Gravelord Sword
Gravelord Sword
Gravelord Sword Image
General Aux Effects
Physical Damage Type Slash Bleed Effect 0
Poison Damage 60
Sell Price / Soul Value 150 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Spin Slash (3) Stability 60
Skill FP Cost 15(-/25) Durability 30
Spell Buff N/A Weight 12
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 176 Physical Absorption 50
Magic Damage 0 Magic Absorption 40
Fire Damage 0 Fire Absorption 35
Lightning Damage 0 Lightning Absorption 35
Dark Damage 0 Dark Absorption 40
Requirements Scaling
Strength Requirement 24 Base Strength Scaling 80
Dexterity Requirement 13 Base Dexterity Scaling 20
Intelligence Requirement 0 Base Intelligence Scaling 0
Faith Requirement 0 Base Faith Scaling 0
Luck Requirement 0 Base Luck Scaling 0

Lore

Sword wielded only by servants of
Gravelord Nito, the first of the dead.
Crafted from the bones of the fallen.

The miasma of death exudes from the sword,
a veritable toxin to any living being.

Skill: Spin Slash
Slice into foes with a large spinning motion, and continue spinning to transition into strong attack.

Effect

Availability

Moveset

Notes

  • Deals lower Poise Damage for its tier.
  • Once inflicted, the poison effect from this weapon deals 50 + 0.1% HP per second for 15 seconds.

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 176 0 0 0 0 0 60 0 0 80 20 0 0 0
+1 180.8 0 0 0 0 0 60 0 0 80 20 0 0 0
+2 185.6 0 0 0 0 0 60 0 0 80 20 0 0 0
+3 190.4 0 0 0 0 0 60 0 0 80 20 0 0 0
+4 195.2 0 0 0 0 0 60 0 0 80 20 0 0 0
+5 200 0 0 0 0 0 60 0 0 80 20 0 0 0
+6 204.8 0 0 0 0 0 60 0 0 80 20 0 0 0
+7 209.6 0 0 0 0 0 60 0 0 80 20 0 0 0
+8 214.4 0 0 0 0 0 60 0 0 80 20 0 0 0
+9 219.2 0 0 0 0 0 60 0 0 80 20 0 0 0
+10 224 0 0 0 0 0 60 0 0 80 20 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 176 0 0 0 0 80 20 0 0 0 50 55 35 35 40 syntax error near `.*1.05`
+1 180.8 0 0 0 0 80 20 0 0 0 50 56 35 35 40 syntax error near `.*1.07`
+2 185.6 0 0 0 0 80 20 0 0 0 50 57 35 35 40 syntax error near `.*1.09`
+3 190.4 0 0 0 0 80 20 0 0 0 50 58 35 35 40 syntax error near `.*1.11`
+4 195.2 0 0 0 0 80 20 0 0 0 50 59 35 35 40 syntax error near `.*1.13`
+5 200 0 0 0 0 80 20 0 0 0 50 60 35 35 40 syntax error near `.*1.15`
+6 204.8 0 0 0 0 80 20 0 0 0 50 61 35 35 40 syntax error near `.*1.17`
+7 209.6 0 0 0 0 80 20 0 0 0 50 62 35 35 40 syntax error near `.*1.19`
+8 214.4 0 0 0 0 80 20 0 0 0 50 63 35 35 40 syntax error near `.*1.21`
+9 219.2 0 0 0 0 80 20 0 0 0 50 64 35 35 40 syntax error near `.*1.23`
+10 224 0 0 0 0 80 20 0 0 0 50 65 35 35 40 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 176 0 0 0 0 0 60 0 0 80 20 0 0 0
Laughing 0 0 0 0 0 0 60 0 0 0 0 0 0 0
Other Infusions 176 0 0 0 0 0 60 0 0 80 20 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 176 0 0 0 0 60 0 0 80 20 120 0 0
+1 90.4 180.8 0 0 0 0 60 0 0 80 20 120 0 0
+2 92.8 185.6 0 0 0 0 60 0 0 80 20 120 0 0
+3 95.2 190.4 0 0 0 0 60 0 0 80 20 120 0 0
+4 97.6 195.2 0 0 0 0 60 0 0 80 20 120 0 0
+5 100 200 0 0 0 0 60 0 0 80 20 120 0 0
+6 102.4 204.8 0 0 0 0 60 0 0 80 20 120 0 0
+7 104.8 209.6 0 0 0 0 60 0 0 80 20 120 0 0
+8 107.2 214.4 0 0 0 0 60 0 0 80 20 120 0 0
+9 109.6 219.2 0 0 0 0 60 0 0 80 20 120 0 0
+10 112 224 0 0 0 0 60 0 0 80 20 120 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 176 0 0 0 0 0 60 0 0 80 20 0 0 0
+1 180.8 0 0 0 0 0 60 0 0 80 20 0 0 0
+2 185.6 0 0 0 0 0 60 0 0 80 20 0 0 0
+3 190.4 0 0 0 0 0 60 0 0 80 20 0 0 0
+4 195.2 0 0 0 0 0 60 0 0 80 20 0 0 0
+5 200 0 0 0 0 0 60 0 0 80 20 0 0 0
+6 204.8 0 0 0 0 0 60 0 0 80 20 0 0 0
+7 209.6 0 0 0 0 0 60 0 0 80 20 0 0 0
+8 214.4 0 0 0 0 0 60 0 0 80 20 0 0 0
+9 219.2 0 0 0 0 0 60 0 0 80 20 0 0 0
+10 224 0 0 0 0 0 60 0 0 80 20 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 176 0 0 0 0 0 60 0 0 80 20 0 0 0
+1 180.8 0 0 0 0 0 60 0 0 80 20 0 0 0
+2 185.6 0 0 0 0 0 60 0 0 80 20 0 0 0
+3 190.4 0 0 0 0 0 60 0 0 80 20 0 0 0
+4 195.2 0 0 0 0 0 60 0 0 80 20 0 0 0
+5 200 0 0 0 0 0 60 0 0 80 20 0 0 0
+6 204.8 0 0 0 0 0 60 0 0 80 20 0 0 0
+7 209.6 0 0 0 0 0 60 0 0 80 20 0 0 0
+8 214.4 0 0 0 0 0 60 0 0 80 20 0 0 0
+9 219.2 0 0 0 0 0 60 0 0 80 20 0 0 0
+10 224 0 0 0 0 0 60 0 0 80 20 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.07.

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