Friede's Great Scythe
Friede's Great Scythe | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Slash | 0 | ||
0 | |||
1,000 | 60 | ||
Yes | 0 | ||
Combat | |||
Elfriede's Stance | 55 | ||
-(-/100) | 25 | ||
N/A | 10.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
88 | 40 | ||
110 | 25 | ||
0 | 20 | ||
0 | 20 | ||
0 | 25 | ||
Requirements | |||
10 | 20 | ||
40 | 0 |
Lore
A great scythe wielded by Sister Elfriede, with a curved blade thinly coated by Painted World frost that easily breaks the guard of shields.
In the painting, the scythe is a symbol of a long-lost home, possibly explaining Elfriede's preference for it.
Skill: Elfriede's Stance
Conjure a magic bladed support scythe into the left hand while the great scythe remains in the right, a stance derived from Elfriede's former swordsmanship. Use normal attack to leap forward and swing twice,or strong attack to coat the earth with running frost.
Effect
Availability
- Firelink Shrine - Transposed from the Soul of Sister Friede.
Moveset
Notes
- Cannot be infused.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 88 | 110 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 20 | 80 | 120 | 0 | 0 |
+1 | 90.4 | 113 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 20 | 80 | 120 | 0 | 0 |
+2 | 92.8 | 116 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 20 | 80 | 120 | 0 | 0 |
+3 | 95.2 | 119 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 20 | 80 | 120 | 0 | 0 |
+4 | 97.6 | 122 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 20 | 80 | 120 | 0 | 0 |
+5 | 100 | 125 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 20 | 80 | 120 | 0 | 0 |
+6 | 102.4 | 128 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 20 | 80 | 120 | 0 | 0 |
+7 | 104.8 | 131 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 20 | 80 | 120 | 0 | 0 |
+8 | 107.2 | 134 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 20 | 80 | 120 | 0 | 0 |
+9 | 109.6 | 137 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 20 | 80 | 120 | 0 | 0 |
+10 | 112 | 140 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 20 | 80 | 120 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 88 | 110 | 0 | 0 | 0 | 20 | 80 | 120 | 0 | 0 | 40 | 38.5 | 20 | 20 | 25 | syntax error near `.*1.05` |
+1 | 90.4 | 113 | 0 | 0 | 0 | 20 | 80 | 120 | 0 | 0 | 40 | 39.2 | 20 | 20 | 25 | syntax error near `.*1.07` |
+2 | 92.8 | 116 | 0 | 0 | 0 | 20 | 80 | 120 | 0 | 0 | 40 | 39.9 | 20 | 20 | 25 | syntax error near `.*1.09` |
+3 | 95.2 | 119 | 0 | 0 | 0 | 20 | 80 | 120 | 0 | 0 | 40 | 40.6 | 20 | 20 | 25 | syntax error near `.*1.11` |
+4 | 97.6 | 122 | 0 | 0 | 0 | 20 | 80 | 120 | 0 | 0 | 40 | 41.3 | 20 | 20 | 25 | syntax error near `.*1.13` |
+5 | 100 | 125 | 0 | 0 | 0 | 20 | 80 | 120 | 0 | 0 | 40 | 42 | 20 | 20 | 25 | syntax error near `.*1.15` |
+6 | 102.4 | 128 | 0 | 0 | 0 | 20 | 80 | 120 | 0 | 0 | 40 | 42.7 | 20 | 20 | 25 | syntax error near `.*1.17` |
+7 | 104.8 | 131 | 0 | 0 | 0 | 20 | 80 | 120 | 0 | 0 | 40 | 43.4 | 20 | 20 | 25 | syntax error near `.*1.19` |
+8 | 107.2 | 134 | 0 | 0 | 0 | 20 | 80 | 120 | 0 | 0 | 40 | 44.1 | 20 | 20 | 25 | syntax error near `.*1.21` |
+9 | 109.6 | 137 | 0 | 0 | 0 | 20 | 80 | 120 | 0 | 0 | 40 | 44.8 | 20 | 20 | 25 | syntax error near `.*1.23` |
+10 | 112 | 140 | 0 | 0 | 0 | 20 | 80 | 120 | 0 | 0 | 40 | 45.5 | 20 | 20 | 25 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 88 | 110 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 20 | 80 | 120 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 88 | 110 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 25 | 100 | 150 | 0 | 0 |
Other Infusions | 88 | 110 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 20 | 80 | 120 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 0 | 0 | 0 | 0 |
+1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 0 | 0 | 0 | 0 |
+2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 0 | 0 | 0 | 0 |
+3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 0 | 0 | 0 | 0 |
+4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 0 | 0 | 0 | 0 |
+5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 0 | 0 | 0 | 0 |
+6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 0 | 0 | 0 | 0 |
+7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 0 | 0 | 0 | 0 |
+8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 0 | 0 | 0 | 0 |
+9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 0 | 0 | 0 | 0 |
+10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 88 | 110 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 20 | 80 | 120 | 0 | 0 |
+1 | 90.4 | 113 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 20 | 80 | 120 | 0 | 0 |
+2 | 92.8 | 116 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 20 | 80 | 120 | 0 | 0 |
+3 | 95.2 | 119 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 20 | 80 | 120 | 0 | 0 |
+4 | 97.6 | 122 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 20 | 80 | 120 | 0 | 0 |
+5 | 100 | 125 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 20 | 80 | 120 | 0 | 0 |
+6 | 102.4 | 128 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 20 | 80 | 120 | 0 | 0 |
+7 | 104.8 | 131 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 20 | 80 | 120 | 0 | 0 |
+8 | 107.2 | 134 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 20 | 80 | 120 | 0 | 0 |
+9 | 109.6 | 137 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 20 | 80 | 120 | 0 | 0 |
+10 | 112 | 140 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 20 | 80 | 120 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 88 | 110 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 20 | 80 | 120 | 0 | 0 |
+1 | 90.4 | 113 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 20 | 80 | 120 | 0 | 0 |
+2 | 92.8 | 116 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 20 | 80 | 120 | 0 | 0 |
+3 | 95.2 | 119 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 20 | 80 | 120 | 0 | 0 |
+4 | 97.6 | 122 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 20 | 80 | 120 | 0 | 0 |
+5 | 100 | 125 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 20 | 80 | 120 | 0 | 0 |
+6 | 102.4 | 128 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 20 | 80 | 120 | 0 | 0 |
+7 | 104.8 | 131 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 20 | 80 | 120 | 0 | 0 |
+8 | 107.2 | 134 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 20 | 80 | 120 | 0 | 0 |
+9 | 109.6 | 137 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 20 | 80 | 120 | 0 | 0 |
+10 | 112 | 140 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 20 | 80 | 120 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 88 | 110 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 20 | 80 | 120 | 0 | 0 |
+1 | 90.4 | 113 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 20 | 80 | 120 | 0 | 0 |
+2 | 92.8 | 116 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 20 | 80 | 120 | 0 | 0 |
+3 | 95.2 | 119 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 20 | 80 | 120 | 0 | 0 |
+4 | 97.6 | 122 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 20 | 80 | 120 | 0 | 0 |
+5 | 100 | 125 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 20 | 80 | 120 | 0 | 0 |
+6 | 102.4 | 128 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 20 | 80 | 120 | 0 | 0 |
+7 | 104.8 | 131 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 20 | 80 | 120 | 0 | 0 |
+8 | 107.2 | 134 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 20 | 80 | 120 | 0 | 0 |
+9 | 109.6 | 137 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 20 | 80 | 120 | 0 | 0 |
+10 | 112 | 140 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 20 | 80 | 120 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 61, last edited: 14 Feb 2022 17:50