Giant Door Shield
Giant Door Shield
Giant Door Shield Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 500 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Lockout Stability 70~90
Skill FP Cost -(50/75) Durability 40
Spell Buff N/A Weight 20.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 132 Physical Absorption 100
Magic Damage 0 Magic Absorption 60~90
Fire Damage 0 Fire Absorption 40~45
Lightning Damage 0 Lightning Absorption 60~90
Dark Damage 0 Dark Absorption 75~90
Requirements
Strength Requirement 50 Dexterity Requirement 0
Intelligence Requirement 0 Faith Requirement 0

Lore

Unusually shaped paired greatshields resembling great doors. Heirlooms of the knight who was known as the protector of the meek, yet who failed to protect anyone.

The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.

Skill: Lockout
Shut the great doors tightly for stalwart defense, and use normal attack to transition into shield bash, or strong attack for a heave that holds shields to block nearly all damage.

Effect

Availability

Treasure

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 132 0 0 0 0 0 0 0 0 200 0 0 0 0
+1 135.6 0 0 0 0 0 0 0 0 200 0 0 0 0
+2 139.2 0 0 0 0 0 0 0 0 200 0 0 0 0
+3 142.8 0 0 0 0 0 0 0 0 200 0 0 0 0
+4 146.4 0 0 0 0 0 0 0 0 200 0 0 0 0
+5 150 0 0 0 0 0 0 0 0 200 0 0 0 0
+6 153.6 0 0 0 0 0 0 0 0 200 0 0 0 0
+7 157.2 0 0 0 0 0 0 0 0 200 0 0 0 0
+8 160.8 0 0 0 0 0 0 0 0 200 0 0 0 0
+9 164.4 0 0 0 0 0 0 0 0 200 0 0 0 0
+10 168 0 0 0 0 0 0 0 0 200 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 132 0 0 0 0 200 0 0 0 0 100 syntax error near `~90+10)*1.` 40~45 60~90 75~90 syntax error near `.*1.05`
+1 135.6 0 0 0 0 200 0 0 0 0 100 syntax error near `~90+10)*1.` 40~45 60~90 75~90 syntax error near `.*1.07`
+2 139.2 0 0 0 0 200 0 0 0 0 100 syntax error near `~90+10)*1.` 40~45 60~90 75~90 syntax error near `.*1.09`
+3 142.8 0 0 0 0 200 0 0 0 0 100 syntax error near `~90+10)*1.` 40~45 60~90 75~90 syntax error near `.*1.11`
+4 146.4 0 0 0 0 200 0 0 0 0 100 syntax error near `~90+10)*1.` 40~45 60~90 75~90 syntax error near `.*1.13`
+5 150 0 0 0 0 200 0 0 0 0 100 syntax error near `~90+10)*1.` 40~45 60~90 75~90 syntax error near `.*1.15`
+6 153.6 0 0 0 0 200 0 0 0 0 100 syntax error near `~90+10)*1.` 40~45 60~90 75~90 syntax error near `.*1.17`
+7 157.2 0 0 0 0 200 0 0 0 0 100 syntax error near `~90+10)*1.` 40~45 60~90 75~90 syntax error near `.*1.19`
+8 160.8 0 0 0 0 200 0 0 0 0 100 syntax error near `~90+10)*1.` 40~45 60~90 75~90 syntax error near `.*1.21`
+9 164.4 0 0 0 0 200 0 0 0 0 100 syntax error near `~90+10)*1.` 40~45 60~90 75~90 syntax error near `.*1.23`
+10 168 0 0 0 0 200 0 0 0 0 100 syntax error near `~90+10)*1.` 40~45 60~90 75~90 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 132 0 0 0 0 0 0 0 0 200 0 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 132 0 0 0 0 0 0 0 0 250 0 0 0 0
Other Infusions 132 0 0 0 0 0 0 0 0 200 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 66 132 0 0 0 0 0 0 0 200 0 200 0 0
+1 67.8 135.6 0 0 0 0 0 0 0 200 0 200 0 0
+2 69.6 139.2 0 0 0 0 0 0 0 200 0 200 0 0
+3 71.4 142.8 0 0 0 0 0 0 0 200 0 200 0 0
+4 73.2 146.4 0 0 0 0 0 0 0 200 0 200 0 0
+5 75 150 0 0 0 0 0 0 0 200 0 200 0 0
+6 76.8 153.6 0 0 0 0 0 0 0 200 0 200 0 0
+7 78.6 157.2 0 0 0 0 0 0 0 200 0 200 0 0
+8 80.4 160.8 0 0 0 0 0 0 0 200 0 200 0 0
+9 82.2 164.4 0 0 0 0 0 0 0 200 0 200 0 0
+10 84 168 0 0 0 0 0 0 0 200 0 200 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 132 0 0 0 0 0 0 0 0 200 0 0 0 0
+1 135.6 0 0 0 0 0 0 0 0 200 0 0 0 0
+2 139.2 0 0 0 0 0 0 0 0 200 0 0 0 0
+3 142.8 0 0 0 0 0 0 0 0 200 0 0 0 0
+4 146.4 0 0 0 0 0 0 0 0 200 0 0 0 0
+5 150 0 0 0 0 0 0 0 0 200 0 0 0 0
+6 153.6 0 0 0 0 0 0 0 0 200 0 0 0 0
+7 157.2 0 0 0 0 0 0 0 0 200 0 0 0 0
+8 160.8 0 0 0 0 0 0 0 0 200 0 0 0 0
+9 164.4 0 0 0 0 0 0 0 0 200 0 0 0 0
+10 168 0 0 0 0 0 0 0 0 200 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 132 0 0 0 0 0 0 0 0 200 0 0 0 0
+1 135.6 0 0 0 0 0 0 0 0 200 0 0 0 0
+2 139.2 0 0 0 0 0 0 0 0 200 0 0 0 0
+3 142.8 0 0 0 0 0 0 0 0 200 0 0 0 0
+4 146.4 0 0 0 0 0 0 0 0 200 0 0 0 0
+5 150 0 0 0 0 0 0 0 0 200 0 0 0 0
+6 153.6 0 0 0 0 0 0 0 0 200 0 0 0 0
+7 157.2 0 0 0 0 0 0 0 0 200 0 0 0 0
+8 160.8 0 0 0 0 0 0 0 0 200 0 0 0 0
+9 164.4 0 0 0 0 0 0 0 0 200 0 0 0 0
+10 168 0 0 0 0 0 0 0 0 200 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 132 0 0 0 0 0 0 0 0 200 0 0 0 0
+1 135.6 0 0 0 0 0 0 0 0 200 0 0 0 0
+2 139.2 0 0 0 0 0 0 0 0 200 0 0 0 0
+3 142.8 0 0 0 0 0 0 0 0 200 0 0 0 0
+4 146.4 0 0 0 0 0 0 0 0 200 0 0 0 0
+5 150 0 0 0 0 0 0 0 0 200 0 0 0 0
+6 153.6 0 0 0 0 0 0 0 0 200 0 0 0 0
+7 157.2 0 0 0 0 0 0 0 0 200 0 0 0 0
+8 160.8 0 0 0 0 0 0 0 0 200 0 0 0 0
+9 164.4 0 0 0 0 0 0 0 0 200 0 0 0 0
+10 168 0 0 0 0 0 0 0 0 200 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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