Gargoyle Flame Spear
Gargoyle Flame Spear
Gargoyle Flame Spear Image
General Aux Effects
Physical Damage Type Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 800 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Kindled Charge Stability 55
Skill FP Cost 30(-/75) Durability 25
Spell Buff N/A Weight 8.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 107.8 Physical Absorption 50
Magic Damage 0 Magic Absorption 30
Fire Damage 55 Fire Absorption 25
Lightning Damage 0 Lightning Absorption 25
Dark Damage 0 Dark Absorption 30
Requirements
Strength Requirement 15 Dexterity Requirement 15
Intelligence Requirement 20 Faith Requirement 20

Lore

Stone torch spear wielded by gargoyles of the Profaned Capital.

The Profaned Flame, which never goes out, imbues this weapon with a fire attack.

Skill: Kindled Charge
Hold spear at waist and charge at foe, and use momentum to transition to a fiery strong attack.

Effect

Availability

Item drop

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 107.8 0 55 0 0 0 0 0 0 80 40 40 40 0
+1 110.74 0 56.5 0 0 0 0 0 0 80 40 40 40 0
+2 113.68 0 58 0 0 0 0 0 0 80 40 40 40 0
+3 116.62 0 59.5 0 0 0 0 0 0 80 40 40 40 0
+4 119.56 0 61 0 0 0 0 0 0 80 40 40 40 0
+5 122.5 0 62.5 0 0 0 0 0 0 80 40 40 40 0
+6 125.44 0 64 0 0 0 0 0 0 80 40 40 40 0
+7 128.38 0 65.5 0 0 0 0 0 0 80 40 40 40 0
+8 131.32 0 67 0 0 0 0 0 0 80 40 40 40 0
+9 134.26 0 68.5 0 0 0 0 0 0 80 40 40 40 0
+10 137.2 0 70 0 0 0 0 0 0 80 40 40 40 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 107.8 0 55 0 0 80 40 40 40 0 50 44 25 25 30 syntax error near `.*1.05`
+1 110.74 0 56.5 0 0 80 40 40 40 0 50 44.8 25 25 30 syntax error near `.*1.07`
+2 113.68 0 58 0 0 80 40 40 40 0 50 45.6 25 25 30 syntax error near `.*1.09`
+3 116.62 0 59.5 0 0 80 40 40 40 0 50 46.4 25 25 30 syntax error near `.*1.11`
+4 119.56 0 61 0 0 80 40 40 40 0 50 47.2 25 25 30 syntax error near `.*1.13`
+5 122.5 0 62.5 0 0 80 40 40 40 0 50 48 25 25 30 syntax error near `.*1.15`
+6 125.44 0 64 0 0 80 40 40 40 0 50 48.8 25 25 30 syntax error near `.*1.17`
+7 128.38 0 65.5 0 0 80 40 40 40 0 50 49.6 25 25 30 syntax error near `.*1.19`
+8 131.32 0 67 0 0 80 40 40 40 0 50 50.4 25 25 30 syntax error near `.*1.21`
+9 134.26 0 68.5 0 0 80 40 40 40 0 50 51.2 25 25 30 syntax error near `.*1.23`
+10 137.2 0 70 0 0 80 40 40 40 0 50 52 25 25 30 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 107.8 0 55 0 0 0 0 0 0 80 40 40 40 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 107.8 0 55 0 0 0 0 0 0 100 50 50 50 0
Other Infusions 107.8 0 55 0 0 0 0 0 0 80 40 40 40 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 59.4 137.5 0 0 0 0 0 0 0 80 40 200 0 0
+1 61.02 141.25 0 0 0 0 0 0 0 80 40 200 0 0
+2 62.64 145 0 0 0 0 0 0 0 80 40 200 0 0
+3 64.26 148.75 0 0 0 0 0 0 0 80 40 200 0 0
+4 65.88 152.5 0 0 0 0 0 0 0 80 40 200 0 0
+5 67.5 156.25 0 0 0 0 0 0 0 80 40 200 0 0
+6 69.12 160 0 0 0 0 0 0 0 80 40 200 0 0
+7 70.74 163.75 0 0 0 0 0 0 0 80 40 200 0 0
+8 72.36 167.5 0 0 0 0 0 0 0 80 40 200 0 0
+9 73.98 171.25 0 0 0 0 0 0 0 80 40 200 0 0
+10 75.6 175 0 0 0 0 0 0 0 80 40 200 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 107.8 0 55 0 0 0 0 0 0 80 40 40 40 0
+1 110.74 0 56.5 0 0 0 0 0 0 80 40 40 40 0
+2 113.68 0 58 0 0 0 0 0 0 80 40 40 40 0
+3 116.62 0 59.5 0 0 0 0 0 0 80 40 40 40 0
+4 119.56 0 61 0 0 0 0 0 0 80 40 40 40 0
+5 122.5 0 62.5 0 0 0 0 0 0 80 40 40 40 0
+6 125.44 0 64 0 0 0 0 0 0 80 40 40 40 0
+7 128.38 0 65.5 0 0 0 0 0 0 80 40 40 40 0
+8 131.32 0 67 0 0 0 0 0 0 80 40 40 40 0
+9 134.26 0 68.5 0 0 0 0 0 0 80 40 40 40 0
+10 137.2 0 70 0 0 0 0 0 0 80 40 40 40 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 107.8 0 55 0 0 0 0 0 0 80 40 40 40 0
+1 110.74 0 56.5 0 0 0 0 0 0 80 40 40 40 0
+2 113.68 0 58 0 0 0 0 0 0 80 40 40 40 0
+3 116.62 0 59.5 0 0 0 0 0 0 80 40 40 40 0
+4 119.56 0 61 0 0 0 0 0 0 80 40 40 40 0
+5 122.5 0 62.5 0 0 0 0 0 0 80 40 40 40 0
+6 125.44 0 64 0 0 0 0 0 0 80 40 40 40 0
+7 128.38 0 65.5 0 0 0 0 0 0 80 40 40 40 0
+8 131.32 0 67 0 0 0 0 0 0 80 40 40 40 0
+9 134.26 0 68.5 0 0 0 0 0 0 80 40 40 40 0
+10 137.2 0 70 0 0 0 0 0 0 80 40 40 40 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 107.8 0 55 0 0 0 0 0 0 80 40 40 40 0
+1 110.74 0 56.5 0 0 0 0 0 0 80 40 40 40 0
+2 113.68 0 58 0 0 0 0 0 0 80 40 40 40 0
+3 116.62 0 59.5 0 0 0 0 0 0 80 40 40 40 0
+4 119.56 0 61 0 0 0 0 0 0 80 40 40 40 0
+5 122.5 0 62.5 0 0 0 0 0 0 80 40 40 40 0
+6 125.44 0 64 0 0 0 0 0 0 80 40 40 40 0
+7 128.38 0 65.5 0 0 0 0 0 0 80 40 40 40 0
+8 131.32 0 67 0 0 0 0 0 0 80 40 40 40 0
+9 134.26 0 68.5 0 0 0 0 0 0 80 40 40 40 0
+10 137.2 0 70 0 0 0 0 0 0 80 40 40 40 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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