Gravelord Sword
Gravelord Sword | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Slash | 0 | ||
60 | |||
150 | 0 | ||
Yes | 0 | ||
Combat | |||
Spin Slash (3) | 60 | ||
40(-/75) | 30 | ||
N/A | 12.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
176 | 50 | ||
0 | 40 | ||
0 | 35 | ||
0 | 35 | ||
0 | 40 | ||
Requirements | |||
24 | 13 | ||
0 | 0 |
Lore
Sword wielded only by servants of
Gravelord Nito, the first of the dead.
Crafted from the bones of the fallen.
The miasma of death exudes from the sword,
a veritable toxin to any living being.
Skill: Spin Slash
Slice into foes with a large spinning motion, and continue spinning to transition into strong attack.
Effect
Availability
- Found in the Catacombs of Carthus.
Moveset
Notes
- Once inflicted, the poison effect from this weapon deals 50 + 0.1% HP per second for 15 seconds.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 176 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
+1 | 180.8 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
+2 | 185.6 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
+3 | 190.4 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
+4 | 195.2 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
+5 | 200 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
+6 | 204.8 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
+7 | 209.6 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
+8 | 214.4 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
+9 | 219.2 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
+10 | 224 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 176 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 0 | 0 | 50 | 55 | 35 | 35 | 40 | syntax error near `.*1.05` |
+1 | 180.8 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 0 | 0 | 50 | 56 | 35 | 35 | 40 | syntax error near `.*1.07` |
+2 | 185.6 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 0 | 0 | 50 | 57 | 35 | 35 | 40 | syntax error near `.*1.09` |
+3 | 190.4 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 0 | 0 | 50 | 58 | 35 | 35 | 40 | syntax error near `.*1.11` |
+4 | 195.2 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 0 | 0 | 50 | 59 | 35 | 35 | 40 | syntax error near `.*1.13` |
+5 | 200 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 0 | 0 | 50 | 60 | 35 | 35 | 40 | syntax error near `.*1.15` |
+6 | 204.8 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 0 | 0 | 50 | 61 | 35 | 35 | 40 | syntax error near `.*1.17` |
+7 | 209.6 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 0 | 0 | 50 | 62 | 35 | 35 | 40 | syntax error near `.*1.19` |
+8 | 214.4 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 0 | 0 | 50 | 63 | 35 | 35 | 40 | syntax error near `.*1.21` |
+9 | 219.2 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 0 | 0 | 50 | 64 | 35 | 35 | 40 | syntax error near `.*1.23` |
+10 | 224 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 0 | 0 | 50 | 65 | 35 | 35 | 40 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 176 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 176 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 100 | 25 | 0 | 0 | 0 |
Other Infusions | 176 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 88 | 176 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 120 | 0 | 0 |
+1 | 90.4 | 180.8 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 120 | 0 | 0 |
+2 | 92.8 | 185.6 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 120 | 0 | 0 |
+3 | 95.2 | 190.4 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 120 | 0 | 0 |
+4 | 97.6 | 195.2 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 120 | 0 | 0 |
+5 | 100 | 200 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 120 | 0 | 0 |
+6 | 102.4 | 204.8 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 120 | 0 | 0 |
+7 | 104.8 | 209.6 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 120 | 0 | 0 |
+8 | 107.2 | 214.4 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 120 | 0 | 0 |
+9 | 109.6 | 219.2 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 120 | 0 | 0 |
+10 | 112 | 224 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 120 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 176 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
+1 | 180.8 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
+2 | 185.6 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
+3 | 190.4 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
+4 | 195.2 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
+5 | 200 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
+6 | 204.8 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
+7 | 209.6 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
+8 | 214.4 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
+9 | 219.2 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
+10 | 224 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 176 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
+1 | 180.8 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
+2 | 185.6 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
+3 | 190.4 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
+4 | 195.2 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
+5 | 200 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
+6 | 204.8 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
+7 | 209.6 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
+8 | 214.4 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
+9 | 219.2 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
+10 | 224 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 176 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
+1 | 180.8 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
+2 | 185.6 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
+3 | 190.4 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
+4 | 195.2 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
+5 | 200 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
+6 | 204.8 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
+7 | 209.6 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
+8 | 214.4 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
+9 | 219.2 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
+10 | 224 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 77, last edited: 14 Feb 2022 17:14