Farron Greatsword
Farron Greatsword
Farron Greatsword Image
General Aux Effects
Physical Damage Type Standard/Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 1,000 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Parry Stability 65~75
Skill FP Cost - Durability 30
Spell Buff N/A Weight 12.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 160.6 Physical Absorption 55~100
Magic Damage 0 Magic Absorption 45~60
Fire Damage 0 Fire Absorption 40~70
Lightning Damage 0 Lightning Absorption 40~50
Dark Damage 0 Dark Absorption 45~60
Requirements
Strength Requirement 12 Dexterity Requirement 32
Intelligence Requirement 0 Faith Requirement 0

Lore

Greatsword of the Abyss Watchers which is atypically paired with an unusual dagger.

The dagger is utilized as a wedge in the left hand while the greatsword is held in the right, a unique technique that was synonymous with the Undead Legion. Confounds foes in the manner of wolves hunting prey.

The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.

The appearance of this weapon is affected by the Fire infusion.

Effect: Boosts damage against Abyssal enemies by 20%.

Skill: Parry
Deflect an attack when timed properly and follow up with a critical hit, executed with the dagger.

Effect

Availability

Moveset

Notes

  • Deals lower Poise Damage for its tier.
  • The Guard Absorption and Stability of this weapon scale with stats.
  • The parry frames of this weapon have been extended and start almost immediately at the beginning of the animation.
  • This weapon has another variant that can be obtained through Farron Transposition with the same stats but a Stomp weapon art.
  • Using the Fire infusion on this weapon transforms its appearance.
Fire_Farron_Greatsword.jpg

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 160.6 0 0 0 0 0 0 0 0 40 160 0 0 0
+1 164.98 0 0 0 0 0 0 0 0 40 160 0 0 0
+2 169.36 0 0 0 0 0 0 0 0 40 160 0 0 0
+3 173.74 0 0 0 0 0 0 0 0 40 160 0 0 0
+4 178.12 0 0 0 0 0 0 0 0 40 160 0 0 0
+5 182.5 0 0 0 0 0 0 0 0 40 160 0 0 0
+6 186.88 0 0 0 0 0 0 0 0 40 160 0 0 0
+7 191.26 0 0 0 0 0 0 0 0 40 160 0 0 0
+8 195.64 0 0 0 0 0 0 0 0 40 160 0 0 0
+9 200.02 0 0 0 0 0 0 0 0 40 160 0 0 0
+10 204.4 0 0 0 0 0 0 0 0 40 160 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 160.6 0 0 0 0 40 160 0 0 0 55~100 syntax error near `~60+10)*1.` 40~70 40~50 45~60 syntax error near `.*1.05`
+1 164.98 0 0 0 0 40 160 0 0 0 55~100 syntax error near `~60+10)*1.` 40~70 40~50 45~60 syntax error near `.*1.07`
+2 169.36 0 0 0 0 40 160 0 0 0 55~100 syntax error near `~60+10)*1.` 40~70 40~50 45~60 syntax error near `.*1.09`
+3 173.74 0 0 0 0 40 160 0 0 0 55~100 syntax error near `~60+10)*1.` 40~70 40~50 45~60 syntax error near `.*1.11`
+4 178.12 0 0 0 0 40 160 0 0 0 55~100 syntax error near `~60+10)*1.` 40~70 40~50 45~60 syntax error near `.*1.13`
+5 182.5 0 0 0 0 40 160 0 0 0 55~100 syntax error near `~60+10)*1.` 40~70 40~50 45~60 syntax error near `.*1.15`
+6 186.88 0 0 0 0 40 160 0 0 0 55~100 syntax error near `~60+10)*1.` 40~70 40~50 45~60 syntax error near `.*1.17`
+7 191.26 0 0 0 0 40 160 0 0 0 55~100 syntax error near `~60+10)*1.` 40~70 40~50 45~60 syntax error near `.*1.19`
+8 195.64 0 0 0 0 40 160 0 0 0 55~100 syntax error near `~60+10)*1.` 40~70 40~50 45~60 syntax error near `.*1.21`
+9 200.02 0 0 0 0 40 160 0 0 0 55~100 syntax error near `~60+10)*1.` 40~70 40~50 45~60 syntax error near `.*1.23`
+10 204.4 0 0 0 0 40 160 0 0 0 55~100 syntax error near `~60+10)*1.` 40~70 40~50 45~60 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 160.6 0 0 0 0 0 0 0 0 30 120 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 160.6 0 0 0 0 0 0 0 0 30 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 80.3 160.6 0 0 0 0 0 0 0 40 160 200 0 0
+1 82.49 164.98 0 0 0 0 0 0 0 40 160 200 0 0
+2 84.68 169.36 0 0 0 0 0 0 0 40 160 200 0 0
+3 86.87 173.74 0 0 0 0 0 0 0 40 160 200 0 0
+4 89.06 178.12 0 0 0 0 0 0 0 40 160 200 0 0
+5 91.25 182.5 0 0 0 0 0 0 0 40 160 200 0 0
+6 93.44 186.88 0 0 0 0 0 0 0 40 160 200 0 0
+7 95.63 191.26 0 0 0 0 0 0 0 40 160 200 0 0
+8 97.82 195.64 0 0 0 0 0 0 0 40 160 200 0 0
+9 100.01 200.02 0 0 0 0 0 0 0 40 160 200 0 0
+10 102.2 204.4 0 0 0 0 0 0 0 40 160 200 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 160.6 0 0 0 0 0 0 0 0 40 160 0 0 0
+1 164.98 0 0 0 0 0 0 0 0 40 160 0 0 0
+2 169.36 0 0 0 0 0 0 0 0 40 160 0 0 0
+3 173.74 0 0 0 0 0 0 0 0 40 160 0 0 0
+4 178.12 0 0 0 0 0 0 0 0 40 160 0 0 0
+5 182.5 0 0 0 0 0 0 0 0 40 160 0 0 0
+6 186.88 0 0 0 0 0 0 0 0 40 160 0 0 0
+7 191.26 0 0 0 0 0 0 0 0 40 160 0 0 0
+8 195.64 0 0 0 0 0 0 0 0 40 160 0 0 0
+9 200.02 0 0 0 0 0 0 0 0 40 160 0 0 0
+10 204.4 0 0 0 0 0 0 0 0 40 160 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 160.6 0 0 0 0 0 0 0 0 40 160 0 0 0
+1 164.98 0 0 0 0 0 0 0 0 40 160 0 0 0
+2 169.36 0 0 0 0 0 0 0 0 40 160 0 0 0
+3 173.74 0 0 0 0 0 0 0 0 40 160 0 0 0
+4 178.12 0 0 0 0 0 0 0 0 40 160 0 0 0
+5 182.5 0 0 0 0 0 0 0 0 40 160 0 0 0
+6 186.88 0 0 0 0 0 0 0 0 40 160 0 0 0
+7 191.26 0 0 0 0 0 0 0 0 40 160 0 0 0
+8 195.64 0 0 0 0 0 0 0 0 40 160 0 0 0
+9 200.02 0 0 0 0 0 0 0 0 40 160 0 0 0
+10 204.4 0 0 0 0 0 0 0 0 40 160 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 160.6 0 0 0 0 0 0 0 0 30 120 0 0 0
+1 164.98 0 0 0 0 0 0 0 0 30 120 0 0 0
+2 169.36 0 0 0 0 0 0 0 0 30 120 0 0 0
+3 173.74 0 0 0 0 0 0 0 0 30 120 0 0 0
+4 178.12 0 0 0 0 0 0 0 0 30 120 0 0 0
+5 182.5 0 0 0 0 0 0 0 0 30 120 0 0 0
+6 186.88 0 0 0 0 0 0 0 0 30 120 0 0 0
+7 191.26 0 0 0 0 0 0 0 0 30 120 0 0 0
+8 195.64 0 0 0 0 0 0 0 0 30 120 0 0 0
+9 200.02 0 0 0 0 0 0 0 0 30 120 0 0 0
+10 204.4 0 0 0 0 0 0 0 0 30 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.11.

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