Ghru Rotshield
| Ghru Rotshield | |||
|---|---|---|---|
![]() |
| General | Aux Effects | ||
|---|---|---|---|
| Strike | 0 | ||
| 45 | |||
| 5 | 0 | ||
| Yes | 0 | ||
| Combat | |||
| Shield Bash | 52 | ||
| 100 | 10 | ||
| N/A | 2.0 | ||
| N/A | 100 | ||
| Damage | Guard Absorption | ||
| 110 | 95 | ||
| 0 | 60 | ||
| 0 | 55 | ||
| 0 | 50 | ||
| 0 | 55 | ||
| Requirements | |||
| 5 | 0 | ||
| 0 | 0 | ||
Lore
A rotting makeshift shield scavenged by the forest-dwelling Ghrus.
Barely effective as a shield. However, its rotten state has made it poisonous, and resistant to other poisons as a result.
Skill: Shield Bash
Without lowering your guard, strike the enemy with the shield to knock them back or stagger them.
Effect
Availability
Merchants
- Sold by Blacksmith Andre for 2,500 Souls after defeating the Abyss Watchers.
Treasure
- Starting equipment of Conjurator.
- Starting equipment of Peasant.
- Dropped by a Bastard Ghru found in Farron Keep.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 110 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +1 | 113 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +2 | 116 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +3 | 119 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +4 | 122 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +5 | 125 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +6 | 128 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +7 | 131 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +8 | 134 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +9 | 137 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +10 | 140 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
| +0 | 110 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 95 | 77 | 55 | 50 | 55 | 52.5 |
| +1 | 113 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 95 | 78.4 | 55 | 50 | 55 | 53.5 |
| +2 | 116 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 95 | 79.8 | 55 | 50 | 55 | 54.5 |
| +3 | 119 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 95 | 81.2 | 55 | 50 | 55 | 55.5 |
| +4 | 122 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 95 | 82.6 | 55 | 50 | 55 | 56.5 |
| +5 | 125 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 95 | 84 | 55 | 50 | 55 | 57.5 |
| +6 | 128 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 95 | 85.4 | 55 | 50 | 55 | 58.5 |
| +7 | 131 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 95 | 86.8 | 55 | 50 | 55 | 59.5 |
| +8 | 134 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 95 | 88.2 | 55 | 50 | 55 | 60.5 |
| +9 | 137 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 95 | 89.6 | 55 | 50 | 55 | 61.5 |
| +10 | 140 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 95 | 91 | 55 | 50 | 55 | 62.5 |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
| Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
| Uninfused | 110 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Unstable | 110 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 125 | 0 | 0 | 0 | 0 |
| Other Infusions | 110 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +1 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +2 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +3 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +4 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +5 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +6 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +7 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +8 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +9 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +10 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 110 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +1 | 113 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +2 | 116 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +3 | 119 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +4 | 122 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +5 | 125 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +6 | 128 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +7 | 131 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +8 | 134 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +9 | 137 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +10 | 140 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 110 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +1 | 113 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +2 | 116 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +3 | 119 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +4 | 122 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +5 | 125 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +6 | 128 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +7 | 131 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +8 | 134 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +9 | 137 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +10 | 140 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 110 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +1 | 113 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +2 | 116 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +3 | 119 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +4 | 122 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +5 | 125 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +6 | 128 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +7 | 131 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +8 | 134 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +9 | 137 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +10 | 140 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 59, last edited: 14 Feb 2022 18:15

