Firelink Greatsword
Firelink Greatsword
Firelink Greatsword Image
General Aux Effects
Physical Damage Type Standard Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 2,000 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Ember (1) Stability 60
Skill FP Cost 150 Durability 35
Spell Buff N/A Weight 12.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 132 Physical Absorption 55
Magic Damage 0 Magic Absorption 35
Fire Damage 55 Fire Absorption 40
Lightning Damage 0 Lightning Absorption 30
Dark Damage 0 Dark Absorption 35
Requirements
Strength Requirement 24 Dexterity Requirement 18
Intelligence Requirement 20 Faith Requirement 20

Lore

The Lords of Cinder linked the First Flame, and this Greatsword was wielded by their deific manifestation.

This coiled sword, found thrust in the bonfire, existed long before the throneless lords themselves.

Effect: increases max HP, FP and Stamina by 5%.

Skill: Ember
The fading flame momentarily illuminates, adding 80 Fire damage for 10 seconds, and launches itself forward.

Effect

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 132 0 55 0 0 0 0 0 0 100 40 30 30 0
+1 135.6 0 56.5 0 0 0 0 0 0 100 40 30 30 0
+2 139.2 0 58 0 0 0 0 0 0 100 40 30 30 0
+3 142.8 0 59.5 0 0 0 0 0 0 100 40 30 30 0
+4 146.4 0 61 0 0 0 0 0 0 100 40 30 30 0
+5 150 0 62.5 0 0 0 0 0 0 100 40 30 30 0
+6 153.6 0 64 0 0 0 0 0 0 100 40 30 30 0
+7 157.2 0 65.5 0 0 0 0 0 0 100 40 30 30 0
+8 160.8 0 67 0 0 0 0 0 0 100 40 30 30 0
+9 164.4 0 68.5 0 0 0 0 0 0 100 40 30 30 0
+10 168 0 70 0 0 0 0 0 0 100 40 30 30 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 132 0 55 0 0 100 40 30 30 0 55 49.5 40 30 35 syntax error near `.*1.05`
+1 135.6 0 56.5 0 0 100 40 30 30 0 55 50.4 40 30 35 syntax error near `.*1.07`
+2 139.2 0 58 0 0 100 40 30 30 0 55 51.3 40 30 35 syntax error near `.*1.09`
+3 142.8 0 59.5 0 0 100 40 30 30 0 55 52.2 40 30 35 syntax error near `.*1.11`
+4 146.4 0 61 0 0 100 40 30 30 0 55 53.1 40 30 35 syntax error near `.*1.13`
+5 150 0 62.5 0 0 100 40 30 30 0 55 54 40 30 35 syntax error near `.*1.15`
+6 153.6 0 64 0 0 100 40 30 30 0 55 54.9 40 30 35 syntax error near `.*1.17`
+7 157.2 0 65.5 0 0 100 40 30 30 0 55 55.8 40 30 35 syntax error near `.*1.19`
+8 160.8 0 67 0 0 100 40 30 30 0 55 56.7 40 30 35 syntax error near `.*1.21`
+9 164.4 0 68.5 0 0 100 40 30 30 0 55 57.6 40 30 35 syntax error near `.*1.23`
+10 168 0 70 0 0 100 40 30 30 0 55 58.5 40 30 35 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 132 0 55 0 0 0 0 0 0 75 30 22.5 22.5 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 132 0 55 0 0 0 0 0 0 75 30 22.5 22.5 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 66 132 0 0 0 0 0 0 0 100 40 240 0 0
+1 67.8 135.6 0 0 0 0 0 0 0 100 40 240 0 0
+2 69.6 139.2 0 0 0 0 0 0 0 100 40 240 0 0
+3 71.4 142.8 0 0 0 0 0 0 0 100 40 240 0 0
+4 73.2 146.4 0 0 0 0 0 0 0 100 40 240 0 0
+5 75 150 0 0 0 0 0 0 0 100 40 240 0 0
+6 76.8 153.6 0 0 0 0 0 0 0 100 40 240 0 0
+7 78.6 157.2 0 0 0 0 0 0 0 100 40 240 0 0
+8 80.4 160.8 0 0 0 0 0 0 0 100 40 240 0 0
+9 82.2 164.4 0 0 0 0 0 0 0 100 40 240 0 0
+10 84 168 0 0 0 0 0 0 0 100 40 240 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 132 0 55 0 0 0 0 0 0 100 40 30 30 0
+1 135.6 0 56.5 0 0 0 0 0 0 100 40 30 30 0
+2 139.2 0 58 0 0 0 0 0 0 100 40 30 30 0
+3 142.8 0 59.5 0 0 0 0 0 0 100 40 30 30 0
+4 146.4 0 61 0 0 0 0 0 0 100 40 30 30 0
+5 150 0 62.5 0 0 0 0 0 0 100 40 30 30 0
+6 153.6 0 64 0 0 0 0 0 0 100 40 30 30 0
+7 157.2 0 65.5 0 0 0 0 0 0 100 40 30 30 0
+8 160.8 0 67 0 0 0 0 0 0 100 40 30 30 0
+9 164.4 0 68.5 0 0 0 0 0 0 100 40 30 30 0
+10 168 0 70 0 0 0 0 0 0 100 40 30 30 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 132 0 55 0 0 0 0 0 0 100 40 30 30 0
+1 135.6 0 56.5 0 0 0 0 0 0 100 40 30 30 0
+2 139.2 0 58 0 0 0 0 0 0 100 40 30 30 0
+3 142.8 0 59.5 0 0 0 0 0 0 100 40 30 30 0
+4 146.4 0 61 0 0 0 0 0 0 100 40 30 30 0
+5 150 0 62.5 0 0 0 0 0 0 100 40 30 30 0
+6 153.6 0 64 0 0 0 0 0 0 100 40 30 30 0
+7 157.2 0 65.5 0 0 0 0 0 0 100 40 30 30 0
+8 160.8 0 67 0 0 0 0 0 0 100 40 30 30 0
+9 164.4 0 68.5 0 0 0 0 0 0 100 40 30 30 0
+10 168 0 70 0 0 0 0 0 0 100 40 30 30 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 132 0 55 0 0 0 0 0 0 75 30 22.5 22.5 0
+1 135.6 0 56.5 0 0 0 0 0 0 75 30 22.5 22.5 0
+2 139.2 0 58 0 0 0 0 0 0 75 30 22.5 22.5 0
+3 142.8 0 59.5 0 0 0 0 0 0 75 30 22.5 22.5 0
+4 146.4 0 61 0 0 0 0 0 0 75 30 22.5 22.5 0
+5 150 0 62.5 0 0 0 0 0 0 75 30 22.5 22.5 0
+6 153.6 0 64 0 0 0 0 0 0 75 30 22.5 22.5 0
+7 157.2 0 65.5 0 0 0 0 0 0 75 30 22.5 22.5 0
+8 160.8 0 67 0 0 0 0 0 0 75 30 22.5 22.5 0
+9 164.4 0 68.5 0 0 0 0 0 0 75 30 22.5 22.5 0
+10 168 0 70 0 0 0 0 0 0 75 30 22.5 22.5 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.10.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License