Gravelord Sword
| Gravelord Sword | |||
|---|---|---|---|
![]() |
| General | Aux Effects | ||
|---|---|---|---|
| Slash | 0 | ||
| 60 | |||
| 150 | 0 | ||
| Yes | 0 | ||
| Combat | |||
| Spin Slash (3) | 60 | ||
| 40(-/75) | 30 | ||
| N/A | 12.0 | ||
| N/A | 100 | ||
| Damage | Guard Absorption | ||
| 176 | 50 | ||
| 0 | 40 | ||
| 0 | 35 | ||
| 0 | 35 | ||
| 0 | 40 | ||
| Requirements | |||
| 24 | 13 | ||
| 0 | 0 | ||
Lore
Sword wielded only by servants of
Gravelord Nito, the first of the dead.
Crafted from the bones of the fallen.
The miasma of death exudes from the sword,
a veritable toxin to any living being.
Skill: Spin Slash
Slice into foes with a large spinning motion, and continue spinning to transition into strong attack.
Effect
Availability
- Found in the Catacombs of Carthus.
Moveset
Notes
- Once inflicted, the poison effect from this weapon deals 50 + 0.1% HP per second for 15 seconds.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 176 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
| +1 | 180.8 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
| +2 | 185.6 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
| +3 | 190.4 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
| +4 | 195.2 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
| +5 | 200 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
| +6 | 204.8 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
| +7 | 209.6 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
| +8 | 214.4 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
| +9 | 219.2 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
| +10 | 224 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
| +0 | 176 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 0 | 0 | 50 | 55 | 35 | 35 | 40 | syntax error near `.*1.05` |
| +1 | 180.8 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 0 | 0 | 50 | 56 | 35 | 35 | 40 | syntax error near `.*1.07` |
| +2 | 185.6 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 0 | 0 | 50 | 57 | 35 | 35 | 40 | syntax error near `.*1.09` |
| +3 | 190.4 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 0 | 0 | 50 | 58 | 35 | 35 | 40 | syntax error near `.*1.11` |
| +4 | 195.2 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 0 | 0 | 50 | 59 | 35 | 35 | 40 | syntax error near `.*1.13` |
| +5 | 200 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 0 | 0 | 50 | 60 | 35 | 35 | 40 | syntax error near `.*1.15` |
| +6 | 204.8 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 0 | 0 | 50 | 61 | 35 | 35 | 40 | syntax error near `.*1.17` |
| +7 | 209.6 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 0 | 0 | 50 | 62 | 35 | 35 | 40 | syntax error near `.*1.19` |
| +8 | 214.4 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 0 | 0 | 50 | 63 | 35 | 35 | 40 | syntax error near `.*1.21` |
| +9 | 219.2 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 0 | 0 | 50 | 64 | 35 | 35 | 40 | syntax error near `.*1.23` |
| +10 | 224 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 0 | 0 | 50 | 65 | 35 | 35 | 40 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
| Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
| Uninfused | 176 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
| Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Unstable | 176 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 100 | 25 | 0 | 0 | 0 |
| Other Infusions | 176 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 88 | 176 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 120 | 0 | 0 |
| +1 | 90.4 | 180.8 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 120 | 0 | 0 |
| +2 | 92.8 | 185.6 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 120 | 0 | 0 |
| +3 | 95.2 | 190.4 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 120 | 0 | 0 |
| +4 | 97.6 | 195.2 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 120 | 0 | 0 |
| +5 | 100 | 200 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 120 | 0 | 0 |
| +6 | 102.4 | 204.8 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 120 | 0 | 0 |
| +7 | 104.8 | 209.6 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 120 | 0 | 0 |
| +8 | 107.2 | 214.4 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 120 | 0 | 0 |
| +9 | 109.6 | 219.2 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 120 | 0 | 0 |
| +10 | 112 | 224 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 120 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 176 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
| +1 | 180.8 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
| +2 | 185.6 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
| +3 | 190.4 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
| +4 | 195.2 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
| +5 | 200 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
| +6 | 204.8 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
| +7 | 209.6 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
| +8 | 214.4 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
| +9 | 219.2 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
| +10 | 224 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 176 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
| +1 | 180.8 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
| +2 | 185.6 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
| +3 | 190.4 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
| +4 | 195.2 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
| +5 | 200 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
| +6 | 204.8 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
| +7 | 209.6 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
| +8 | 214.4 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
| +9 | 219.2 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
| +10 | 224 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 176 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
| +1 | 180.8 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
| +2 | 185.6 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
| +3 | 190.4 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
| +4 | 195.2 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
| +5 | 200 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
| +6 | 204.8 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
| +7 | 209.6 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
| +8 | 214.4 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
| +9 | 219.2 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
| +10 | 224 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 80 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 77, last edited: 14 Feb 2022 17:14

