Giant's Halberd
Giant's Halberd
Giant's Halberd Image
General Aux Effects
Physical Damage Type Standard/Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 1,000 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Stance (5) Stability 60
Skill FP Cost -(30/75) Durability 50
Spell Buff N/A Weight 18.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 140.8 Physical Absorption 45
Magic Damage 0 Magic Absorption 30
Fire Damage 0 Fire Absorption 25
Lightning Damage 82.5 Lightning Absorption 25
Dark Damage 0 Dark Absorption 30
Requirements
Strength Requirement 36 Dexterity Requirement 12
Intelligence Requirement 0 Faith Requirement 40

Lore

Large halberd made of old brass, used by
the giant sentinels of Anor Londo.

Brass contains traces of lightning,
but as the halberd is designed for the giant
sentinels, its weight is unbearable.

Skill: Stance
While in stance, use normal attack to lunge at foes with a crushing downward slam, or strong attack that can strike through shields with a great thrust.

Effect

Availability

Moveset

Notes

  • Lightning damage of this weapon has no scaling.

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 140.8 0 0 82.5 0 0 0 0 0 80 40 0 0 0
+1 144.64 0 0 84.75 0 0 0 0 0 80 40 0 0 0
+2 148.48 0 0 87 0 0 0 0 0 80 40 0 0 0
+3 152.32 0 0 89.25 0 0 0 0 0 80 40 0 0 0
+4 156.16 0 0 91.5 0 0 0 0 0 80 40 0 0 0
+5 160 0 0 93.75 0 0 0 0 0 80 40 0 0 0
+6 163.84 0 0 96 0 0 0 0 0 80 40 0 0 0
+7 167.68 0 0 98.25 0 0 0 0 0 80 40 0 0 0
+8 171.52 0 0 100.5 0 0 0 0 0 80 40 0 0 0
+9 175.36 0 0 102.75 0 0 0 0 0 80 40 0 0 0
+10 179.2 0 0 105 0 0 0 0 0 80 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 140.8 0 0 82.5 0 80 40 0 0 0 45 44 25 25 30 syntax error near `.*1.05`
+1 144.64 0 0 84.75 0 80 40 0 0 0 45 44.8 25 25 30 syntax error near `.*1.07`
+2 148.48 0 0 87 0 80 40 0 0 0 45 45.6 25 25 30 syntax error near `.*1.09`
+3 152.32 0 0 89.25 0 80 40 0 0 0 45 46.4 25 25 30 syntax error near `.*1.11`
+4 156.16 0 0 91.5 0 80 40 0 0 0 45 47.2 25 25 30 syntax error near `.*1.13`
+5 160 0 0 93.75 0 80 40 0 0 0 45 48 25 25 30 syntax error near `.*1.15`
+6 163.84 0 0 96 0 80 40 0 0 0 45 48.8 25 25 30 syntax error near `.*1.17`
+7 167.68 0 0 98.25 0 80 40 0 0 0 45 49.6 25 25 30 syntax error near `.*1.19`
+8 171.52 0 0 100.5 0 80 40 0 0 0 45 50.4 25 25 30 syntax error near `.*1.21`
+9 175.36 0 0 102.75 0 80 40 0 0 0 45 51.2 25 25 30 syntax error near `.*1.23`
+10 179.2 0 0 105 0 80 40 0 0 0 45 52 25 25 30 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 140.8 0 0 82.5 0 0 0 0 0 60 30 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 140.8 0 0 82.5 0 0 0 0 0 60 30 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 70.4 187 0 0 0 0 0 0 0 80 40 160 0 0
+1 72.32 192.1 0 0 0 0 0 0 0 80 40 160 0 0
+2 74.24 197.2 0 0 0 0 0 0 0 80 40 160 0 0
+3 76.16 202.3 0 0 0 0 0 0 0 80 40 160 0 0
+4 78.08 207.4 0 0 0 0 0 0 0 80 40 160 0 0
+5 80 212.5 0 0 0 0 0 0 0 80 40 160 0 0
+6 81.92 217.6 0 0 0 0 0 0 0 80 40 160 0 0
+7 83.84 222.7 0 0 0 0 0 0 0 80 40 160 0 0
+8 85.76 227.8 0 0 0 0 0 0 0 80 40 160 0 0
+9 87.68 232.9 0 0 0 0 0 0 0 80 40 160 0 0
+10 89.6 238 0 0 0 0 0 0 0 80 40 160 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 140.8 0 0 82.5 0 0 0 0 0 80 40 0 0 0
+1 144.64 0 0 84.75 0 0 0 0 0 80 40 0 0 0
+2 148.48 0 0 87 0 0 0 0 0 80 40 0 0 0
+3 152.32 0 0 89.25 0 0 0 0 0 80 40 0 0 0
+4 156.16 0 0 91.5 0 0 0 0 0 80 40 0 0 0
+5 160 0 0 93.75 0 0 0 0 0 80 40 0 0 0
+6 163.84 0 0 96 0 0 0 0 0 80 40 0 0 0
+7 167.68 0 0 98.25 0 0 0 0 0 80 40 0 0 0
+8 171.52 0 0 100.5 0 0 0 0 0 80 40 0 0 0
+9 175.36 0 0 102.75 0 0 0 0 0 80 40 0 0 0
+10 179.2 0 0 105 0 0 0 0 0 80 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 140.8 0 0 82.5 0 0 0 0 0 80 40 0 0 0
+1 144.64 0 0 84.75 0 0 0 0 0 80 40 0 0 0
+2 148.48 0 0 87 0 0 0 0 0 80 40 0 0 0
+3 152.32 0 0 89.25 0 0 0 0 0 80 40 0 0 0
+4 156.16 0 0 91.5 0 0 0 0 0 80 40 0 0 0
+5 160 0 0 93.75 0 0 0 0 0 80 40 0 0 0
+6 163.84 0 0 96 0 0 0 0 0 80 40 0 0 0
+7 167.68 0 0 98.25 0 0 0 0 0 80 40 0 0 0
+8 171.52 0 0 100.5 0 0 0 0 0 80 40 0 0 0
+9 175.36 0 0 102.75 0 0 0 0 0 80 40 0 0 0
+10 179.2 0 0 105 0 0 0 0 0 80 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 140.8 0 0 82.5 0 0 0 0 0 60 30 0 0 0
+1 144.64 0 0 84.75 0 0 0 0 0 60 30 0 0 0
+2 148.48 0 0 87 0 0 0 0 0 60 30 0 0 0
+3 152.32 0 0 89.25 0 0 0 0 0 60 30 0 0 0
+4 156.16 0 0 91.5 0 0 0 0 0 60 30 0 0 0
+5 160 0 0 93.75 0 0 0 0 0 60 30 0 0 0
+6 163.84 0 0 96 0 0 0 0 0 60 30 0 0 0
+7 167.68 0 0 98.25 0 0 0 0 0 60 30 0 0 0
+8 171.52 0 0 100.5 0 0 0 0 0 60 30 0 0 0
+9 175.36 0 0 102.75 0 0 0 0 0 60 30 0 0 0
+10 179.2 0 0 105 0 0 0 0 0 60 30 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.10.

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