Fool's Catalyst
Fool's Catalyst
Fool's Catalyst Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 500 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Fluorescent Flare Stability 50
Skill FP Cost 100 Durability 20
Spell Buff 300 Weight 3.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 88 Physical Absorption -
Magic Damage 0 Magic Absorption -
Fire Damage 0 Fire Absorption -
Lightning Damage 0 Lightning Absorption -
Dark Damage 0 Dark Absorption -
Requirements
Strength Requirement 0 Dexterity Requirement 0
Intelligence Requirement 20 Faith Requirement 20

Lore

Catalyst fashioned by an enimatic jester, intent on channeling his unnatural affinity for luck towards the arcane.

Can cast Sorceries, Pyromancies and Miracles.
Spell Buff is fixed, but spell damage scales based on Luck.
Affinity for Physical damage. Presence of other catalysts in hand will nullify affinity.

Effect: halves the required Intelligence and Faith to cast spells.

Skill: Fluorescent Flare
Creates a powerful psychedelic flame in the wielders hand.

Effect

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 0 0 0 0 0 0 0 0 40 40 0 0 200
+1 90.4 0 0 0 0 0 0 0 0 40 40 0 0 200
+2 92.8 0 0 0 0 0 0 0 0 40 40 0 0 200
+3 95.2 0 0 0 0 0 0 0 0 40 40 0 0 200
+4 97.6 0 0 0 0 0 0 0 0 40 40 0 0 200
+5 100 0 0 0 0 0 0 0 0 40 40 0 0 200
+6 102.4 0 0 0 0 0 0 0 0 40 40 0 0 200
+7 104.8 0 0 0 0 0 0 0 0 40 40 0 0 200
+8 107.2 0 0 0 0 0 0 0 0 40 40 0 0 200
+9 109.6 0 0 0 0 0 0 0 0 40 40 0 0 200
+10 112 0 0 0 0 0 0 0 0 40 40 0 0 200
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 88 0 0 0 0 40 40 0 0 200 - -11 - - - syntax error near `.*1.05`
+1 90.4 0 0 0 0 40 40 0 0 200 - -11.2 - - - syntax error near `.*1.07`
+2 92.8 0 0 0 0 40 40 0 0 200 - -11.4 - - - syntax error near `.*1.09`
+3 95.2 0 0 0 0 40 40 0 0 200 - -11.6 - - - syntax error near `.*1.11`
+4 97.6 0 0 0 0 40 40 0 0 200 - -11.8 - - - syntax error near `.*1.13`
+5 100 0 0 0 0 40 40 0 0 200 - -12 - - - syntax error near `.*1.15`
+6 102.4 0 0 0 0 40 40 0 0 200 - -12.2 - - - syntax error near `.*1.17`
+7 104.8 0 0 0 0 40 40 0 0 200 - -12.4 - - - syntax error near `.*1.19`
+8 107.2 0 0 0 0 40 40 0 0 200 - -12.6 - - - syntax error near `.*1.21`
+9 109.6 0 0 0 0 40 40 0 0 200 - -12.8 - - - syntax error near `.*1.23`
+10 112 0 0 0 0 40 40 0 0 200 - -13 - - - syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 88 0 0 0 0 0 0 0 0 40 40 0 0 200
Laughing 88 0 0 0 0 0 0 0 0 40 40 0 0 240
Unstable 88 0 0 0 0 0 0 0 0 50 50 0 0 250
Other Infusions 88 0 0 0 0 0 0 0 0 40 40 0 0 200
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 0 0 0 0 0 0 0 0 40 40 0 0 200
+1 90.4 0 0 0 0 0 0 0 0 40 40 0 0 200
+2 92.8 0 0 0 0 0 0 0 0 40 40 0 0 200
+3 95.2 0 0 0 0 0 0 0 0 40 40 0 0 200
+4 97.6 0 0 0 0 0 0 0 0 40 40 0 0 200
+5 100 0 0 0 0 0 0 0 0 40 40 0 0 200
+6 102.4 0 0 0 0 0 0 0 0 40 40 0 0 200
+7 104.8 0 0 0 0 0 0 0 0 40 40 0 0 200
+8 107.2 0 0 0 0 0 0 0 0 40 40 0 0 200
+9 109.6 0 0 0 0 0 0 0 0 40 40 0 0 200
+10 112 0 0 0 0 0 0 0 0 40 40 0 0 200
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 0 0 0 0 0 0 0 0 40 40 0 0 200
+1 90.4 0 0 0 0 0 0 0 0 40 40 0 0 200
+2 92.8 0 0 0 0 0 0 0 0 40 40 0 0 200
+3 95.2 0 0 0 0 0 0 0 0 40 40 0 0 200
+4 97.6 0 0 0 0 0 0 0 0 40 40 0 0 200
+5 100 0 0 0 0 0 0 0 0 40 40 0 0 200
+6 102.4 0 0 0 0 0 0 0 0 40 40 0 0 200
+7 104.8 0 0 0 0 0 0 0 0 40 40 0 0 200
+8 107.2 0 0 0 0 0 0 0 0 40 40 0 0 200
+9 109.6 0 0 0 0 0 0 0 0 40 40 0 0 200
+10 112 0 0 0 0 0 0 0 0 40 40 0 0 200
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 0 0 0 0 0 0 0 0 40 40 0 0 200
+1 90.4 0 0 0 0 0 0 0 0 40 40 0 0 200
+2 92.8 0 0 0 0 0 0 0 0 40 40 0 0 200
+3 95.2 0 0 0 0 0 0 0 0 40 40 0 0 200
+4 97.6 0 0 0 0 0 0 0 0 40 40 0 0 200
+5 100 0 0 0 0 0 0 0 0 40 40 0 0 200
+6 102.4 0 0 0 0 0 0 0 0 40 40 0 0 200
+7 104.8 0 0 0 0 0 0 0 0 40 40 0 0 200
+8 107.2 0 0 0 0 0 0 0 0 40 40 0 0 200
+9 109.6 0 0 0 0 0 0 0 0 40 40 0 0 200
+10 112 0 0 0 0 0 0 0 0 40 40 0 0 200
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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