Grand Lance
Grand Lance
Grand Lance Image
General Aux Effects
Physical Damage Type Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Charge (1) Stability 60
Skill FP Cost 15(-/25) Durability 30
Spell Buff N/A Weight 10.5
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 138.6 Physical Absorption 50
Magic Damage 0 Magic Absorption 30
Fire Damage 0 Fire Absorption 25
Lightning Damage 0 Lightning Absorption 25
Dark Damage 0 Dark Absorption 30
Requirements Scaling
Strength Requirement 28 Base Strength Scaling 120
Dexterity Requirement 0 Base Dexterity Scaling 20
Intelligence Requirement 0 Base Intelligence Scaling 0
Faith Requirement 0 Base Faith Scaling 0
Luck Requirement 0 Base Luck Scaling 0

Lore

A lance fashioned from rare geisteel. Designed for high-ranking Drangleic knights, hence the decorative design.

Geisteel equipment is of the finest make, but geisteel is so rare that very few of these weapons were actually used in combat.

Skill: Charge
Hold lance at waist and charge at foe. Use strong attack while charging to extend the length of the charge.

Effect

Availability

Treasure

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 138.6 0 0 0 0 0 0 0 0 120 20 0 0 0
+1 142.38 0 0 0 0 0 0 0 0 120 20 0 0 0
+2 146.16 0 0 0 0 0 0 0 0 120 20 0 0 0
+3 149.94 0 0 0 0 0 0 0 0 120 20 0 0 0
+4 153.72 0 0 0 0 0 0 0 0 120 20 0 0 0
+5 157.5 0 0 0 0 0 0 0 0 120 20 0 0 0
+6 161.28 0 0 0 0 0 0 0 0 120 20 0 0 0
+7 165.06 0 0 0 0 0 0 0 0 120 20 0 0 0
+8 168.84 0 0 0 0 0 0 0 0 120 20 0 0 0
+9 172.62 0 0 0 0 0 0 0 0 120 20 0 0 0
+10 176.4 0 0 0 0 0 0 0 0 120 20 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 138.6 0 0 0 0 120 20 0 0 0 50 44 25 25 30 syntax error near `.*1.05`
+1 142.38 0 0 0 0 120 20 0 0 0 50 44.8 25 25 30 syntax error near `.*1.07`
+2 146.16 0 0 0 0 120 20 0 0 0 50 45.6 25 25 30 syntax error near `.*1.09`
+3 149.94 0 0 0 0 120 20 0 0 0 50 46.4 25 25 30 syntax error near `.*1.11`
+4 153.72 0 0 0 0 120 20 0 0 0 50 47.2 25 25 30 syntax error near `.*1.13`
+5 157.5 0 0 0 0 120 20 0 0 0 50 48 25 25 30 syntax error near `.*1.15`
+6 161.28 0 0 0 0 120 20 0 0 0 50 48.8 25 25 30 syntax error near `.*1.17`
+7 165.06 0 0 0 0 120 20 0 0 0 50 49.6 25 25 30 syntax error near `.*1.19`
+8 168.84 0 0 0 0 120 20 0 0 0 50 50.4 25 25 30 syntax error near `.*1.21`
+9 172.62 0 0 0 0 120 20 0 0 0 50 51.2 25 25 30 syntax error near `.*1.23`
+10 176.4 0 0 0 0 120 20 0 0 0 50 52 25 25 30 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 138.6 0 0 0 0 0 0 0 0 120 20 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 138.6 0 0 0 0 0 0 0 0 120 20 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 69.3 154 0 0 0 0 0 0 0 120 20 150 0 0
+1 71.19 158.2 0 0 0 0 0 0 0 120 20 150 0 0
+2 73.08 162.4 0 0 0 0 0 0 0 120 20 150 0 0
+3 74.97 166.6 0 0 0 0 0 0 0 120 20 150 0 0
+4 76.86 170.8 0 0 0 0 0 0 0 120 20 150 0 0
+5 78.75 175 0 0 0 0 0 0 0 120 20 150 0 0
+6 80.64 179.2 0 0 0 0 0 0 0 120 20 150 0 0
+7 82.53 183.4 0 0 0 0 0 0 0 120 20 150 0 0
+8 84.42 187.6 0 0 0 0 0 0 0 120 20 150 0 0
+9 86.31 191.8 0 0 0 0 0 0 0 120 20 150 0 0
+10 88.2 196 0 0 0 0 0 0 0 120 20 150 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 138.6 0 0 0 0 0 0 0 0 120 20 0 0 0
+1 142.38 0 0 0 0 0 0 0 0 120 20 0 0 0
+2 146.16 0 0 0 0 0 0 0 0 120 20 0 0 0
+3 149.94 0 0 0 0 0 0 0 0 120 20 0 0 0
+4 153.72 0 0 0 0 0 0 0 0 120 20 0 0 0
+5 157.5 0 0 0 0 0 0 0 0 120 20 0 0 0
+6 161.28 0 0 0 0 0 0 0 0 120 20 0 0 0
+7 165.06 0 0 0 0 0 0 0 0 120 20 0 0 0
+8 168.84 0 0 0 0 0 0 0 0 120 20 0 0 0
+9 172.62 0 0 0 0 0 0 0 0 120 20 0 0 0
+10 176.4 0 0 0 0 0 0 0 0 120 20 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 138.6 0 0 0 0 0 0 0 0 120 20 0 0 0
+1 142.38 0 0 0 0 0 0 0 0 120 20 0 0 0
+2 146.16 0 0 0 0 0 0 0 0 120 20 0 0 0
+3 149.94 0 0 0 0 0 0 0 0 120 20 0 0 0
+4 153.72 0 0 0 0 0 0 0 0 120 20 0 0 0
+5 157.5 0 0 0 0 0 0 0 0 120 20 0 0 0
+6 161.28 0 0 0 0 0 0 0 0 120 20 0 0 0
+7 165.06 0 0 0 0 0 0 0 0 120 20 0 0 0
+8 168.84 0 0 0 0 0 0 0 0 120 20 0 0 0
+9 172.62 0 0 0 0 0 0 0 0 120 20 0 0 0
+10 176.4 0 0 0 0 0 0 0 0 120 20 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.09.

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