Giant Crab Arm
Giant Crab Arm
Giant Crab Arm Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 75 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Bubblebeam Stability 65~75
Skill FP Cost 30(-/75) Durability 40
Spell Buff N/A Weight 14.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 209 Physical Absorption 55~100
Magic Damage 0 Magic Absorption 40~55
Fire Damage 0 Fire Absorption 45~70
Lightning Damage 0 Lightning Absorption 40~55
Dark Damage 0 Dark Absorption 40~55
Requirements
Strength Requirement 40 Dexterity Requirement 0
Intelligence Requirement 0 Faith Requirement 0

Lore

The severed arm of a giant crab.
Unwieldly, this lump of meat is suprisingly effective
at clobbering foes.

The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.

Skill: Bubblebeam
Anchor weapon in earth and use strong attack to launch successive volleys of bubbles from the tip of the hammer.

Effect

Availability

Item drop

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 209 0 0 0 0 0 0 0 0 140 0 0 0 0
+1 214.7 0 0 0 0 0 0 0 0 140 0 0 0 0
+2 220.4 0 0 0 0 0 0 0 0 140 0 0 0 0
+3 226.1 0 0 0 0 0 0 0 0 140 0 0 0 0
+4 231.8 0 0 0 0 0 0 0 0 140 0 0 0 0
+5 237.5 0 0 0 0 0 0 0 0 140 0 0 0 0
+6 243.2 0 0 0 0 0 0 0 0 140 0 0 0 0
+7 248.9 0 0 0 0 0 0 0 0 140 0 0 0 0
+8 254.6 0 0 0 0 0 0 0 0 140 0 0 0 0
+9 260.3 0 0 0 0 0 0 0 0 140 0 0 0 0
+10 266 0 0 0 0 0 0 0 0 140 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 209 0 0 0 0 140 0 0 0 0 55~100 syntax error near `~55+10)*1.` 45~70 40~55 40~55 syntax error near `.*1.05`
+1 214.7 0 0 0 0 140 0 0 0 0 55~100 syntax error near `~55+10)*1.` 45~70 40~55 40~55 syntax error near `.*1.07`
+2 220.4 0 0 0 0 140 0 0 0 0 55~100 syntax error near `~55+10)*1.` 45~70 40~55 40~55 syntax error near `.*1.09`
+3 226.1 0 0 0 0 140 0 0 0 0 55~100 syntax error near `~55+10)*1.` 45~70 40~55 40~55 syntax error near `.*1.11`
+4 231.8 0 0 0 0 140 0 0 0 0 55~100 syntax error near `~55+10)*1.` 45~70 40~55 40~55 syntax error near `.*1.13`
+5 237.5 0 0 0 0 140 0 0 0 0 55~100 syntax error near `~55+10)*1.` 45~70 40~55 40~55 syntax error near `.*1.15`
+6 243.2 0 0 0 0 140 0 0 0 0 55~100 syntax error near `~55+10)*1.` 45~70 40~55 40~55 syntax error near `.*1.17`
+7 248.9 0 0 0 0 140 0 0 0 0 55~100 syntax error near `~55+10)*1.` 45~70 40~55 40~55 syntax error near `.*1.19`
+8 254.6 0 0 0 0 140 0 0 0 0 55~100 syntax error near `~55+10)*1.` 45~70 40~55 40~55 syntax error near `.*1.21`
+9 260.3 0 0 0 0 140 0 0 0 0 55~100 syntax error near `~55+10)*1.` 45~70 40~55 40~55 syntax error near `.*1.23`
+10 266 0 0 0 0 140 0 0 0 0 55~100 syntax error near `~55+10)*1.` 45~70 40~55 40~55 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 209 0 0 0 0 0 0 0 0 105 0 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 209 0 0 0 0 0 0 0 0 105 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 104.5 209 0 0 0 0 0 0 0 140 0 148 0 0
+1 107.35 214.7 0 0 0 0 0 0 0 140 0 148 0 0
+2 110.2 220.4 0 0 0 0 0 0 0 140 0 148 0 0
+3 113.05 226.1 0 0 0 0 0 0 0 140 0 148 0 0
+4 115.9 231.8 0 0 0 0 0 0 0 140 0 148 0 0
+5 118.75 237.5 0 0 0 0 0 0 0 140 0 148 0 0
+6 121.6 243.2 0 0 0 0 0 0 0 140 0 148 0 0
+7 124.45 248.9 0 0 0 0 0 0 0 140 0 148 0 0
+8 127.3 254.6 0 0 0 0 0 0 0 140 0 148 0 0
+9 130.15 260.3 0 0 0 0 0 0 0 140 0 148 0 0
+10 133 266 0 0 0 0 0 0 0 140 0 148 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 209 0 0 0 0 0 0 0 0 140 0 0 0 0
+1 214.7 0 0 0 0 0 0 0 0 140 0 0 0 0
+2 220.4 0 0 0 0 0 0 0 0 140 0 0 0 0
+3 226.1 0 0 0 0 0 0 0 0 140 0 0 0 0
+4 231.8 0 0 0 0 0 0 0 0 140 0 0 0 0
+5 237.5 0 0 0 0 0 0 0 0 140 0 0 0 0
+6 243.2 0 0 0 0 0 0 0 0 140 0 0 0 0
+7 248.9 0 0 0 0 0 0 0 0 140 0 0 0 0
+8 254.6 0 0 0 0 0 0 0 0 140 0 0 0 0
+9 260.3 0 0 0 0 0 0 0 0 140 0 0 0 0
+10 266 0 0 0 0 0 0 0 0 140 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 209 0 0 0 0 0 0 0 0 140 0 0 0 0
+1 214.7 0 0 0 0 0 0 0 0 140 0 0 0 0
+2 220.4 0 0 0 0 0 0 0 0 140 0 0 0 0
+3 226.1 0 0 0 0 0 0 0 0 140 0 0 0 0
+4 231.8 0 0 0 0 0 0 0 0 140 0 0 0 0
+5 237.5 0 0 0 0 0 0 0 0 140 0 0 0 0
+6 243.2 0 0 0 0 0 0 0 0 140 0 0 0 0
+7 248.9 0 0 0 0 0 0 0 0 140 0 0 0 0
+8 254.6 0 0 0 0 0 0 0 0 140 0 0 0 0
+9 260.3 0 0 0 0 0 0 0 0 140 0 0 0 0
+10 266 0 0 0 0 0 0 0 0 140 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 209 0 0 0 0 0 0 0 0 105 0 0 0 0
+1 214.7 0 0 0 0 0 0 0 0 105 0 0 0 0
+2 220.4 0 0 0 0 0 0 0 0 105 0 0 0 0
+3 226.1 0 0 0 0 0 0 0 0 105 0 0 0 0
+4 231.8 0 0 0 0 0 0 0 0 105 0 0 0 0
+5 237.5 0 0 0 0 0 0 0 0 105 0 0 0 0
+6 243.2 0 0 0 0 0 0 0 0 105 0 0 0 0
+7 248.9 0 0 0 0 0 0 0 0 105 0 0 0 0
+8 254.6 0 0 0 0 0 0 0 0 105 0 0 0 0
+9 260.3 0 0 0 0 0 0 0 0 105 0 0 0 0
+10 266 0 0 0 0 0 0 0 0 105 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

  • Cinders Mod

Information here is accurate for version 2.10.

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