Great Corvian Scythe
Great Corvian Scythe | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Slash | 0 | ||
30 | |||
30 | 0 | ||
Yes | 0 | ||
Combat | |||
Neck Swipe | 55 | ||
100 | 20 | ||
N/A | 9.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
137.5 | 45 | ||
0 | 30 | ||
0 | 20 | ||
0 | 20 | ||
0 | 30 | ||
Requirements | |||
16 | 10 | ||
0 | 0 |
Lore
Great scythe of the forlorn souls guided by heretical storytellers.
Tainted by the noxious sludge found in Farron Keep.
Skill: Neck Swipe
This attack aims for the scruff of a foe's neck, and when successful, functions as a head shot, inflicting heavy damage.
Effect
Availability
Merchants
- Sold by Blacksmith Andre for 5,000 Souls after defeating the Abyss Watchers.
Treasure
- Starting equipment of the Reaper class.
Item drop
- Dropped by a Corvian in the Road of Sacrifices.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 137.5 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 0 | 0 | 0 |
+1 | 141.25 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 0 | 0 | 0 |
+2 | 145 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 0 | 0 | 0 |
+3 | 148.75 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 0 | 0 | 0 |
+4 | 152.5 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 0 | 0 | 0 |
+5 | 156.25 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 0 | 0 | 0 |
+6 | 160 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 0 | 0 | 0 |
+7 | 163.75 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 0 | 0 | 0 |
+8 | 167.5 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 0 | 0 | 0 |
+9 | 171.25 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 0 | 0 | 0 |
+10 | 175 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 137.5 | 0 | 0 | 0 | 0 | 80 | 60 | 0 | 0 | 0 | 45 | 44 | 20 | 20 | 30 | syntax error near `.*1.05` |
+1 | 141.25 | 0 | 0 | 0 | 0 | 80 | 60 | 0 | 0 | 0 | 45 | 44.8 | 20 | 20 | 30 | syntax error near `.*1.07` |
+2 | 145 | 0 | 0 | 0 | 0 | 80 | 60 | 0 | 0 | 0 | 45 | 45.6 | 20 | 20 | 30 | syntax error near `.*1.09` |
+3 | 148.75 | 0 | 0 | 0 | 0 | 80 | 60 | 0 | 0 | 0 | 45 | 46.4 | 20 | 20 | 30 | syntax error near `.*1.11` |
+4 | 152.5 | 0 | 0 | 0 | 0 | 80 | 60 | 0 | 0 | 0 | 45 | 47.2 | 20 | 20 | 30 | syntax error near `.*1.13` |
+5 | 156.25 | 0 | 0 | 0 | 0 | 80 | 60 | 0 | 0 | 0 | 45 | 48 | 20 | 20 | 30 | syntax error near `.*1.15` |
+6 | 160 | 0 | 0 | 0 | 0 | 80 | 60 | 0 | 0 | 0 | 45 | 48.8 | 20 | 20 | 30 | syntax error near `.*1.17` |
+7 | 163.75 | 0 | 0 | 0 | 0 | 80 | 60 | 0 | 0 | 0 | 45 | 49.6 | 20 | 20 | 30 | syntax error near `.*1.19` |
+8 | 167.5 | 0 | 0 | 0 | 0 | 80 | 60 | 0 | 0 | 0 | 45 | 50.4 | 20 | 20 | 30 | syntax error near `.*1.21` |
+9 | 171.25 | 0 | 0 | 0 | 0 | 80 | 60 | 0 | 0 | 0 | 45 | 51.2 | 20 | 20 | 30 | syntax error near `.*1.23` |
+10 | 175 | 0 | 0 | 0 | 0 | 80 | 60 | 0 | 0 | 0 | 45 | 52 | 20 | 20 | 30 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 137.5 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 137.5 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 100 | 75 | 0 | 0 | 0 |
Other Infusions | 137.5 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 68.2 | 154 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 150 | 0 | 0 |
+1 | 70.06 | 158.2 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 150 | 0 | 0 |
+2 | 71.92 | 162.4 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 150 | 0 | 0 |
+3 | 73.78 | 166.6 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 150 | 0 | 0 |
+4 | 75.64 | 170.8 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 150 | 0 | 0 |
+5 | 77.5 | 175 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 150 | 0 | 0 |
+6 | 79.36 | 179.2 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 150 | 0 | 0 |
+7 | 81.22 | 183.4 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 150 | 0 | 0 |
+8 | 83.08 | 187.6 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 150 | 0 | 0 |
+9 | 84.94 | 191.8 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 150 | 0 | 0 |
+10 | 86.8 | 196 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 150 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 137.5 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 0 | 0 | 0 |
+1 | 141.25 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 0 | 0 | 0 |
+2 | 145 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 0 | 0 | 0 |
+3 | 148.75 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 0 | 0 | 0 |
+4 | 152.5 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 0 | 0 | 0 |
+5 | 156.25 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 0 | 0 | 0 |
+6 | 160 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 0 | 0 | 0 |
+7 | 163.75 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 0 | 0 | 0 |
+8 | 167.5 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 0 | 0 | 0 |
+9 | 171.25 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 0 | 0 | 0 |
+10 | 175 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 137.5 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 0 | 0 | 0 |
+1 | 141.25 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 0 | 0 | 0 |
+2 | 145 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 0 | 0 | 0 |
+3 | 148.75 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 0 | 0 | 0 |
+4 | 152.5 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 0 | 0 | 0 |
+5 | 156.25 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 0 | 0 | 0 |
+6 | 160 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 0 | 0 | 0 |
+7 | 163.75 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 0 | 0 | 0 |
+8 | 167.5 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 0 | 0 | 0 |
+9 | 171.25 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 0 | 0 | 0 |
+10 | 175 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 137.5 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 0 | 0 | 0 |
+1 | 141.25 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 0 | 0 | 0 |
+2 | 145 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 0 | 0 | 0 |
+3 | 148.75 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 0 | 0 | 0 |
+4 | 152.5 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 0 | 0 | 0 |
+5 | 156.25 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 0 | 0 | 0 |
+6 | 160 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 0 | 0 | 0 |
+7 | 163.75 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 0 | 0 | 0 |
+8 | 167.5 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 0 | 0 | 0 |
+9 | 171.25 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 0 | 0 | 0 |
+10 | 175 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 60 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 73, last edited: 14 Feb 2022 17:49