Great Corvian Scythe
Great Corvian Scythe
Great Corvian Scythe Image
General Aux Effects
Physical Damage Type Slash Bleed Effect 0
Poison Damage 30
Sell Price / Soul Value 30 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Neck Swipe Stability 55
Skill FP Cost 100 Durability 20
Spell Buff N/A Weight 9.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 137.5 Physical Absorption 45
Magic Damage 0 Magic Absorption 30
Fire Damage 0 Fire Absorption 20
Lightning Damage 0 Lightning Absorption 20
Dark Damage 0 Dark Absorption 30
Requirements
Strength Requirement 16 Dexterity Requirement 10
Intelligence Requirement 0 Faith Requirement 0

Lore

Great scythe of the forlorn souls guided by heretical storytellers.
Tainted by the noxious sludge found in Farron Keep.

Skill: Neck Swipe
This attack aims for the scruff of a foe's neck, and when successful, functions as a head shot, inflicting heavy damage.

Effect

Availability

Merchants

Treasure

  • Starting equipment of the Reaper class.

Item drop

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 137.5 0 0 0 0 0 30 0 0 80 60 0 0 0
+1 141.25 0 0 0 0 0 30 0 0 80 60 0 0 0
+2 145 0 0 0 0 0 30 0 0 80 60 0 0 0
+3 148.75 0 0 0 0 0 30 0 0 80 60 0 0 0
+4 152.5 0 0 0 0 0 30 0 0 80 60 0 0 0
+5 156.25 0 0 0 0 0 30 0 0 80 60 0 0 0
+6 160 0 0 0 0 0 30 0 0 80 60 0 0 0
+7 163.75 0 0 0 0 0 30 0 0 80 60 0 0 0
+8 167.5 0 0 0 0 0 30 0 0 80 60 0 0 0
+9 171.25 0 0 0 0 0 30 0 0 80 60 0 0 0
+10 175 0 0 0 0 0 30 0 0 80 60 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 137.5 0 0 0 0 80 60 0 0 0 45 44 20 20 30 syntax error near `.*1.05`
+1 141.25 0 0 0 0 80 60 0 0 0 45 44.8 20 20 30 syntax error near `.*1.07`
+2 145 0 0 0 0 80 60 0 0 0 45 45.6 20 20 30 syntax error near `.*1.09`
+3 148.75 0 0 0 0 80 60 0 0 0 45 46.4 20 20 30 syntax error near `.*1.11`
+4 152.5 0 0 0 0 80 60 0 0 0 45 47.2 20 20 30 syntax error near `.*1.13`
+5 156.25 0 0 0 0 80 60 0 0 0 45 48 20 20 30 syntax error near `.*1.15`
+6 160 0 0 0 0 80 60 0 0 0 45 48.8 20 20 30 syntax error near `.*1.17`
+7 163.75 0 0 0 0 80 60 0 0 0 45 49.6 20 20 30 syntax error near `.*1.19`
+8 167.5 0 0 0 0 80 60 0 0 0 45 50.4 20 20 30 syntax error near `.*1.21`
+9 171.25 0 0 0 0 80 60 0 0 0 45 51.2 20 20 30 syntax error near `.*1.23`
+10 175 0 0 0 0 80 60 0 0 0 45 52 20 20 30 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 137.5 0 0 0 0 0 30 0 0 80 60 0 0 0
Laughing 0 0 0 0 0 0 30 0 0 0 0 0 0 0
Unstable 137.5 0 0 0 0 0 30 0 0 100 75 0 0 0
Other Infusions 137.5 0 0 0 0 0 30 0 0 80 60 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 68.2 154 0 0 0 0 30 0 0 80 60 150 0 0
+1 70.06 158.2 0 0 0 0 30 0 0 80 60 150 0 0
+2 71.92 162.4 0 0 0 0 30 0 0 80 60 150 0 0
+3 73.78 166.6 0 0 0 0 30 0 0 80 60 150 0 0
+4 75.64 170.8 0 0 0 0 30 0 0 80 60 150 0 0
+5 77.5 175 0 0 0 0 30 0 0 80 60 150 0 0
+6 79.36 179.2 0 0 0 0 30 0 0 80 60 150 0 0
+7 81.22 183.4 0 0 0 0 30 0 0 80 60 150 0 0
+8 83.08 187.6 0 0 0 0 30 0 0 80 60 150 0 0
+9 84.94 191.8 0 0 0 0 30 0 0 80 60 150 0 0
+10 86.8 196 0 0 0 0 30 0 0 80 60 150 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 137.5 0 0 0 0 0 30 0 0 80 60 0 0 0
+1 141.25 0 0 0 0 0 30 0 0 80 60 0 0 0
+2 145 0 0 0 0 0 30 0 0 80 60 0 0 0
+3 148.75 0 0 0 0 0 30 0 0 80 60 0 0 0
+4 152.5 0 0 0 0 0 30 0 0 80 60 0 0 0
+5 156.25 0 0 0 0 0 30 0 0 80 60 0 0 0
+6 160 0 0 0 0 0 30 0 0 80 60 0 0 0
+7 163.75 0 0 0 0 0 30 0 0 80 60 0 0 0
+8 167.5 0 0 0 0 0 30 0 0 80 60 0 0 0
+9 171.25 0 0 0 0 0 30 0 0 80 60 0 0 0
+10 175 0 0 0 0 0 30 0 0 80 60 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 137.5 0 0 0 0 0 30 0 0 80 60 0 0 0
+1 141.25 0 0 0 0 0 30 0 0 80 60 0 0 0
+2 145 0 0 0 0 0 30 0 0 80 60 0 0 0
+3 148.75 0 0 0 0 0 30 0 0 80 60 0 0 0
+4 152.5 0 0 0 0 0 30 0 0 80 60 0 0 0
+5 156.25 0 0 0 0 0 30 0 0 80 60 0 0 0
+6 160 0 0 0 0 0 30 0 0 80 60 0 0 0
+7 163.75 0 0 0 0 0 30 0 0 80 60 0 0 0
+8 167.5 0 0 0 0 0 30 0 0 80 60 0 0 0
+9 171.25 0 0 0 0 0 30 0 0 80 60 0 0 0
+10 175 0 0 0 0 0 30 0 0 80 60 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 137.5 0 0 0 0 0 30 0 0 80 60 0 0 0
+1 141.25 0 0 0 0 0 30 0 0 80 60 0 0 0
+2 145 0 0 0 0 0 30 0 0 80 60 0 0 0
+3 148.75 0 0 0 0 0 30 0 0 80 60 0 0 0
+4 152.5 0 0 0 0 0 30 0 0 80 60 0 0 0
+5 156.25 0 0 0 0 0 30 0 0 80 60 0 0 0
+6 160 0 0 0 0 0 30 0 0 80 60 0 0 0
+7 163.75 0 0 0 0 0 30 0 0 80 60 0 0 0
+8 167.5 0 0 0 0 0 30 0 0 80 60 0 0 0
+9 171.25 0 0 0 0 0 30 0 0 80 60 0 0 0
+10 175 0 0 0 0 0 30 0 0 80 60 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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