Gael's Greatsword
Gael's Greatsword
Gael's Greatsword Image
General Aux Effects
Physical Damage Type Strike/Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 2,000 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Blade of Peril Stability 60
Skill FP Cost 25(75/75) Durability 30
Spell Buff N/A Weight 9.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 132 Physical Absorption 50
Magic Damage 0 Magic Absorption 35
Fire Damage 0 Fire Absorption 30
Lightning Damage 0 Lightning Absorption 30
Dark Damage 0 Dark Absorption 35
Requirements
Strength Requirement 18 Dexterity Requirement 25
Intelligence Requirement 0 Faith Requirement 0

Lore

Greatsword of Slave Knight Gael, the only weapon that he kept with him from beginning to end.//
Originally an executioner's sword made for decaptiation, this blade is heavily chipped and stained with the blood of countless battles.

Skill: Blade of Peril
A precarious technique unique to undead Gael.
Leap in any direction, slamming the greatsword to the ground, and follow with normal attack for a large spinning slash, or strong attack to backstep and jump forward in an overhead slam.

Effect

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 132 0 0 0 0 0 0 0 0 40 140 0 0 0
+1 135.6 0 0 0 0 0 0 0 0 40 140 0 0 0
+2 139.2 0 0 0 0 0 0 0 0 40 140 0 0 0
+3 142.8 0 0 0 0 0 0 0 0 40 140 0 0 0
+4 146.4 0 0 0 0 0 0 0 0 40 140 0 0 0
+5 150 0 0 0 0 0 0 0 0 40 140 0 0 0
+6 153.6 0 0 0 0 0 0 0 0 40 140 0 0 0
+7 157.2 0 0 0 0 0 0 0 0 40 140 0 0 0
+8 160.8 0 0 0 0 0 0 0 0 40 140 0 0 0
+9 164.4 0 0 0 0 0 0 0 0 40 140 0 0 0
+10 168 0 0 0 0 0 0 0 0 40 140 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 132 0 0 0 0 40 140 0 0 0 50 49.5 30 30 35 syntax error near `.*1.05`
+1 135.6 0 0 0 0 40 140 0 0 0 50 50.4 30 30 35 syntax error near `.*1.07`
+2 139.2 0 0 0 0 40 140 0 0 0 50 51.3 30 30 35 syntax error near `.*1.09`
+3 142.8 0 0 0 0 40 140 0 0 0 50 52.2 30 30 35 syntax error near `.*1.11`
+4 146.4 0 0 0 0 40 140 0 0 0 50 53.1 30 30 35 syntax error near `.*1.13`
+5 150 0 0 0 0 40 140 0 0 0 50 54 30 30 35 syntax error near `.*1.15`
+6 153.6 0 0 0 0 40 140 0 0 0 50 54.9 30 30 35 syntax error near `.*1.17`
+7 157.2 0 0 0 0 40 140 0 0 0 50 55.8 30 30 35 syntax error near `.*1.19`
+8 160.8 0 0 0 0 40 140 0 0 0 50 56.7 30 30 35 syntax error near `.*1.21`
+9 164.4 0 0 0 0 40 140 0 0 0 50 57.6 30 30 35 syntax error near `.*1.23`
+10 168 0 0 0 0 40 140 0 0 0 50 58.5 30 30 35 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 132 0 0 0 0 0 0 0 0 40 140 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 132 0 0 0 0 0 0 0 0 50 175 0 0 0
Other Infusions 132 0 0 0 0 0 0 0 0 40 140 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 66 132 0 0 0 0 0 0 0 40 140 200 0 0
+1 67.8 135.6 0 0 0 0 0 0 0 40 140 200 0 0
+2 69.6 139.2 0 0 0 0 0 0 0 40 140 200 0 0
+3 71.4 142.8 0 0 0 0 0 0 0 40 140 200 0 0
+4 73.2 146.4 0 0 0 0 0 0 0 40 140 200 0 0
+5 75 150 0 0 0 0 0 0 0 40 140 200 0 0
+6 76.8 153.6 0 0 0 0 0 0 0 40 140 200 0 0
+7 78.6 157.2 0 0 0 0 0 0 0 40 140 200 0 0
+8 80.4 160.8 0 0 0 0 0 0 0 40 140 200 0 0
+9 82.2 164.4 0 0 0 0 0 0 0 40 140 200 0 0
+10 84 168 0 0 0 0 0 0 0 40 140 200 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 132 0 0 0 0 0 0 0 0 40 140 0 0 0
+1 135.6 0 0 0 0 0 0 0 0 40 140 0 0 0
+2 139.2 0 0 0 0 0 0 0 0 40 140 0 0 0
+3 142.8 0 0 0 0 0 0 0 0 40 140 0 0 0
+4 146.4 0 0 0 0 0 0 0 0 40 140 0 0 0
+5 150 0 0 0 0 0 0 0 0 40 140 0 0 0
+6 153.6 0 0 0 0 0 0 0 0 40 140 0 0 0
+7 157.2 0 0 0 0 0 0 0 0 40 140 0 0 0
+8 160.8 0 0 0 0 0 0 0 0 40 140 0 0 0
+9 164.4 0 0 0 0 0 0 0 0 40 140 0 0 0
+10 168 0 0 0 0 0 0 0 0 40 140 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 132 0 0 0 0 0 0 0 0 40 140 0 0 0
+1 135.6 0 0 0 0 0 0 0 0 40 140 0 0 0
+2 139.2 0 0 0 0 0 0 0 0 40 140 0 0 0
+3 142.8 0 0 0 0 0 0 0 0 40 140 0 0 0
+4 146.4 0 0 0 0 0 0 0 0 40 140 0 0 0
+5 150 0 0 0 0 0 0 0 0 40 140 0 0 0
+6 153.6 0 0 0 0 0 0 0 0 40 140 0 0 0
+7 157.2 0 0 0 0 0 0 0 0 40 140 0 0 0
+8 160.8 0 0 0 0 0 0 0 0 40 140 0 0 0
+9 164.4 0 0 0 0 0 0 0 0 40 140 0 0 0
+10 168 0 0 0 0 0 0 0 0 40 140 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 132 0 0 0 0 0 0 0 0 40 140 0 0 0
+1 135.6 0 0 0 0 0 0 0 0 40 140 0 0 0
+2 139.2 0 0 0 0 0 0 0 0 40 140 0 0 0
+3 142.8 0 0 0 0 0 0 0 0 40 140 0 0 0
+4 146.4 0 0 0 0 0 0 0 0 40 140 0 0 0
+5 150 0 0 0 0 0 0 0 0 40 140 0 0 0
+6 153.6 0 0 0 0 0 0 0 0 40 140 0 0 0
+7 157.2 0 0 0 0 0 0 0 0 40 140 0 0 0
+8 160.8 0 0 0 0 0 0 0 0 40 140 0 0 0
+9 164.4 0 0 0 0 0 0 0 0 40 140 0 0 0
+10 168 0 0 0 0 0 0 0 0 40 140 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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