Great Mace
| Great Mace | |||
|---|---|---|---|
![]() |
| General | Aux Effects | ||
|---|---|---|---|
| Strike | 0 | ||
| 0 | |||
| 150 | 0 | ||
| Yes | 0 | ||
| Combat | |||
| Perseverance (1) | 65~75 | ||
| 150 | 40 | ||
| N/A | 11.0 | ||
| N/A | 100 | ||
| Damage | Guard Absorption | ||
| 198 | 55~100 | ||
| 0 | 45~65 | ||
| 0 | 50~70 | ||
| 0 | 45~50 | ||
| 0 | 45~70 | ||
| Requirements | |||
| 18 | 0 | ||
| 0 | 0 | ||
Lore
Large mace wielded by the knights of the Cathedral of the Deep.
The extremely heavy strike attacks of this weapon are devastating and will break weaker shields with a single blow. Wielding such a weapon will require inhuman strength.
The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.
Skill: Perseverance
Anchor weapon in earth to temporarily boost poise. Damage reduced while activated.
Effect
Availability
Merchants
- Sold by Blacksmith Andre for 7,500 Souls after defeating the Deacons of the Deep.
Item drop
- Dropped by a Cathedral Knight found in the Cathedral of the Deep.
Moveset
Notes
- The Guard Absorption and Stability of this weapon scale with stats.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 198 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +1 | 203.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +2 | 208.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +3 | 214.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +4 | 219.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +5 | 225 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +6 | 230.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +7 | 235.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +8 | 241.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +9 | 246.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +10 | 252 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
| +0 | 198 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 55~100 | syntax error near `~65+10)*1.` | 50~70 | 45~50 | 45~70 | syntax error near `.*1.05` |
| +1 | 203.4 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 55~100 | syntax error near `~65+10)*1.` | 50~70 | 45~50 | 45~70 | syntax error near `.*1.07` |
| +2 | 208.8 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 55~100 | syntax error near `~65+10)*1.` | 50~70 | 45~50 | 45~70 | syntax error near `.*1.09` |
| +3 | 214.2 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 55~100 | syntax error near `~65+10)*1.` | 50~70 | 45~50 | 45~70 | syntax error near `.*1.11` |
| +4 | 219.6 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 55~100 | syntax error near `~65+10)*1.` | 50~70 | 45~50 | 45~70 | syntax error near `.*1.13` |
| +5 | 225 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 55~100 | syntax error near `~65+10)*1.` | 50~70 | 45~50 | 45~70 | syntax error near `.*1.15` |
| +6 | 230.4 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 55~100 | syntax error near `~65+10)*1.` | 50~70 | 45~50 | 45~70 | syntax error near `.*1.17` |
| +7 | 235.8 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 55~100 | syntax error near `~65+10)*1.` | 50~70 | 45~50 | 45~70 | syntax error near `.*1.19` |
| +8 | 241.2 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 55~100 | syntax error near `~65+10)*1.` | 50~70 | 45~50 | 45~70 | syntax error near `.*1.21` |
| +9 | 246.6 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 55~100 | syntax error near `~65+10)*1.` | 50~70 | 45~50 | 45~70 | syntax error near `.*1.23` |
| +10 | 252 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 55~100 | syntax error near `~65+10)*1.` | 50~70 | 45~50 | 45~70 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
| Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
| Uninfused | 198 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Unstable | 198 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 25 | 0 | 0 | 0 |
| Other Infusions | 198 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 99 | 198 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
| +1 | 101.7 | 203.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
| +2 | 104.4 | 208.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
| +3 | 107.1 | 214.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
| +4 | 109.8 | 219.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
| +5 | 112.5 | 225 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
| +6 | 115.2 | 230.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
| +7 | 117.9 | 235.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
| +8 | 120.6 | 241.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
| +9 | 123.3 | 246.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
| +10 | 126 | 252 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 198 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +1 | 203.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +2 | 208.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +3 | 214.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +4 | 219.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +5 | 225 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +6 | 230.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +7 | 235.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +8 | 241.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +9 | 246.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +10 | 252 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 198 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +1 | 203.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +2 | 208.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +3 | 214.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +4 | 219.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +5 | 225 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +6 | 230.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +7 | 235.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +8 | 241.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +9 | 246.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +10 | 252 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 198 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +1 | 203.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +2 | 208.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +3 | 214.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +4 | 219.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +5 | 225 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +6 | 230.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +7 | 235.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +8 | 241.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +9 | 246.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
| +10 | 252 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 64, last edited: 14 Feb 2022 17:26

