Gargoyle Tail Axe
Gargoyle Tail Axe
Gargoyle Tail Axe Image
General Aux Effects
Physical Damage Type Standard Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 1,000 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Burning Slash Stability 55
Skill FP Cost 30(-/75) Durability 35
Spell Buff N/A Weight 9.5
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 114.4 Physical Absorption 55
Magic Damage 0 Magic Absorption 20
Fire Damage 83.6 Fire Absorption 55
Lightning Damage 0 Lightning Absorption 10
Dark Damage 0 Dark Absorption 25
Requirements
Strength Requirement 26 Dexterity Requirement 0
Intelligence Requirement 18 Faith Requirement 18

Lore

Sliced tail of the bell gargoyles that once protected a bell above an undead church. Or perhaps…?

A replica that is hard to distinguish from the real weapon. Except it does not bend in any way during heavy attacks, showing its nature as an imitation.

Skill: Burning Slash
Set the weapon alight, boosting fire attack by 80 for 10 seconds, and slice into foes with a large spinning motion, and follow with strong attack for a spinning vertical-slash.

Effect

Availability

Merchants

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 114.4 0 83.6 0 0 0 0 0 0 80 0 30 30 0
+1 117.52 0 85.88 0 0 0 0 0 0 80 0 30 30 0
+2 120.64 0 88.16 0 0 0 0 0 0 80 0 30 30 0
+3 123.76 0 90.44 0 0 0 0 0 0 80 0 30 30 0
+4 126.88 0 92.72 0 0 0 0 0 0 80 0 30 30 0
+5 130 0 95 0 0 0 0 0 0 80 0 30 30 0
+6 133.12 0 97.28 0 0 0 0 0 0 80 0 30 30 0
+7 136.24 0 99.56 0 0 0 0 0 0 80 0 30 30 0
+8 139.36 0 101.84 0 0 0 0 0 0 80 0 30 30 0
+9 142.48 0 104.12 0 0 0 0 0 0 80 0 30 30 0
+10 145.6 0 106.4 0 0 0 0 0 0 80 0 30 30 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 114.4 0 83.6 0 0 80 0 30 30 0 55 33 55 10 25 syntax error near `.*1.05`
+1 117.52 0 85.88 0 0 80 0 30 30 0 55 33.6 55 10 25 syntax error near `.*1.07`
+2 120.64 0 88.16 0 0 80 0 30 30 0 55 34.2 55 10 25 syntax error near `.*1.09`
+3 123.76 0 90.44 0 0 80 0 30 30 0 55 34.8 55 10 25 syntax error near `.*1.11`
+4 126.88 0 92.72 0 0 80 0 30 30 0 55 35.4 55 10 25 syntax error near `.*1.13`
+5 130 0 95 0 0 80 0 30 30 0 55 36 55 10 25 syntax error near `.*1.15`
+6 133.12 0 97.28 0 0 80 0 30 30 0 55 36.6 55 10 25 syntax error near `.*1.17`
+7 136.24 0 99.56 0 0 80 0 30 30 0 55 37.2 55 10 25 syntax error near `.*1.19`
+8 139.36 0 101.84 0 0 80 0 30 30 0 55 37.8 55 10 25 syntax error near `.*1.21`
+9 142.48 0 104.12 0 0 80 0 30 30 0 55 38.4 55 10 25 syntax error near `.*1.23`
+10 145.6 0 106.4 0 0 80 0 30 30 0 55 39 55 10 25 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 114.4 0 83.6 0 0 0 0 0 0 80 0 30 30 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 114.4 0 83.6 0 0 0 0 0 0 100 0 37.5 37.5 0
Other Infusions 114.4 0 83.6 0 0 0 0 0 0 80 0 30 30 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 66 165 0 0 0 0 0 0 0 80 0 170 0 0
+1 67.8 169.5 0 0 0 0 0 0 0 80 0 170 0 0
+2 69.6 174 0 0 0 0 0 0 0 80 0 170 0 0
+3 71.4 178.5 0 0 0 0 0 0 0 80 0 170 0 0
+4 73.2 183 0 0 0 0 0 0 0 80 0 170 0 0
+5 75 187.5 0 0 0 0 0 0 0 80 0 170 0 0
+6 76.8 192 0 0 0 0 0 0 0 80 0 170 0 0
+7 78.6 196.5 0 0 0 0 0 0 0 80 0 170 0 0
+8 80.4 201 0 0 0 0 0 0 0 80 0 170 0 0
+9 82.2 205.5 0 0 0 0 0 0 0 80 0 170 0 0
+10 84 210 0 0 0 0 0 0 0 80 0 170 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 114.4 0 83.6 0 0 0 0 0 0 80 0 30 30 0
+1 117.52 0 85.88 0 0 0 0 0 0 80 0 30 30 0
+2 120.64 0 88.16 0 0 0 0 0 0 80 0 30 30 0
+3 123.76 0 90.44 0 0 0 0 0 0 80 0 30 30 0
+4 126.88 0 92.72 0 0 0 0 0 0 80 0 30 30 0
+5 130 0 95 0 0 0 0 0 0 80 0 30 30 0
+6 133.12 0 97.28 0 0 0 0 0 0 80 0 30 30 0
+7 136.24 0 99.56 0 0 0 0 0 0 80 0 30 30 0
+8 139.36 0 101.84 0 0 0 0 0 0 80 0 30 30 0
+9 142.48 0 104.12 0 0 0 0 0 0 80 0 30 30 0
+10 145.6 0 106.4 0 0 0 0 0 0 80 0 30 30 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 114.4 0 83.6 0 0 0 0 0 0 80 0 30 30 0
+1 117.52 0 85.88 0 0 0 0 0 0 80 0 30 30 0
+2 120.64 0 88.16 0 0 0 0 0 0 80 0 30 30 0
+3 123.76 0 90.44 0 0 0 0 0 0 80 0 30 30 0
+4 126.88 0 92.72 0 0 0 0 0 0 80 0 30 30 0
+5 130 0 95 0 0 0 0 0 0 80 0 30 30 0
+6 133.12 0 97.28 0 0 0 0 0 0 80 0 30 30 0
+7 136.24 0 99.56 0 0 0 0 0 0 80 0 30 30 0
+8 139.36 0 101.84 0 0 0 0 0 0 80 0 30 30 0
+9 142.48 0 104.12 0 0 0 0 0 0 80 0 30 30 0
+10 145.6 0 106.4 0 0 0 0 0 0 80 0 30 30 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 114.4 0 83.6 0 0 0 0 0 0 80 0 30 30 0
+1 117.52 0 85.88 0 0 0 0 0 0 80 0 30 30 0
+2 120.64 0 88.16 0 0 0 0 0 0 80 0 30 30 0
+3 123.76 0 90.44 0 0 0 0 0 0 80 0 30 30 0
+4 126.88 0 92.72 0 0 0 0 0 0 80 0 30 30 0
+5 130 0 95 0 0 0 0 0 0 80 0 30 30 0
+6 133.12 0 97.28 0 0 0 0 0 0 80 0 30 30 0
+7 136.24 0 99.56 0 0 0 0 0 0 80 0 30 30 0
+8 139.36 0 101.84 0 0 0 0 0 0 80 0 30 30 0
+9 142.48 0 104.12 0 0 0 0 0 0 80 0 30 30 0
+10 145.6 0 106.4 0 0 0 0 0 0 80 0 30 30 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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