Friede's Great Scythe
Friede's Great Scythe
Friede's Great Scythe Image
General Aux Effects
Physical Damage Type Slash Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 1,000 Frost Effect 60
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Elfriede's Stance Stability 55
Skill FP Cost -(-/100) Durability 25
Spell Buff N/A Weight 10.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 88 Physical Absorption 40
Magic Damage 110 Magic Absorption 25
Fire Damage 0 Fire Absorption 20
Lightning Damage 0 Lightning Absorption 20
Dark Damage 0 Dark Absorption 25
Requirements
Strength Requirement 10 Dexterity Requirement 20
Intelligence Requirement 40 Faith Requirement 0

Lore

A great scythe wielded by Sister Elfriede, with a curved blade thinly coated by Painted World frost that easily breaks the guard of shields.
In the painting, the scythe is a symbol of a long-lost home, possibly explaining Elfriede's preference for it.
Skill: Elfriede's Stance
Conjure a magic bladed support scythe into the left hand while the great scythe remains in the right, a stance derived from Elfriede's former swordsmanship. Use normal attack to leap forward and swing twice,or strong attack to coat the earth with running frost.

Effect

Availability

Moveset

Notes

  • Cannot be infused.

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 110 0 0 0 0 0 60 0 20 80 120 0 0
+1 90.4 113 0 0 0 0 0 60 0 20 80 120 0 0
+2 92.8 116 0 0 0 0 0 60 0 20 80 120 0 0
+3 95.2 119 0 0 0 0 0 60 0 20 80 120 0 0
+4 97.6 122 0 0 0 0 0 60 0 20 80 120 0 0
+5 100 125 0 0 0 0 0 60 0 20 80 120 0 0
+6 102.4 128 0 0 0 0 0 60 0 20 80 120 0 0
+7 104.8 131 0 0 0 0 0 60 0 20 80 120 0 0
+8 107.2 134 0 0 0 0 0 60 0 20 80 120 0 0
+9 109.6 137 0 0 0 0 0 60 0 20 80 120 0 0
+10 112 140 0 0 0 0 0 60 0 20 80 120 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 88 110 0 0 0 20 80 120 0 0 40 38.5 20 20 25 syntax error near `.*1.05`
+1 90.4 113 0 0 0 20 80 120 0 0 40 39.2 20 20 25 syntax error near `.*1.07`
+2 92.8 116 0 0 0 20 80 120 0 0 40 39.9 20 20 25 syntax error near `.*1.09`
+3 95.2 119 0 0 0 20 80 120 0 0 40 40.6 20 20 25 syntax error near `.*1.11`
+4 97.6 122 0 0 0 20 80 120 0 0 40 41.3 20 20 25 syntax error near `.*1.13`
+5 100 125 0 0 0 20 80 120 0 0 40 42 20 20 25 syntax error near `.*1.15`
+6 102.4 128 0 0 0 20 80 120 0 0 40 42.7 20 20 25 syntax error near `.*1.17`
+7 104.8 131 0 0 0 20 80 120 0 0 40 43.4 20 20 25 syntax error near `.*1.19`
+8 107.2 134 0 0 0 20 80 120 0 0 40 44.1 20 20 25 syntax error near `.*1.21`
+9 109.6 137 0 0 0 20 80 120 0 0 40 44.8 20 20 25 syntax error near `.*1.23`
+10 112 140 0 0 0 20 80 120 0 0 40 45.5 20 20 25 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 88 110 0 0 0 0 0 60 0 20 80 120 0 0
Laughing 0 0 0 0 0 0 0 60 0 0 0 0 0 0
Unstable 88 110 0 0 0 0 0 60 0 25 100 150 0 0
Other Infusions 88 110 0 0 0 0 0 60 0 20 80 120 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 0 0 0 0 0 60 0 0 0 0 0 0
+1 0 0 0 0 0 0 0 60 0 0 0 0 0 0
+2 0 0 0 0 0 0 0 60 0 0 0 0 0 0
+3 0 0 0 0 0 0 0 60 0 0 0 0 0 0
+4 0 0 0 0 0 0 0 60 0 0 0 0 0 0
+5 0 0 0 0 0 0 0 60 0 0 0 0 0 0
+6 0 0 0 0 0 0 0 60 0 0 0 0 0 0
+7 0 0 0 0 0 0 0 60 0 0 0 0 0 0
+8 0 0 0 0 0 0 0 60 0 0 0 0 0 0
+9 0 0 0 0 0 0 0 60 0 0 0 0 0 0
+10 0 0 0 0 0 0 0 60 0 0 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 110 0 0 0 0 0 60 0 20 80 120 0 0
+1 90.4 113 0 0 0 0 0 60 0 20 80 120 0 0
+2 92.8 116 0 0 0 0 0 60 0 20 80 120 0 0
+3 95.2 119 0 0 0 0 0 60 0 20 80 120 0 0
+4 97.6 122 0 0 0 0 0 60 0 20 80 120 0 0
+5 100 125 0 0 0 0 0 60 0 20 80 120 0 0
+6 102.4 128 0 0 0 0 0 60 0 20 80 120 0 0
+7 104.8 131 0 0 0 0 0 60 0 20 80 120 0 0
+8 107.2 134 0 0 0 0 0 60 0 20 80 120 0 0
+9 109.6 137 0 0 0 0 0 60 0 20 80 120 0 0
+10 112 140 0 0 0 0 0 60 0 20 80 120 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 110 0 0 0 0 0 60 0 20 80 120 0 0
+1 90.4 113 0 0 0 0 0 60 0 20 80 120 0 0
+2 92.8 116 0 0 0 0 0 60 0 20 80 120 0 0
+3 95.2 119 0 0 0 0 0 60 0 20 80 120 0 0
+4 97.6 122 0 0 0 0 0 60 0 20 80 120 0 0
+5 100 125 0 0 0 0 0 60 0 20 80 120 0 0
+6 102.4 128 0 0 0 0 0 60 0 20 80 120 0 0
+7 104.8 131 0 0 0 0 0 60 0 20 80 120 0 0
+8 107.2 134 0 0 0 0 0 60 0 20 80 120 0 0
+9 109.6 137 0 0 0 0 0 60 0 20 80 120 0 0
+10 112 140 0 0 0 0 0 60 0 20 80 120 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 110 0 0 0 0 0 60 0 20 80 120 0 0
+1 90.4 113 0 0 0 0 0 60 0 20 80 120 0 0
+2 92.8 116 0 0 0 0 0 60 0 20 80 120 0 0
+3 95.2 119 0 0 0 0 0 60 0 20 80 120 0 0
+4 97.6 122 0 0 0 0 0 60 0 20 80 120 0 0
+5 100 125 0 0 0 0 0 60 0 20 80 120 0 0
+6 102.4 128 0 0 0 0 0 60 0 20 80 120 0 0
+7 104.8 131 0 0 0 0 0 60 0 20 80 120 0 0
+8 107.2 134 0 0 0 0 0 60 0 20 80 120 0 0
+9 109.6 137 0 0 0 0 0 60 0 20 80 120 0 0
+10 112 140 0 0 0 0 0 60 0 20 80 120 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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