Ghru Rotshield
Ghru Rotshield | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Strike | 0 | ||
45 | |||
5 | 0 | ||
Yes | 0 | ||
Combat | |||
Shield Bash | 52 | ||
100 | 10 | ||
N/A | 2.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
110 | 95 | ||
0 | 60 | ||
0 | 55 | ||
0 | 50 | ||
0 | 55 | ||
Requirements | |||
5 | 0 | ||
0 | 0 |
Lore
A rotting makeshift shield scavenged by the forest-dwelling Ghrus.
Barely effective as a shield. However, its rotten state has made it poisonous, and resistant to other poisons as a result.
Skill: Shield Bash
Without lowering your guard, strike the enemy with the shield to knock them back or stagger them.
Effect
Availability
Merchants
- Sold by Blacksmith Andre for 2,500 Souls after defeating the Abyss Watchers.
Treasure
- Starting equipment of Conjurator.
- Starting equipment of Peasant.
- Dropped by a Bastard Ghru found in Farron Keep.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 110 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+1 | 113 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+2 | 116 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+3 | 119 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+4 | 122 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+5 | 125 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+6 | 128 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+7 | 131 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+8 | 134 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+9 | 137 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+10 | 140 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 110 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 95 | 77 | 55 | 50 | 55 | 52.5 |
+1 | 113 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 95 | 78.4 | 55 | 50 | 55 | 53.5 |
+2 | 116 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 95 | 79.8 | 55 | 50 | 55 | 54.5 |
+3 | 119 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 95 | 81.2 | 55 | 50 | 55 | 55.5 |
+4 | 122 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 95 | 82.6 | 55 | 50 | 55 | 56.5 |
+5 | 125 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 95 | 84 | 55 | 50 | 55 | 57.5 |
+6 | 128 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 95 | 85.4 | 55 | 50 | 55 | 58.5 |
+7 | 131 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 95 | 86.8 | 55 | 50 | 55 | 59.5 |
+8 | 134 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 95 | 88.2 | 55 | 50 | 55 | 60.5 |
+9 | 137 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 95 | 89.6 | 55 | 50 | 55 | 61.5 |
+10 | 140 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 95 | 91 | 55 | 50 | 55 | 62.5 |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 110 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 110 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 125 | 0 | 0 | 0 | 0 |
Other Infusions | 110 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+1 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+2 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+3 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+4 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+5 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+6 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+7 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+8 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+9 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+10 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 110 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+1 | 113 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+2 | 116 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+3 | 119 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+4 | 122 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+5 | 125 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+6 | 128 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+7 | 131 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+8 | 134 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+9 | 137 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+10 | 140 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 110 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+1 | 113 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+2 | 116 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+3 | 119 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+4 | 122 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+5 | 125 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+6 | 128 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+7 | 131 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+8 | 134 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+9 | 137 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+10 | 140 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 110 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+1 | 113 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+2 | 116 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+3 | 119 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+4 | 122 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+5 | 125 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+6 | 128 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+7 | 131 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+8 | 134 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+9 | 137 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+10 | 140 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 59, last edited: 14 Feb 2022 18:15