Gargoyle Tail Axe
| Gargoyle Tail Axe | |||
|---|---|---|---|
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| General | Aux Effects | ||
|---|---|---|---|
| Standard | 0 | ||
| 0 | |||
| 1,000 | 0 | ||
| Yes | 0 | ||
| Combat | |||
| Burning Slash | 55 | ||
| 30(-/75) | 35 | ||
| N/A | 9.5 | ||
| N/A | 100 | ||
| Damage | Guard Absorption | ||
| 114.4 | 55 | ||
| 0 | 20 | ||
| 83.6 | 55 | ||
| 0 | 10 | ||
| 0 | 25 | ||
| Requirements | |||
| 26 | 0 | ||
| 18 | 18 | ||
Lore
Sliced tail of the bell gargoyles that once protected a bell above an undead church. Or perhaps…?
A replica that is hard to distinguish from the real weapon. Except it does not bend in any way during heavy attacks, showing its nature as an imitation.
Skill: Burning Slash
Set the weapon alight, boosting fire attack by 80 for 10 seconds, and slice into foes with a large spinning motion, and follow with strong attack for a spinning vertical-slash.
Effect
Availability
Merchants
- Chaos Servants transposition in exchange for 15 Fire Seed and 46,000 Souls.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 114.4 | 0 | 83.6 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
| +1 | 117.52 | 0 | 85.88 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
| +2 | 120.64 | 0 | 88.16 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
| +3 | 123.76 | 0 | 90.44 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
| +4 | 126.88 | 0 | 92.72 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
| +5 | 130 | 0 | 95 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
| +6 | 133.12 | 0 | 97.28 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
| +7 | 136.24 | 0 | 99.56 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
| +8 | 139.36 | 0 | 101.84 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
| +9 | 142.48 | 0 | 104.12 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
| +10 | 145.6 | 0 | 106.4 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
| +0 | 114.4 | 0 | 83.6 | 0 | 0 | 80 | 0 | 30 | 30 | 0 | 55 | 33 | 55 | 10 | 25 | syntax error near `.*1.05` |
| +1 | 117.52 | 0 | 85.88 | 0 | 0 | 80 | 0 | 30 | 30 | 0 | 55 | 33.6 | 55 | 10 | 25 | syntax error near `.*1.07` |
| +2 | 120.64 | 0 | 88.16 | 0 | 0 | 80 | 0 | 30 | 30 | 0 | 55 | 34.2 | 55 | 10 | 25 | syntax error near `.*1.09` |
| +3 | 123.76 | 0 | 90.44 | 0 | 0 | 80 | 0 | 30 | 30 | 0 | 55 | 34.8 | 55 | 10 | 25 | syntax error near `.*1.11` |
| +4 | 126.88 | 0 | 92.72 | 0 | 0 | 80 | 0 | 30 | 30 | 0 | 55 | 35.4 | 55 | 10 | 25 | syntax error near `.*1.13` |
| +5 | 130 | 0 | 95 | 0 | 0 | 80 | 0 | 30 | 30 | 0 | 55 | 36 | 55 | 10 | 25 | syntax error near `.*1.15` |
| +6 | 133.12 | 0 | 97.28 | 0 | 0 | 80 | 0 | 30 | 30 | 0 | 55 | 36.6 | 55 | 10 | 25 | syntax error near `.*1.17` |
| +7 | 136.24 | 0 | 99.56 | 0 | 0 | 80 | 0 | 30 | 30 | 0 | 55 | 37.2 | 55 | 10 | 25 | syntax error near `.*1.19` |
| +8 | 139.36 | 0 | 101.84 | 0 | 0 | 80 | 0 | 30 | 30 | 0 | 55 | 37.8 | 55 | 10 | 25 | syntax error near `.*1.21` |
| +9 | 142.48 | 0 | 104.12 | 0 | 0 | 80 | 0 | 30 | 30 | 0 | 55 | 38.4 | 55 | 10 | 25 | syntax error near `.*1.23` |
| +10 | 145.6 | 0 | 106.4 | 0 | 0 | 80 | 0 | 30 | 30 | 0 | 55 | 39 | 55 | 10 | 25 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
| Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
| Uninfused | 114.4 | 0 | 83.6 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
| Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Unstable | 114.4 | 0 | 83.6 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 37.5 | 37.5 | 0 |
| Other Infusions | 114.4 | 0 | 83.6 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 66 | 165 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 170 | 0 | 0 |
| +1 | 67.8 | 169.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 170 | 0 | 0 |
| +2 | 69.6 | 174 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 170 | 0 | 0 |
| +3 | 71.4 | 178.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 170 | 0 | 0 |
| +4 | 73.2 | 183 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 170 | 0 | 0 |
| +5 | 75 | 187.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 170 | 0 | 0 |
| +6 | 76.8 | 192 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 170 | 0 | 0 |
| +7 | 78.6 | 196.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 170 | 0 | 0 |
| +8 | 80.4 | 201 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 170 | 0 | 0 |
| +9 | 82.2 | 205.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 170 | 0 | 0 |
| +10 | 84 | 210 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 170 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 114.4 | 0 | 83.6 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
| +1 | 117.52 | 0 | 85.88 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
| +2 | 120.64 | 0 | 88.16 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
| +3 | 123.76 | 0 | 90.44 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
| +4 | 126.88 | 0 | 92.72 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
| +5 | 130 | 0 | 95 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
| +6 | 133.12 | 0 | 97.28 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
| +7 | 136.24 | 0 | 99.56 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
| +8 | 139.36 | 0 | 101.84 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
| +9 | 142.48 | 0 | 104.12 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
| +10 | 145.6 | 0 | 106.4 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 114.4 | 0 | 83.6 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
| +1 | 117.52 | 0 | 85.88 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
| +2 | 120.64 | 0 | 88.16 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
| +3 | 123.76 | 0 | 90.44 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
| +4 | 126.88 | 0 | 92.72 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
| +5 | 130 | 0 | 95 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
| +6 | 133.12 | 0 | 97.28 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
| +7 | 136.24 | 0 | 99.56 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
| +8 | 139.36 | 0 | 101.84 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
| +9 | 142.48 | 0 | 104.12 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
| +10 | 145.6 | 0 | 106.4 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 114.4 | 0 | 83.6 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
| +1 | 117.52 | 0 | 85.88 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
| +2 | 120.64 | 0 | 88.16 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
| +3 | 123.76 | 0 | 90.44 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
| +4 | 126.88 | 0 | 92.72 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
| +5 | 130 | 0 | 95 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
| +6 | 133.12 | 0 | 97.28 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
| +7 | 136.24 | 0 | 99.56 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
| +8 | 139.36 | 0 | 101.84 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
| +9 | 142.48 | 0 | 104.12 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
| +10 | 145.6 | 0 | 106.4 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 13, last edited: 14 Feb 2022 16:57
