Giant Shield
Giant Shield
Giant Shield Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 350 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Shield Bash Stability 73
Skill FP Cost 100 Durability 40
Spell Buff N/A Weight 26.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 99 Physical Absorption 100
Magic Damage 0 Magic Absorption 70
Fire Damage 0 Fire Absorption 75
Lightning Damage 0 Lightning Absorption 85
Dark Damage 0 Dark Absorption 60
Requirements Scaling
Strength Requirement 30 Base Strength Scaling 200
Dexterity Requirement 0 Base Dexterity Scaling 0
Intelligence Requirement 0 Base Intelligence Scaling 0
Faith Requirement 0 Base Faith Scaling 0
Luck Requirement 0 Base Luck Scaling 0

Lore

Greatshield made of bronze and marcasite.
Used by Giant Sentinels of Anor Londo.

Marcasite, or white iron, is effective
against non-physical damage, but as the
shield is designed for the giant sentinels,
its weight is unbearable.

Skill: Shield Bash
Without lowering your guard, strike the enemy with the shield to knock them back or stagger them.

Effect

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 0 0 0 0 0 0 0 200 0 0 0 0
+1 101.7 0 0 0 0 0 0 0 0 200 0 0 0 0
+2 104.4 0 0 0 0 0 0 0 0 200 0 0 0 0
+3 107.1 0 0 0 0 0 0 0 0 200 0 0 0 0
+4 109.8 0 0 0 0 0 0 0 0 200 0 0 0 0
+5 112.5 0 0 0 0 0 0 0 0 200 0 0 0 0
+6 115.2 0 0 0 0 0 0 0 0 200 0 0 0 0
+7 117.9 0 0 0 0 0 0 0 0 200 0 0 0 0
+8 120.6 0 0 0 0 0 0 0 0 200 0 0 0 0
+9 123.3 0 0 0 0 0 0 0 0 200 0 0 0 0
+10 126 0 0 0 0 0 0 0 0 200 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 99 0 0 0 0 200 0 0 0 0 100 88 75 85 60 73.5
+1 101.7 0 0 0 0 200 0 0 0 0 100 89.6 75 85 60 74.9
+2 104.4 0 0 0 0 200 0 0 0 0 100 91.2 75 85 60 76.3
+3 107.1 0 0 0 0 200 0 0 0 0 100 92.8 75 85 60 77.7
+4 109.8 0 0 0 0 200 0 0 0 0 100 94.4 75 85 60 79.1
+5 112.5 0 0 0 0 200 0 0 0 0 100 96 75 85 60 80.5
+6 115.2 0 0 0 0 200 0 0 0 0 100 97.6 75 85 60 81.9
+7 117.9 0 0 0 0 200 0 0 0 0 100 99.2 75 85 60 83.3
+8 120.6 0 0 0 0 200 0 0 0 0 100 100.8 75 85 60 84.7
+9 123.3 0 0 0 0 200 0 0 0 0 100 102.4 75 85 60 86.1
+10 126 0 0 0 0 200 0 0 0 0 100 104 75 85 60 87.5
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 99 0 0 0 0 0 0 0 0 200 0 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 99 0 0 0 0 0 0 0 0 200 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 0 0 0 0 0 0 0 200 0 0 0 0
+1 101.7 0 0 0 0 0 0 0 0 200 0 0 0 0
+2 104.4 0 0 0 0 0 0 0 0 200 0 0 0 0
+3 107.1 0 0 0 0 0 0 0 0 200 0 0 0 0
+4 109.8 0 0 0 0 0 0 0 0 200 0 0 0 0
+5 112.5 0 0 0 0 0 0 0 0 200 0 0 0 0
+6 115.2 0 0 0 0 0 0 0 0 200 0 0 0 0
+7 117.9 0 0 0 0 0 0 0 0 200 0 0 0 0
+8 120.6 0 0 0 0 0 0 0 0 200 0 0 0 0
+9 123.3 0 0 0 0 0 0 0 0 200 0 0 0 0
+10 126 0 0 0 0 0 0 0 0 200 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 0 0 0 0 0 0 0 200 0 0 0 0
+1 101.7 0 0 0 0 0 0 0 0 200 0 0 0 0
+2 104.4 0 0 0 0 0 0 0 0 200 0 0 0 0
+3 107.1 0 0 0 0 0 0 0 0 200 0 0 0 0
+4 109.8 0 0 0 0 0 0 0 0 200 0 0 0 0
+5 112.5 0 0 0 0 0 0 0 0 200 0 0 0 0
+6 115.2 0 0 0 0 0 0 0 0 200 0 0 0 0
+7 117.9 0 0 0 0 0 0 0 0 200 0 0 0 0
+8 120.6 0 0 0 0 0 0 0 0 200 0 0 0 0
+9 123.3 0 0 0 0 0 0 0 0 200 0 0 0 0
+10 126 0 0 0 0 0 0 0 0 200 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.10.

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