Great Club
| Great Club | |||
|---|---|---|---|
![]() |
| General | Aux Effects | ||
|---|---|---|---|
| Strike | 0 | ||
| 0 | |||
| 75 | 0 | ||
| Yes | 0 | ||
| Combat | |||
| Warcry (2) | 65~75 | ||
| 200 | 40 | ||
| N/A | 14.0 | ||
| N/A | 100 | ||
| Damage | Guard Absorption | ||
| 187 | 55~100 | ||
| 0 | 40~45 | ||
| 0 | 45~50 | ||
| 0 | 40~90 | ||
| 0 | 40~50 | ||
| Requirements | |||
| 32 | 0 | ||
| 0 | 0 | ||
Lore
Wood club fashioned from the branch of a giant tree. Requires considerable strength to wield.
A hard, durable weapon. Its weight makes it easier to break the guard of shields.
The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.
Skill: Warcry
Let out a spirited warcry that temporarily boosts attack by 15% for 20 seconds, and enables special consecutive strong attack.
Effect
Availability
Merchants
- Sold by Blacksmith Andre for 8,000 Souls after defeating the Curse-rotted Greatwood.
Item drop
- Dropped by the Unkindled Watchdog wielding it in Road of Sacrifices.
Moveset
Notes
- The Guard Absorption and Stability of this weapon scale with stats.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 187 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +1 | 192.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +2 | 197.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +3 | 202.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +4 | 207.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +5 | 212.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +6 | 217.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +7 | 222.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +8 | 227.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +9 | 232.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +10 | 238 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
| +0 | 187 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 | 55~100 | syntax error near `~45+10)*1.` | 45~50 | 40~90 | 40~50 | syntax error near `.*1.05` |
| +1 | 192.1 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 | 55~100 | syntax error near `~45+10)*1.` | 45~50 | 40~90 | 40~50 | syntax error near `.*1.07` |
| +2 | 197.2 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 | 55~100 | syntax error near `~45+10)*1.` | 45~50 | 40~90 | 40~50 | syntax error near `.*1.09` |
| +3 | 202.3 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 | 55~100 | syntax error near `~45+10)*1.` | 45~50 | 40~90 | 40~50 | syntax error near `.*1.11` |
| +4 | 207.4 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 | 55~100 | syntax error near `~45+10)*1.` | 45~50 | 40~90 | 40~50 | syntax error near `.*1.13` |
| +5 | 212.5 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 | 55~100 | syntax error near `~45+10)*1.` | 45~50 | 40~90 | 40~50 | syntax error near `.*1.15` |
| +6 | 217.6 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 | 55~100 | syntax error near `~45+10)*1.` | 45~50 | 40~90 | 40~50 | syntax error near `.*1.17` |
| +7 | 222.7 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 | 55~100 | syntax error near `~45+10)*1.` | 45~50 | 40~90 | 40~50 | syntax error near `.*1.19` |
| +8 | 227.8 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 | 55~100 | syntax error near `~45+10)*1.` | 45~50 | 40~90 | 40~50 | syntax error near `.*1.21` |
| +9 | 232.9 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 | 55~100 | syntax error near `~45+10)*1.` | 45~50 | 40~90 | 40~50 | syntax error near `.*1.23` |
| +10 | 238 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 | 55~100 | syntax error near `~45+10)*1.` | 45~50 | 40~90 | 40~50 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
| Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
| Uninfused | 187 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Unstable | 187 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 |
| Other Infusions | 187 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 93.5 | 187 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 170 | 0 | 0 |
| +1 | 96.05 | 192.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 170 | 0 | 0 |
| +2 | 98.6 | 197.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 170 | 0 | 0 |
| +3 | 101.15 | 202.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 170 | 0 | 0 |
| +4 | 103.7 | 207.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 170 | 0 | 0 |
| +5 | 106.25 | 212.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 170 | 0 | 0 |
| +6 | 108.8 | 217.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 170 | 0 | 0 |
| +7 | 111.35 | 222.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 170 | 0 | 0 |
| +8 | 113.9 | 227.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 170 | 0 | 0 |
| +9 | 116.45 | 232.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 170 | 0 | 0 |
| +10 | 119 | 238 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 170 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 187 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +1 | 192.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +2 | 197.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +3 | 202.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +4 | 207.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +5 | 212.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +6 | 217.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +7 | 222.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +8 | 227.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +9 | 232.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +10 | 238 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 187 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +1 | 192.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +2 | 197.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +3 | 202.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +4 | 207.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +5 | 212.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +6 | 217.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +7 | 222.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +8 | 227.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +9 | 232.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +10 | 238 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 187 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +1 | 192.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +2 | 197.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +3 | 202.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +4 | 207.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +5 | 212.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +6 | 217.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +7 | 222.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +8 | 227.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +9 | 232.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +10 | 238 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 57, last edited: 14 Feb 2022 17:25

