Frayed Blade
Frayed Blade
Frayed Blade Image
General Aux Effects
Physical Damage Type Slash/Thrust Bleed Effect 15
Poison Damage 0
Sell Price / Soul Value 1,500 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 15
Combat
Skill Hold (2) Stability 55
Skill FP Cost -(75/25) Durability 20
Spell Buff N/A Weight 8.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 99 Physical Absorption 45
Magic Damage 0 Magic Absorption 25
Fire Damage 0 Fire Absorption 30
Lightning Damage 0 Lightning Absorption 15
Dark Damage 82.5 Dark Absorption 40
Requirements
Strength Requirement 0 Dexterity Requirement 40
Intelligence Requirement 20 Faith Requirement 20

Lore

A dragon weapon symbolizing Darkeater Midir.

The once-exquisite blade is now stained black, and frayed at the hilt. Without its sheath, it will soon crumble into nothing.

Skill: Hold
Assume a holding stance in which a normal attack sends a shockwave along the earth, and a strong attack commences a series of slashes.

Effect

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 0 0 82.5 15 0 0 15 20 140 0 0 0
+1 101.7 0 0 0 84.75 15 0 0 15 20 140 0 0 0
+2 104.4 0 0 0 87 15 0 0 15 20 140 0 0 0
+3 107.1 0 0 0 89.25 15 0 0 15 20 140 0 0 0
+4 109.8 0 0 0 91.5 15 0 0 15 20 140 0 0 0
+5 112.5 0 0 0 93.75 15 0 0 15 20 140 0 0 0
+6 115.2 0 0 0 96 15 0 0 15 20 140 0 0 0
+7 117.9 0 0 0 98.25 15 0 0 15 20 140 0 0 0
+8 120.6 0 0 0 100.5 15 0 0 15 20 140 0 0 0
+9 123.3 0 0 0 102.75 15 0 0 15 20 140 0 0 0
+10 126 0 0 0 105 15 0 0 15 20 140 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 99 0 0 0 82.5 20 140 0 0 0 45 38.5 30 15 40 syntax error near `.*1.05`
+1 101.7 0 0 0 84.75 20 140 0 0 0 45 39.2 30 15 40 syntax error near `.*1.07`
+2 104.4 0 0 0 87 20 140 0 0 0 45 39.9 30 15 40 syntax error near `.*1.09`
+3 107.1 0 0 0 89.25 20 140 0 0 0 45 40.6 30 15 40 syntax error near `.*1.11`
+4 109.8 0 0 0 91.5 20 140 0 0 0 45 41.3 30 15 40 syntax error near `.*1.13`
+5 112.5 0 0 0 93.75 20 140 0 0 0 45 42 30 15 40 syntax error near `.*1.15`
+6 115.2 0 0 0 96 20 140 0 0 0 45 42.7 30 15 40 syntax error near `.*1.17`
+7 117.9 0 0 0 98.25 20 140 0 0 0 45 43.4 30 15 40 syntax error near `.*1.19`
+8 120.6 0 0 0 100.5 20 140 0 0 0 45 44.1 30 15 40 syntax error near `.*1.21`
+9 123.3 0 0 0 102.75 20 140 0 0 0 45 44.8 30 15 40 syntax error near `.*1.23`
+10 126 0 0 0 105 20 140 0 0 0 45 45.5 30 15 40 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 99 0 0 0 82.5 15 0 0 15 20 140 0 0 0
Laughing 0 0 0 0 0 15 0 0 15 0 0 0 0 0
Unstable 99 0 0 0 82.5 15 0 0 15 25 175 0 0 0
Other Infusions 99 0 0 0 82.5 15 0 0 15 20 140 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 49.5 143 0 0 0 15 0 0 15 20 140 200 0 0
+1 50.85 146.9 0 0 0 15 0 0 15 20 140 200 0 0
+2 52.2 150.8 0 0 0 15 0 0 15 20 140 200 0 0
+3 53.55 154.7 0 0 0 15 0 0 15 20 140 200 0 0
+4 54.9 158.6 0 0 0 15 0 0 15 20 140 200 0 0
+5 56.25 162.5 0 0 0 15 0 0 15 20 140 200 0 0
+6 57.6 166.4 0 0 0 15 0 0 15 20 140 200 0 0
+7 58.95 170.3 0 0 0 15 0 0 15 20 140 200 0 0
+8 60.3 174.2 0 0 0 15 0 0 15 20 140 200 0 0
+9 61.65 178.1 0 0 0 15 0 0 15 20 140 200 0 0
+10 63 182 0 0 0 15 0 0 15 20 140 200 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 0 0 82.5 15 0 0 15 20 140 0 0 0
+1 101.7 0 0 0 84.75 15 0 0 15 20 140 0 0 0
+2 104.4 0 0 0 87 15 0 0 15 20 140 0 0 0
+3 107.1 0 0 0 89.25 15 0 0 15 20 140 0 0 0
+4 109.8 0 0 0 91.5 15 0 0 15 20 140 0 0 0
+5 112.5 0 0 0 93.75 15 0 0 15 20 140 0 0 0
+6 115.2 0 0 0 96 15 0 0 15 20 140 0 0 0
+7 117.9 0 0 0 98.25 15 0 0 15 20 140 0 0 0
+8 120.6 0 0 0 100.5 15 0 0 15 20 140 0 0 0
+9 123.3 0 0 0 102.75 15 0 0 15 20 140 0 0 0
+10 126 0 0 0 105 15 0 0 15 20 140 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 0 0 82.5 15 0 0 15 20 140 0 0 0
+1 101.7 0 0 0 84.75 15 0 0 15 20 140 0 0 0
+2 104.4 0 0 0 87 15 0 0 15 20 140 0 0 0
+3 107.1 0 0 0 89.25 15 0 0 15 20 140 0 0 0
+4 109.8 0 0 0 91.5 15 0 0 15 20 140 0 0 0
+5 112.5 0 0 0 93.75 15 0 0 15 20 140 0 0 0
+6 115.2 0 0 0 96 15 0 0 15 20 140 0 0 0
+7 117.9 0 0 0 98.25 15 0 0 15 20 140 0 0 0
+8 120.6 0 0 0 100.5 15 0 0 15 20 140 0 0 0
+9 123.3 0 0 0 102.75 15 0 0 15 20 140 0 0 0
+10 126 0 0 0 105 15 0 0 15 20 140 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 0 0 82.5 15 0 0 15 20 140 0 0 0
+1 101.7 0 0 0 84.75 15 0 0 15 20 140 0 0 0
+2 104.4 0 0 0 87 15 0 0 15 20 140 0 0 0
+3 107.1 0 0 0 89.25 15 0 0 15 20 140 0 0 0
+4 109.8 0 0 0 91.5 15 0 0 15 20 140 0 0 0
+5 112.5 0 0 0 93.75 15 0 0 15 20 140 0 0 0
+6 115.2 0 0 0 96 15 0 0 15 20 140 0 0 0
+7 117.9 0 0 0 98.25 15 0 0 15 20 140 0 0 0
+8 120.6 0 0 0 100.5 15 0 0 15 20 140 0 0 0
+9 123.3 0 0 0 102.75 15 0 0 15 20 140 0 0 0
+10 126 0 0 0 105 15 0 0 15 20 140 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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