Gargoyle Bident
Gargoyle Bident
Gargoyle Bident Image
General Aux Effects
Physical Damage Type Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 1,000 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Burning Rush Stability 50
Skill FP Cost 30(-/75) Durability 30
Spell Buff N/A Weight 8.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 121 Physical Absorption 55
Magic Damage 0 Magic Absorption 20
Fire Damage 77 Fire Absorption 50
Lightning Damage 0 Lightning Absorption 10
Dark Damage 0 Dark Absorption 25
Requirements
Strength Requirement 12 Dexterity Requirement 18
Intelligence Requirement 16 Faith Requirement 16

Lore

A two-pronged spear that imitates a weapon mentioned in an ancient text.
Gargoyles are said to guard castles and forts from ill fortune, and they have appeared in many forms in all the great lands throughout history.

Some of them are so meticulously crafted that they look as if they might come to life.

Skill: Burning Rush
Set the weapon alight, boosting fire attack by 80 for 10 seconds, and lunge forward to execute a stunning chain attack. Sustain offensive with strong attack.

Effect

Availability

Merchants

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 121 0 77 0 0 0 0 0 0 30 60 20 20 0
+1 124.3 0 79.1 0 0 0 0 0 0 30 60 20 20 0
+2 127.6 0 81.2 0 0 0 0 0 0 30 60 20 20 0
+3 130.9 0 83.3 0 0 0 0 0 0 30 60 20 20 0
+4 134.2 0 85.4 0 0 0 0 0 0 30 60 20 20 0
+5 137.5 0 87.5 0 0 0 0 0 0 30 60 20 20 0
+6 140.8 0 89.6 0 0 0 0 0 0 30 60 20 20 0
+7 144.1 0 91.7 0 0 0 0 0 0 30 60 20 20 0
+8 147.4 0 93.8 0 0 0 0 0 0 30 60 20 20 0
+9 150.7 0 95.9 0 0 0 0 0 0 30 60 20 20 0
+10 154 0 98 0 0 0 0 0 0 30 60 20 20 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 121 0 77 0 0 30 60 20 20 0 55 33 50 10 25 syntax error near `.*1.05`
+1 124.3 0 79.1 0 0 30 60 20 20 0 55 33.6 50 10 25 syntax error near `.*1.07`
+2 127.6 0 81.2 0 0 30 60 20 20 0 55 34.2 50 10 25 syntax error near `.*1.09`
+3 130.9 0 83.3 0 0 30 60 20 20 0 55 34.8 50 10 25 syntax error near `.*1.11`
+4 134.2 0 85.4 0 0 30 60 20 20 0 55 35.4 50 10 25 syntax error near `.*1.13`
+5 137.5 0 87.5 0 0 30 60 20 20 0 55 36 50 10 25 syntax error near `.*1.15`
+6 140.8 0 89.6 0 0 30 60 20 20 0 55 36.6 50 10 25 syntax error near `.*1.17`
+7 144.1 0 91.7 0 0 30 60 20 20 0 55 37.2 50 10 25 syntax error near `.*1.19`
+8 147.4 0 93.8 0 0 30 60 20 20 0 55 37.8 50 10 25 syntax error near `.*1.21`
+9 150.7 0 95.9 0 0 30 60 20 20 0 55 38.4 50 10 25 syntax error near `.*1.23`
+10 154 0 98 0 0 30 60 20 20 0 55 39 50 10 25 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 121 0 77 0 0 0 0 0 0 30 60 20 20 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 121 0 77 0 0 0 0 0 0 37.5 75 25 25 0
Other Infusions 121 0 77 0 0 0 0 0 0 30 60 20 20 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 59.4 138.6 0 0 0 0 0 0 0 30 60 200 0 0
+1 61.02 142.38 0 0 0 0 0 0 0 30 60 200 0 0
+2 62.64 146.16 0 0 0 0 0 0 0 30 60 200 0 0
+3 64.26 149.94 0 0 0 0 0 0 0 30 60 200 0 0
+4 65.88 153.72 0 0 0 0 0 0 0 30 60 200 0 0
+5 67.5 157.5 0 0 0 0 0 0 0 30 60 200 0 0
+6 69.12 161.28 0 0 0 0 0 0 0 30 60 200 0 0
+7 70.74 165.06 0 0 0 0 0 0 0 30 60 200 0 0
+8 72.36 168.84 0 0 0 0 0 0 0 30 60 200 0 0
+9 73.98 172.62 0 0 0 0 0 0 0 30 60 200 0 0
+10 75.6 176.4 0 0 0 0 0 0 0 30 60 200 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 121 0 77 0 0 0 0 0 0 30 60 20 20 0
+1 124.3 0 79.1 0 0 0 0 0 0 30 60 20 20 0
+2 127.6 0 81.2 0 0 0 0 0 0 30 60 20 20 0
+3 130.9 0 83.3 0 0 0 0 0 0 30 60 20 20 0
+4 134.2 0 85.4 0 0 0 0 0 0 30 60 20 20 0
+5 137.5 0 87.5 0 0 0 0 0 0 30 60 20 20 0
+6 140.8 0 89.6 0 0 0 0 0 0 30 60 20 20 0
+7 144.1 0 91.7 0 0 0 0 0 0 30 60 20 20 0
+8 147.4 0 93.8 0 0 0 0 0 0 30 60 20 20 0
+9 150.7 0 95.9 0 0 0 0 0 0 30 60 20 20 0
+10 154 0 98 0 0 0 0 0 0 30 60 20 20 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 121 0 77 0 0 0 0 0 0 30 60 20 20 0
+1 124.3 0 79.1 0 0 0 0 0 0 30 60 20 20 0
+2 127.6 0 81.2 0 0 0 0 0 0 30 60 20 20 0
+3 130.9 0 83.3 0 0 0 0 0 0 30 60 20 20 0
+4 134.2 0 85.4 0 0 0 0 0 0 30 60 20 20 0
+5 137.5 0 87.5 0 0 0 0 0 0 30 60 20 20 0
+6 140.8 0 89.6 0 0 0 0 0 0 30 60 20 20 0
+7 144.1 0 91.7 0 0 0 0 0 0 30 60 20 20 0
+8 147.4 0 93.8 0 0 0 0 0 0 30 60 20 20 0
+9 150.7 0 95.9 0 0 0 0 0 0 30 60 20 20 0
+10 154 0 98 0 0 0 0 0 0 30 60 20 20 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 121 0 77 0 0 0 0 0 0 30 60 20 20 0
+1 124.3 0 79.1 0 0 0 0 0 0 30 60 20 20 0
+2 127.6 0 81.2 0 0 0 0 0 0 30 60 20 20 0
+3 130.9 0 83.3 0 0 0 0 0 0 30 60 20 20 0
+4 134.2 0 85.4 0 0 0 0 0 0 30 60 20 20 0
+5 137.5 0 87.5 0 0 0 0 0 0 30 60 20 20 0
+6 140.8 0 89.6 0 0 0 0 0 0 30 60 20 20 0
+7 144.1 0 91.7 0 0 0 0 0 0 30 60 20 20 0
+8 147.4 0 93.8 0 0 0 0 0 0 30 60 20 20 0
+9 150.7 0 95.9 0 0 0 0 0 0 30 60 20 20 0
+10 154 0 98 0 0 0 0 0 0 30 60 20 20 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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