Gargoyle Tail Axe
Gargoyle Tail Axe | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Standard | 0 | ||
0 | |||
1,000 | 0 | ||
Yes | 0 | ||
Combat | |||
Burning Slash | 55 | ||
30(-/75) | 35 | ||
N/A | 9.5 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
114.4 | 55 | ||
0 | 20 | ||
83.6 | 55 | ||
0 | 10 | ||
0 | 25 | ||
Requirements | |||
26 | 0 | ||
18 | 18 |
Lore
Sliced tail of the bell gargoyles that once protected a bell above an undead church. Or perhaps…?
A replica that is hard to distinguish from the real weapon. Except it does not bend in any way during heavy attacks, showing its nature as an imitation.
Skill: Burning Slash
Set the weapon alight, boosting fire attack by 80 for 10 seconds, and slice into foes with a large spinning motion, and follow with strong attack for a spinning vertical-slash.
Effect
Availability
Merchants
- Chaos Servants transposition in exchange for 15 Fire Seed and 46,000 Souls.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 114.4 | 0 | 83.6 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
+1 | 117.52 | 0 | 85.88 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
+2 | 120.64 | 0 | 88.16 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
+3 | 123.76 | 0 | 90.44 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
+4 | 126.88 | 0 | 92.72 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
+5 | 130 | 0 | 95 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
+6 | 133.12 | 0 | 97.28 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
+7 | 136.24 | 0 | 99.56 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
+8 | 139.36 | 0 | 101.84 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
+9 | 142.48 | 0 | 104.12 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
+10 | 145.6 | 0 | 106.4 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 114.4 | 0 | 83.6 | 0 | 0 | 80 | 0 | 30 | 30 | 0 | 55 | 33 | 55 | 10 | 25 | syntax error near `.*1.05` |
+1 | 117.52 | 0 | 85.88 | 0 | 0 | 80 | 0 | 30 | 30 | 0 | 55 | 33.6 | 55 | 10 | 25 | syntax error near `.*1.07` |
+2 | 120.64 | 0 | 88.16 | 0 | 0 | 80 | 0 | 30 | 30 | 0 | 55 | 34.2 | 55 | 10 | 25 | syntax error near `.*1.09` |
+3 | 123.76 | 0 | 90.44 | 0 | 0 | 80 | 0 | 30 | 30 | 0 | 55 | 34.8 | 55 | 10 | 25 | syntax error near `.*1.11` |
+4 | 126.88 | 0 | 92.72 | 0 | 0 | 80 | 0 | 30 | 30 | 0 | 55 | 35.4 | 55 | 10 | 25 | syntax error near `.*1.13` |
+5 | 130 | 0 | 95 | 0 | 0 | 80 | 0 | 30 | 30 | 0 | 55 | 36 | 55 | 10 | 25 | syntax error near `.*1.15` |
+6 | 133.12 | 0 | 97.28 | 0 | 0 | 80 | 0 | 30 | 30 | 0 | 55 | 36.6 | 55 | 10 | 25 | syntax error near `.*1.17` |
+7 | 136.24 | 0 | 99.56 | 0 | 0 | 80 | 0 | 30 | 30 | 0 | 55 | 37.2 | 55 | 10 | 25 | syntax error near `.*1.19` |
+8 | 139.36 | 0 | 101.84 | 0 | 0 | 80 | 0 | 30 | 30 | 0 | 55 | 37.8 | 55 | 10 | 25 | syntax error near `.*1.21` |
+9 | 142.48 | 0 | 104.12 | 0 | 0 | 80 | 0 | 30 | 30 | 0 | 55 | 38.4 | 55 | 10 | 25 | syntax error near `.*1.23` |
+10 | 145.6 | 0 | 106.4 | 0 | 0 | 80 | 0 | 30 | 30 | 0 | 55 | 39 | 55 | 10 | 25 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 114.4 | 0 | 83.6 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 114.4 | 0 | 83.6 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 37.5 | 37.5 | 0 |
Other Infusions | 114.4 | 0 | 83.6 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 66 | 165 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 170 | 0 | 0 |
+1 | 67.8 | 169.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 170 | 0 | 0 |
+2 | 69.6 | 174 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 170 | 0 | 0 |
+3 | 71.4 | 178.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 170 | 0 | 0 |
+4 | 73.2 | 183 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 170 | 0 | 0 |
+5 | 75 | 187.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 170 | 0 | 0 |
+6 | 76.8 | 192 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 170 | 0 | 0 |
+7 | 78.6 | 196.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 170 | 0 | 0 |
+8 | 80.4 | 201 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 170 | 0 | 0 |
+9 | 82.2 | 205.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 170 | 0 | 0 |
+10 | 84 | 210 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 170 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 114.4 | 0 | 83.6 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
+1 | 117.52 | 0 | 85.88 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
+2 | 120.64 | 0 | 88.16 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
+3 | 123.76 | 0 | 90.44 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
+4 | 126.88 | 0 | 92.72 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
+5 | 130 | 0 | 95 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
+6 | 133.12 | 0 | 97.28 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
+7 | 136.24 | 0 | 99.56 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
+8 | 139.36 | 0 | 101.84 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
+9 | 142.48 | 0 | 104.12 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
+10 | 145.6 | 0 | 106.4 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 114.4 | 0 | 83.6 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
+1 | 117.52 | 0 | 85.88 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
+2 | 120.64 | 0 | 88.16 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
+3 | 123.76 | 0 | 90.44 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
+4 | 126.88 | 0 | 92.72 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
+5 | 130 | 0 | 95 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
+6 | 133.12 | 0 | 97.28 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
+7 | 136.24 | 0 | 99.56 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
+8 | 139.36 | 0 | 101.84 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
+9 | 142.48 | 0 | 104.12 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
+10 | 145.6 | 0 | 106.4 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 114.4 | 0 | 83.6 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
+1 | 117.52 | 0 | 85.88 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
+2 | 120.64 | 0 | 88.16 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
+3 | 123.76 | 0 | 90.44 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
+4 | 126.88 | 0 | 92.72 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
+5 | 130 | 0 | 95 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
+6 | 133.12 | 0 | 97.28 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
+7 | 136.24 | 0 | 99.56 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
+8 | 139.36 | 0 | 101.84 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
+9 | 142.48 | 0 | 104.12 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
+10 | 145.6 | 0 | 106.4 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | 30 | 30 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 13, last edited: 14 Feb 2022 16:57