Golden Ritual Spear
Golden Ritual Spear
Golden Ritual Spear Image
General Aux Effects
Physical Damage Type Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 1,000 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Darkmoon Volley Stability 55
Skill FP Cost 150 Durability 20
Spell Buff 270 Weight 3.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 33 Physical Absorption 40
Magic Damage 99 Magic Absorption 30
Fire Damage 0 Fire Absorption 20
Lightning Damage 0 Lightning Absorption 20
Dark Damage 0 Dark Absorption 25
Requirements
Strength Requirement 10 Dexterity Requirement 10
Intelligence Requirement 0 Faith Requirement 30

Lore

A ritual spear presented to Darkmoon Knights before Sulyvahn claimed the title of Pontiff. Can also be used as a staff.

Can cast Sorceries and Miracles.
Spell Buff is determined by FTH.
Affinity for Dark damage. Presence of other catalysts in hand will nullify affinity.

Skill: Darkmoon Volley
Summon a volley of Darkmoon arrows that rain down in front of the wielder.

Effect

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 33 99 0 0 0 0 0 0 0 40 100 0 170 0
+1 33.9 101.7 0 0 0 0 0 0 0 40 100 0 170 0
+2 34.8 104.4 0 0 0 0 0 0 0 40 100 0 170 0
+3 35.7 107.1 0 0 0 0 0 0 0 40 100 0 170 0
+4 36.6 109.8 0 0 0 0 0 0 0 40 100 0 170 0
+5 37.5 112.5 0 0 0 0 0 0 0 40 100 0 170 0
+6 38.4 115.2 0 0 0 0 0 0 0 40 100 0 170 0
+7 39.3 117.9 0 0 0 0 0 0 0 40 100 0 170 0
+8 40.2 120.6 0 0 0 0 0 0 0 40 100 0 170 0
+9 41.1 123.3 0 0 0 0 0 0 0 40 100 0 170 0
+10 42 126 0 0 0 0 0 0 0 40 100 0 170 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 33 99 0 0 0 40 100 0 170 0 40 44 20 20 25 syntax error near `.*1.05`
+1 33.9 101.7 0 0 0 40 100 0 170 0 40 44.8 20 20 25 syntax error near `.*1.07`
+2 34.8 104.4 0 0 0 40 100 0 170 0 40 45.6 20 20 25 syntax error near `.*1.09`
+3 35.7 107.1 0 0 0 40 100 0 170 0 40 46.4 20 20 25 syntax error near `.*1.11`
+4 36.6 109.8 0 0 0 40 100 0 170 0 40 47.2 20 20 25 syntax error near `.*1.13`
+5 37.5 112.5 0 0 0 40 100 0 170 0 40 48 20 20 25 syntax error near `.*1.15`
+6 38.4 115.2 0 0 0 40 100 0 170 0 40 48.8 20 20 25 syntax error near `.*1.17`
+7 39.3 117.9 0 0 0 40 100 0 170 0 40 49.6 20 20 25 syntax error near `.*1.19`
+8 40.2 120.6 0 0 0 40 100 0 170 0 40 50.4 20 20 25 syntax error near `.*1.21`
+9 41.1 123.3 0 0 0 40 100 0 170 0 40 51.2 20 20 25 syntax error near `.*1.23`
+10 42 126 0 0 0 40 100 0 170 0 40 52 20 20 25 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 33 99 0 0 0 0 0 0 0 40 100 0 170 0
Laughing 33 99 0 0 0 0 0 0 0 40 100 0 0 170
Unstable 33 99 0 0 0 0 0 0 0 50 125 0 212.5 0
Other Infusions 33 99 0 0 0 0 0 0 0 40 100 0 170 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 33 99 0 0 0 0 0 0 0 40 100 0 170 0
+1 33.9 101.7 0 0 0 0 0 0 0 40 100 0 170 0
+2 34.8 104.4 0 0 0 0 0 0 0 40 100 0 170 0
+3 35.7 107.1 0 0 0 0 0 0 0 40 100 0 170 0
+4 36.6 109.8 0 0 0 0 0 0 0 40 100 0 170 0
+5 37.5 112.5 0 0 0 0 0 0 0 40 100 0 170 0
+6 38.4 115.2 0 0 0 0 0 0 0 40 100 0 170 0
+7 39.3 117.9 0 0 0 0 0 0 0 40 100 0 170 0
+8 40.2 120.6 0 0 0 0 0 0 0 40 100 0 170 0
+9 41.1 123.3 0 0 0 0 0 0 0 40 100 0 170 0
+10 42 126 0 0 0 0 0 0 0 40 100 0 170 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 33 99 0 0 0 0 0 0 0 40 100 0 170 0
+1 33.9 101.7 0 0 0 0 0 0 0 40 100 0 170 0
+2 34.8 104.4 0 0 0 0 0 0 0 40 100 0 170 0
+3 35.7 107.1 0 0 0 0 0 0 0 40 100 0 170 0
+4 36.6 109.8 0 0 0 0 0 0 0 40 100 0 170 0
+5 37.5 112.5 0 0 0 0 0 0 0 40 100 0 170 0
+6 38.4 115.2 0 0 0 0 0 0 0 40 100 0 170 0
+7 39.3 117.9 0 0 0 0 0 0 0 40 100 0 170 0
+8 40.2 120.6 0 0 0 0 0 0 0 40 100 0 170 0
+9 41.1 123.3 0 0 0 0 0 0 0 40 100 0 170 0
+10 42 126 0 0 0 0 0 0 0 40 100 0 170 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 33 99 0 0 0 0 0 0 0 40 100 0 170 0
+1 33.9 101.7 0 0 0 0 0 0 0 40 100 0 170 0
+2 34.8 104.4 0 0 0 0 0 0 0 40 100 0 170 0
+3 35.7 107.1 0 0 0 0 0 0 0 40 100 0 170 0
+4 36.6 109.8 0 0 0 0 0 0 0 40 100 0 170 0
+5 37.5 112.5 0 0 0 0 0 0 0 40 100 0 170 0
+6 38.4 115.2 0 0 0 0 0 0 0 40 100 0 170 0
+7 39.3 117.9 0 0 0 0 0 0 0 40 100 0 170 0
+8 40.2 120.6 0 0 0 0 0 0 0 40 100 0 170 0
+9 41.1 123.3 0 0 0 0 0 0 0 40 100 0 170 0
+10 42 126 0 0 0 0 0 0 0 40 100 0 170 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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