Farron Greatsword
Farron Greatsword | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Standard/Thrust | 0 | ||
0 | |||
1,000 | 0 | ||
Yes | 0 | ||
Combat | |||
Parry | 65~75 | ||
- | 30 | ||
N/A | 12.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
160.6 | 55~100 | ||
0 | 45~60 | ||
0 | 40~70 | ||
0 | 40~50 | ||
0 | 45~60 | ||
Requirements | |||
12 | 32 | ||
0 | 0 |
Lore
Greatsword of the Abyss Watchers which is atypically paired with an unusual dagger.
The dagger is utilized as a wedge in the left hand while the greatsword is held in the right, a unique technique that was synonymous with the Undead Legion. Confounds foes in the manner of wolves hunting prey.
The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.
The appearance of this weapon is affected by the Fire infusion.
Effect: Boosts damage against Abyssal enemies by 20%.
Skill: Parry
Deflect an attack when timed properly and follow up with a critical hit, executed with the dagger.
Effect
- Bonus damage against Abyssal enemies: 20%
Availability
- Firelink Shrine - Transposed from the Soul of the Blood of the Wolf.
Moveset
Notes
- The Guard Absorption and Stability of this weapon scale with stats.
- The parry frames of this weapon have been extended and start almost immediately at the beginning of the animation.
- This weapon has another variant that can be obtained through Farron Transposition with the same stats but a Stomp weapon art.
- Using the Fire infusion on this weapon transforms its appearance.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 160.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+1 | 164.98 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+2 | 169.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+3 | 173.74 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+4 | 178.12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+5 | 182.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+6 | 186.88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+7 | 191.26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+8 | 195.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+9 | 200.02 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+10 | 204.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 160.6 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 55~100 | syntax error near `~60+10)*1.` | 40~70 | 40~50 | 45~60 | syntax error near `.*1.05` |
+1 | 164.98 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 55~100 | syntax error near `~60+10)*1.` | 40~70 | 40~50 | 45~60 | syntax error near `.*1.07` |
+2 | 169.36 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 55~100 | syntax error near `~60+10)*1.` | 40~70 | 40~50 | 45~60 | syntax error near `.*1.09` |
+3 | 173.74 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 55~100 | syntax error near `~60+10)*1.` | 40~70 | 40~50 | 45~60 | syntax error near `.*1.11` |
+4 | 178.12 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 55~100 | syntax error near `~60+10)*1.` | 40~70 | 40~50 | 45~60 | syntax error near `.*1.13` |
+5 | 182.5 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 55~100 | syntax error near `~60+10)*1.` | 40~70 | 40~50 | 45~60 | syntax error near `.*1.15` |
+6 | 186.88 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 55~100 | syntax error near `~60+10)*1.` | 40~70 | 40~50 | 45~60 | syntax error near `.*1.17` |
+7 | 191.26 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 55~100 | syntax error near `~60+10)*1.` | 40~70 | 40~50 | 45~60 | syntax error near `.*1.19` |
+8 | 195.64 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 55~100 | syntax error near `~60+10)*1.` | 40~70 | 40~50 | 45~60 | syntax error near `.*1.21` |
+9 | 200.02 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 55~100 | syntax error near `~60+10)*1.` | 40~70 | 40~50 | 45~60 | syntax error near `.*1.23` |
+10 | 204.4 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 55~100 | syntax error near `~60+10)*1.` | 40~70 | 40~50 | 45~60 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 160.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 160.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 200 | 0 | 0 | 0 |
Other Infusions | 160.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 80.3 | 160.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 200 | 0 | 0 |
+1 | 82.49 | 164.98 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 200 | 0 | 0 |
+2 | 84.68 | 169.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 200 | 0 | 0 |
+3 | 86.87 | 173.74 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 200 | 0 | 0 |
+4 | 89.06 | 178.12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 200 | 0 | 0 |
+5 | 91.25 | 182.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 200 | 0 | 0 |
+6 | 93.44 | 186.88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 200 | 0 | 0 |
+7 | 95.63 | 191.26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 200 | 0 | 0 |
+8 | 97.82 | 195.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 200 | 0 | 0 |
+9 | 100.01 | 200.02 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 200 | 0 | 0 |
+10 | 102.2 | 204.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 200 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 160.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+1 | 164.98 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+2 | 169.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+3 | 173.74 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+4 | 178.12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+5 | 182.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+6 | 186.88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+7 | 191.26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+8 | 195.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+9 | 200.02 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+10 | 204.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 160.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+1 | 164.98 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+2 | 169.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+3 | 173.74 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+4 | 178.12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+5 | 182.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+6 | 186.88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+7 | 191.26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+8 | 195.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+9 | 200.02 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+10 | 204.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 160.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+1 | 164.98 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+2 | 169.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+3 | 173.74 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+4 | 178.12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+5 | 182.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+6 | 186.88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+7 | 191.26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+8 | 195.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+9 | 200.02 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+10 | 204.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 85, last edited: 01 Oct 2022 07:15