Frostfall | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Slash/Thrust | 0 | ||
0 | |||
10,000 | 20 | ||
Yes | 0 | ||
Combat | |||
Endless Winter | 50 | ||
25(75/50) | 20 | ||
N/A | 2.0 | ||
N/A | 110 | ||
Damage | Guard Absorption | ||
66 | 35 | ||
0 | 20 | ||
0 | 15 | ||
0 | 15 | ||
0 | 20 | ||
Requirements | |||
0 | 28 | ||
40 | 0 |
Lore
Spellwoven dagger of the legendary Forossan northwarder Odessa. After Forossa crumbled, Odessa followed the Ivory King to Eleum Loyce becoming his most trusted sage.
As the kingdom fell to ruin, she abided her king to the end, ultimately leaping alongside him into the depths of the old chaos. The blade now hums with both frost and fire.
Effect: Falling frost matches the wielder's blows. Also replaces dodge with Hunter Dash if enabled at Benjin. Disabled if current equipment load is above 70% of max.
Skill: Endless Winter
Assume the stance of the northwarders. Use normal attack to summon the piercing winds of Eleum Loyce, strong attack to call forth the Ivory King's blade perverted by frostfire, or left attack to unleash an onslaught of soul spears.
Effect
- Falling frost matches the wielder's blows.
- Changes the roll animation to Bloodborne's dodge while equipped.
Availability
- Firelink Shrine - Transposed from the Soul of Princess Yngvil.
Moveset
Notes
- Considered an Enchanted Weapon.
- The WA Endless Winter is a unique stance that consists of 3 attacks. Holding L2 and pressing R1, R2, and L1 trigger each attack respectively.
- The L2 + R2 stance attack will leave the weapon buffed with frostfire, adding 110 magic damage for 30 seconds.
- When "2-Handed" Frostfall has a distinct moveset, most similar to paired weapons. The weapon has a chain of 5 R1 Light attacks. L1 shoots a frost mist from the left-hand called Frost Surge that quickly consumes stamina. Pressing L1 after an R1 light attack, the right rolling attack, the right running attack, or the jump attack plays the L1 light attacks of which there are 4 not counting Frost Surge.
- The R1 and L1 light attacks combo back and forth between each. For example a combo might include R1, L1, L1, R1, L1 which would play the first right light, then the second left light, then the third left light, then the fourth right light, and finally the fifth left light. The fifth light attacks loop back to either the third left or right light attacks.
- While holding the stance position and during the 2-handed running R1, the player takes 50% less poise damage and has all absorptions increased by 50%.
- Frostfall was ported from Bloodborne where it is wielded by the Bell-ringing Women.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 66 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 110 | 0 | 0 |
+1 | 67.8 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 110 | 0 | 0 |
+2 | 69.6 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 110 | 0 | 0 |
+3 | 71.4 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 110 | 0 | 0 |
+4 | 73.2 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 110 | 0 | 0 |
+5 | 75 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 110 | 0 | 0 |
+6 | 76.8 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 110 | 0 | 0 |
+7 | 78.6 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 110 | 0 | 0 |
+8 | 80.4 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 110 | 0 | 0 |
+9 | 82.2 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 110 | 0 | 0 |
+10 | 84 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 110 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 66 | 0 | 0 | 0 | 0 | 20 | 60 | 110 | 0 | 0 | 35 | 33 | 15 | 15 | 20 | syntax error near `.*1.05` |
+1 | 67.8 | 0 | 0 | 0 | 0 | 20 | 60 | 110 | 0 | 0 | 35 | 33.6 | 15 | 15 | 20 | syntax error near `.*1.07` |
+2 | 69.6 | 0 | 0 | 0 | 0 | 20 | 60 | 110 | 0 | 0 | 35 | 34.2 | 15 | 15 | 20 | syntax error near `.*1.09` |
+3 | 71.4 | 0 | 0 | 0 | 0 | 20 | 60 | 110 | 0 | 0 | 35 | 34.8 | 15 | 15 | 20 | syntax error near `.*1.11` |
+4 | 73.2 | 0 | 0 | 0 | 0 | 20 | 60 | 110 | 0 | 0 | 35 | 35.4 | 15 | 15 | 20 | syntax error near `.*1.13` |
+5 | 75 | 0 | 0 | 0 | 0 | 20 | 60 | 110 | 0 | 0 | 35 | 36 | 15 | 15 | 20 | syntax error near `.*1.15` |
+6 | 76.8 | 0 | 0 | 0 | 0 | 20 | 60 | 110 | 0 | 0 | 35 | 36.6 | 15 | 15 | 20 | syntax error near `.*1.17` |
+7 | 78.6 | 0 | 0 | 0 | 0 | 20 | 60 | 110 | 0 | 0 | 35 | 37.2 | 15 | 15 | 20 | syntax error near `.*1.19` |
+8 | 80.4 | 0 | 0 | 0 | 0 | 20 | 60 | 110 | 0 | 0 | 35 | 37.8 | 15 | 15 | 20 | syntax error near `.*1.21` |
+9 | 82.2 | 0 | 0 | 0 | 0 | 20 | 60 | 110 | 0 | 0 | 35 | 38.4 | 15 | 15 | 20 | syntax error near `.*1.23` |
+10 | 84 | 0 | 0 | 0 | 0 | 20 | 60 | 110 | 0 | 0 | 35 | 39 | 15 | 15 | 20 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 66 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 110 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 66 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 25 | 75 | 137.5 | 0 | 0 |
Other Infusions | 66 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 110 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 33 | 66 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 230 | 0 | 0 |
+1 | 33.9 | 67.8 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 230 | 0 | 0 |
+2 | 34.8 | 69.6 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 230 | 0 | 0 |
+3 | 35.7 | 71.4 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 230 | 0 | 0 |
+4 | 36.6 | 73.2 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 230 | 0 | 0 |
+5 | 37.5 | 75 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 230 | 0 | 0 |
+6 | 38.4 | 76.8 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 230 | 0 | 0 |
+7 | 39.3 | 78.6 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 230 | 0 | 0 |
+8 | 40.2 | 80.4 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 230 | 0 | 0 |
+9 | 41.1 | 82.2 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 230 | 0 | 0 |
+10 | 42 | 84 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 230 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 66 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 110 | 0 | 0 |
+1 | 67.8 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 110 | 0 | 0 |
+2 | 69.6 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 110 | 0 | 0 |
+3 | 71.4 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 110 | 0 | 0 |
+4 | 73.2 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 110 | 0 | 0 |
+5 | 75 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 110 | 0 | 0 |
+6 | 76.8 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 110 | 0 | 0 |
+7 | 78.6 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 110 | 0 | 0 |
+8 | 80.4 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 110 | 0 | 0 |
+9 | 82.2 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 110 | 0 | 0 |
+10 | 84 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 110 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 66 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 110 | 0 | 0 |
+1 | 67.8 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 110 | 0 | 0 |
+2 | 69.6 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 110 | 0 | 0 |
+3 | 71.4 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 110 | 0 | 0 |
+4 | 73.2 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 110 | 0 | 0 |
+5 | 75 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 110 | 0 | 0 |
+6 | 76.8 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 110 | 0 | 0 |
+7 | 78.6 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 110 | 0 | 0 |
+8 | 80.4 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 110 | 0 | 0 |
+9 | 82.2 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 110 | 0 | 0 |
+10 | 84 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 110 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 66 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 110 | 0 | 0 |
+1 | 67.8 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 110 | 0 | 0 |
+2 | 69.6 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 110 | 0 | 0 |
+3 | 71.4 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 110 | 0 | 0 |
+4 | 73.2 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 110 | 0 | 0 |
+5 | 75 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 110 | 0 | 0 |
+6 | 76.8 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 110 | 0 | 0 |
+7 | 78.6 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 110 | 0 | 0 |
+8 | 80.4 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 110 | 0 | 0 |
+9 | 82.2 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 110 | 0 | 0 |
+10 | 84 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 60 | 110 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.