Gael's Greatsword
Gael's Greatsword | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Strike/Thrust | 0 | ||
0 | |||
2,000 | 0 | ||
Yes | 0 | ||
Combat | |||
Blade of Peril | 60 | ||
25(75/75) | 30 | ||
N/A | 9.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
132 | 50 | ||
0 | 35 | ||
0 | 30 | ||
0 | 30 | ||
0 | 35 | ||
Requirements | |||
18 | 25 | ||
0 | 0 |
Lore
Greatsword of Slave Knight Gael, the only weapon that he kept with him from beginning to end.//
Originally an executioner's sword made for decaptiation, this blade is heavily chipped and stained with the blood of countless battles.
Skill: Blade of Peril
A precarious technique unique to undead Gael.
Leap in any direction, slamming the greatsword to the ground, and follow with normal attack for a large spinning slash, or strong attack to backstep and jump forward in an overhead slam.
Effect
Availability
- Firelink Shrine - Transposed from the Soul of Slave Knight Gael.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 132 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+1 | 135.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+2 | 139.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+3 | 142.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+4 | 146.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+5 | 150 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+6 | 153.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+7 | 157.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+8 | 160.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+9 | 164.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+10 | 168 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 132 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 | 50 | 49.5 | 30 | 30 | 35 | syntax error near `.*1.05` |
+1 | 135.6 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 | 50 | 50.4 | 30 | 30 | 35 | syntax error near `.*1.07` |
+2 | 139.2 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 | 50 | 51.3 | 30 | 30 | 35 | syntax error near `.*1.09` |
+3 | 142.8 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 | 50 | 52.2 | 30 | 30 | 35 | syntax error near `.*1.11` |
+4 | 146.4 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 | 50 | 53.1 | 30 | 30 | 35 | syntax error near `.*1.13` |
+5 | 150 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 | 50 | 54 | 30 | 30 | 35 | syntax error near `.*1.15` |
+6 | 153.6 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 | 50 | 54.9 | 30 | 30 | 35 | syntax error near `.*1.17` |
+7 | 157.2 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 | 50 | 55.8 | 30 | 30 | 35 | syntax error near `.*1.19` |
+8 | 160.8 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 | 50 | 56.7 | 30 | 30 | 35 | syntax error near `.*1.21` |
+9 | 164.4 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 | 50 | 57.6 | 30 | 30 | 35 | syntax error near `.*1.23` |
+10 | 168 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 | 50 | 58.5 | 30 | 30 | 35 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 132 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 132 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 175 | 0 | 0 | 0 |
Other Infusions | 132 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 66 | 132 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 200 | 0 | 0 |
+1 | 67.8 | 135.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 200 | 0 | 0 |
+2 | 69.6 | 139.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 200 | 0 | 0 |
+3 | 71.4 | 142.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 200 | 0 | 0 |
+4 | 73.2 | 146.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 200 | 0 | 0 |
+5 | 75 | 150 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 200 | 0 | 0 |
+6 | 76.8 | 153.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 200 | 0 | 0 |
+7 | 78.6 | 157.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 200 | 0 | 0 |
+8 | 80.4 | 160.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 200 | 0 | 0 |
+9 | 82.2 | 164.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 200 | 0 | 0 |
+10 | 84 | 168 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 200 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 132 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+1 | 135.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+2 | 139.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+3 | 142.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+4 | 146.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+5 | 150 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+6 | 153.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+7 | 157.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+8 | 160.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+9 | 164.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+10 | 168 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 132 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+1 | 135.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+2 | 139.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+3 | 142.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+4 | 146.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+5 | 150 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+6 | 153.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+7 | 157.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+8 | 160.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+9 | 164.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+10 | 168 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 132 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+1 | 135.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+2 | 139.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+3 | 142.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+4 | 146.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+5 | 150 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+6 | 153.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+7 | 157.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+8 | 160.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+9 | 164.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+10 | 168 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 50, last edited: 14 Feb 2022 17:36