Gargoyle Halberd
| Gargoyle Halberd | |||
|---|---|---|---|
![]() |
| General | Aux Effects | ||
|---|---|---|---|
| Standard/Thrust | 0 | ||
| 0 | |||
| 1,000 | 0 | ||
| Yes | 0 | ||
| Combat | |||
| Gargoyle's Flame | 55 | ||
| 50(-/80) | 30 | ||
| N/A | 11.5 | ||
| N/A | 100 | ||
| Damage | Guard Absorption | ||
| 101.2 | 45 | ||
| 0 | 15 | ||
| 60.5 | 40 | ||
| 0 | 10 | ||
| 0 | 25 | ||
| Requirements | |||
| 18 | 16 | ||
| 16 | 16 | ||
Lore
Halberd of the bell gargoyles that once protected a bell above an undead church.
Perfectly standard bronze halberd, imbued with the power of a gargoyle.
Skill: Gargoyle's Flame
Spin to lure flame to the halberd, boosting attack by 15% for 20 seconds, and use strong attack to transition into an fiery thrust that explodes fervently.
Effect
Availability
Merchants
- Chaos Servants transposition in exchange for 15 Fire Seed and 48,000 Souls.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 101.2 | 0 | 60.5 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 60 | 60 | 0 |
| +1 | 103.96 | 0 | 62.15 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 60 | 60 | 0 |
| +2 | 106.72 | 0 | 63.8 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 60 | 60 | 0 |
| +3 | 109.48 | 0 | 65.45 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 60 | 60 | 0 |
| +4 | 112.24 | 0 | 67.1 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 60 | 60 | 0 |
| +5 | 115 | 0 | 68.75 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 60 | 60 | 0 |
| +6 | 117.76 | 0 | 70.4 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 60 | 60 | 0 |
| +7 | 120.52 | 0 | 72.05 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 60 | 60 | 0 |
| +8 | 123.28 | 0 | 73.7 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 60 | 60 | 0 |
| +9 | 126.04 | 0 | 75.35 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 60 | 60 | 0 |
| +10 | 128.8 | 0 | 77 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 60 | 60 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
| +0 | 101.2 | 0 | 60.5 | 0 | 0 | 80 | 80 | 60 | 60 | 0 | 45 | 27.5 | 40 | 10 | 25 | syntax error near `.*1.05` |
| +1 | 103.96 | 0 | 62.15 | 0 | 0 | 80 | 80 | 60 | 60 | 0 | 45 | 28 | 40 | 10 | 25 | syntax error near `.*1.07` |
| +2 | 106.72 | 0 | 63.8 | 0 | 0 | 80 | 80 | 60 | 60 | 0 | 45 | 28.5 | 40 | 10 | 25 | syntax error near `.*1.09` |
| +3 | 109.48 | 0 | 65.45 | 0 | 0 | 80 | 80 | 60 | 60 | 0 | 45 | 29 | 40 | 10 | 25 | syntax error near `.*1.11` |
| +4 | 112.24 | 0 | 67.1 | 0 | 0 | 80 | 80 | 60 | 60 | 0 | 45 | 29.5 | 40 | 10 | 25 | syntax error near `.*1.13` |
| +5 | 115 | 0 | 68.75 | 0 | 0 | 80 | 80 | 60 | 60 | 0 | 45 | 30 | 40 | 10 | 25 | syntax error near `.*1.15` |
| +6 | 117.76 | 0 | 70.4 | 0 | 0 | 80 | 80 | 60 | 60 | 0 | 45 | 30.5 | 40 | 10 | 25 | syntax error near `.*1.17` |
| +7 | 120.52 | 0 | 72.05 | 0 | 0 | 80 | 80 | 60 | 60 | 0 | 45 | 31 | 40 | 10 | 25 | syntax error near `.*1.19` |
| +8 | 123.28 | 0 | 73.7 | 0 | 0 | 80 | 80 | 60 | 60 | 0 | 45 | 31.5 | 40 | 10 | 25 | syntax error near `.*1.21` |
| +9 | 126.04 | 0 | 75.35 | 0 | 0 | 80 | 80 | 60 | 60 | 0 | 45 | 32 | 40 | 10 | 25 | syntax error near `.*1.23` |
| +10 | 128.8 | 0 | 77 | 0 | 0 | 80 | 80 | 60 | 60 | 0 | 45 | 32.5 | 40 | 10 | 25 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
| Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
| Uninfused | 101.2 | 0 | 60.5 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 60 | 60 | 0 |
| Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Unstable | 101.2 | 0 | 60.5 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 75 | 75 | 0 |
| Other Infusions | 101.2 | 0 | 60.5 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 60 | 60 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 51.7 | 149.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 220 | 0 | 0 |
| +1 | 53.11 | 153.68 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 220 | 0 | 0 |
| +2 | 54.52 | 157.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 220 | 0 | 0 |
| +3 | 55.93 | 161.84 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 220 | 0 | 0 |
| +4 | 57.34 | 165.92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 220 | 0 | 0 |
| +5 | 58.75 | 170 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 220 | 0 | 0 |
| +6 | 60.16 | 174.08 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 220 | 0 | 0 |
| +7 | 61.57 | 178.16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 220 | 0 | 0 |
| +8 | 62.98 | 182.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 220 | 0 | 0 |
| +9 | 64.39 | 186.32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 220 | 0 | 0 |
| +10 | 65.8 | 190.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 220 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 101.2 | 0 | 60.5 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 60 | 60 | 0 |
| +1 | 103.96 | 0 | 62.15 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 60 | 60 | 0 |
| +2 | 106.72 | 0 | 63.8 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 60 | 60 | 0 |
| +3 | 109.48 | 0 | 65.45 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 60 | 60 | 0 |
| +4 | 112.24 | 0 | 67.1 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 60 | 60 | 0 |
| +5 | 115 | 0 | 68.75 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 60 | 60 | 0 |
| +6 | 117.76 | 0 | 70.4 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 60 | 60 | 0 |
| +7 | 120.52 | 0 | 72.05 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 60 | 60 | 0 |
| +8 | 123.28 | 0 | 73.7 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 60 | 60 | 0 |
| +9 | 126.04 | 0 | 75.35 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 60 | 60 | 0 |
| +10 | 128.8 | 0 | 77 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 60 | 60 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 101.2 | 0 | 60.5 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 60 | 60 | 0 |
| +1 | 103.96 | 0 | 62.15 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 60 | 60 | 0 |
| +2 | 106.72 | 0 | 63.8 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 60 | 60 | 0 |
| +3 | 109.48 | 0 | 65.45 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 60 | 60 | 0 |
| +4 | 112.24 | 0 | 67.1 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 60 | 60 | 0 |
| +5 | 115 | 0 | 68.75 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 60 | 60 | 0 |
| +6 | 117.76 | 0 | 70.4 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 60 | 60 | 0 |
| +7 | 120.52 | 0 | 72.05 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 60 | 60 | 0 |
| +8 | 123.28 | 0 | 73.7 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 60 | 60 | 0 |
| +9 | 126.04 | 0 | 75.35 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 60 | 60 | 0 |
| +10 | 128.8 | 0 | 77 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 60 | 60 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 101.2 | 0 | 60.5 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 60 | 60 | 0 |
| +1 | 103.96 | 0 | 62.15 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 60 | 60 | 0 |
| +2 | 106.72 | 0 | 63.8 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 60 | 60 | 0 |
| +3 | 109.48 | 0 | 65.45 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 60 | 60 | 0 |
| +4 | 112.24 | 0 | 67.1 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 60 | 60 | 0 |
| +5 | 115 | 0 | 68.75 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 60 | 60 | 0 |
| +6 | 117.76 | 0 | 70.4 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 60 | 60 | 0 |
| +7 | 120.52 | 0 | 72.05 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 60 | 60 | 0 |
| +8 | 123.28 | 0 | 73.7 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 60 | 60 | 0 |
| +9 | 126.04 | 0 | 75.35 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 60 | 60 | 0 |
| +10 | 128.8 | 0 | 77 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 60 | 60 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 12, last edited: 14 Feb 2022 17:39
