | 225 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+6 | 230.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+7 | 235.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+8 | 241.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+9 | 246.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+10 | 252 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 198 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 55~100 | syntax error near `~65+10)*1.` | 50~70 | 45~50 | 45~70 | syntax error near `.*1.05` |
+1 | 203.4 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 55~100 | syntax error near `~65+10)*1.` | 50~70 | 45~50 | 45~70 | syntax error near `.*1.07` |
+2 | 208.8 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 55~100 | syntax error near `~65+10)*1.` | 50~70 | 45~50 | 45~70 | syntax error near `.*1.09` |
+3 | 214.2 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 55~100 | syntax error near `~65+10)*1.` | 50~70 | 45~50 | 45~70 | syntax error near `.*1.11` |
+4 | 219.6 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 55~100 | syntax error near `~65+10)*1.` | 50~70 | 45~50 | 45~70 | syntax error near `.*1.13` |
+5 | 225 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 55~100 | syntax error near `~65+10)*1.` | 50~70 | 45~50 | 45~70 | syntax error near `.*1.15` |
+6 | 230.4 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 55~100 | syntax error near `~65+10)*1.` | 50~70 | 45~50 | 45~70 | syntax error near `.*1.17` |
+7 | 235.8 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 55~100 | syntax error near `~65+10)*1.` | 50~70 | 45~50 | 45~70 | syntax error near `.*1.19` |
+8 | 241.2 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 55~100 | syntax error near `~65+10)*1.` | 50~70 | 45~50 | 45~70 | syntax error near `.*1.21` |
+9 | 246.6 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 55~100 | syntax error near `~65+10)*1.` | 50~70 | 45~50 | 45~70 | syntax error near `.*1.23` |
+10 | 252 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 55~100 | syntax error near `~65+10)*1.` | 50~70 | 45~50 | 45~70 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 198 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 198 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 25 | 0 | 0 | 0 |
Other Infusions | 198 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 99 | 198 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
+1 | 101.7 | 203.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
+2 | 104.4 | 208.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
+3 | 107.1 | 214.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
+4 | 109.8 | 219.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
+5 | 112.5 | 225 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
+6 | 115.2 | 230.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
+7 | 117.9 | 235.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
+8 | 120.6 | 241.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
+9 | 123.3 | 246.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
+10 | 126 | 252 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 198 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+1 | 203.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+2 | 208.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+3 | 214.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+4 | 219.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+5 | 225 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+6 | 230.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+7 | 235.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+8 | 241.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+9 | 246.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+10 | 252 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 198 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+1 | 203.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+2 | 208.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+3 | 214.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+4 | 219.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+5 | 225 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+6 | 230.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+7 | 235.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+8 | 241.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+9 | 246.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+10 | 252 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 198 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+1 | 203.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+2 | 208.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+3 | 214.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+4 | 219.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+5 | 225 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+6 | 230.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+7 | 235.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+8 | 241.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+9 | 246.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+10 | 252 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 64, last edited: 14 Feb 2022 17:26