Exile Greatsword
Exile Greatsword | |||
---|---|---|---|
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General | Aux Effects | ||
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Slash | ![]() |
0 |
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0 | ||
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150 | ![]() |
0 |
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Yes | ![]() |
0 |
Combat | |||
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Spin Slash (4) | ![]() |
60 |
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40(-/75) | ![]() |
40 |
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N/A | ![]() |
14.0 |
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N/A | ![]() |
100 |
Damage | Guard Absorption | ||
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154 | ![]() |
65 |
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0 | ![]() |
50 |
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0 | ![]() |
45 |
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0 | ![]() |
45 |
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0 | ![]() |
50 |
Requirements | |||
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15 | ![]() |
20 |
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0 | ![]() |
0 |
Lore
Bloodstained greatsword wielded by one of the Watchdogs of Farron, who preside over the slumber of fallen warriors. The blade is a reminder of the exile's past misdeeds.
Inhuman strength is required to wield this heaviest of curved greatswords.
Skill: Spin Slash
Slice into foes with a large spinning motion, and continue spinning to transition into a strong attack.
Effect
Availability
Item drop
- Dropped by the Unkindled Watchdog wielding it in Road of Sacrifices. Closest bonfire is the Halfway Fortress/Farron Keep.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+1 | 158.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+2 | 162.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+3 | 166.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+4 | 170.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+5 | 175 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+6 | 179.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+7 | 183.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+8 | 187.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+9 | 191.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+10 | 196 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 154 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 | 65 | 66 | 45 | 45 | 50 | syntax error near `.*1.05` |
+1 | 158.2 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 | 65 | 67.2 | 45 | 45 | 50 | syntax error near `.*1.07` |
+2 | 162.4 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 | 65 | 68.4 | 45 | 45 | 50 | syntax error near `.*1.09` |
+3 | 166.6 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 | 65 | 69.6 | 45 | 45 | 50 | syntax error near `.*1.11` |
+4 | 170.8 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 | 65 | 70.8 | 45 | 45 | 50 | syntax error near `.*1.13` |
+5 | 175 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 | 65 | 72 | 45 | 45 | 50 | syntax error near `.*1.15` |
+6 | 179.2 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 | 65 | 73.2 | 45 | 45 | 50 | syntax error near `.*1.17` |
+7 | 183.4 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 | 65 | 74.4 | 45 | 45 | 50 | syntax error near `.*1.19` |
+8 | 187.6 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 | 65 | 75.6 | 45 | 45 | 50 | syntax error near `.*1.21` |
+9 | 191.8 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 | 65 | 76.8 | 45 | 45 | 50 | syntax error near `.*1.23` |
+10 | 196 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 | 65 | 78 | 45 | 45 | 50 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 75 | 125 | 0 | 0 | 0 |
Other Infusions | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 77 | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 170 | 0 | 0 |
+1 | 79.1 | 158.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 170 | 0 | 0 |
+2 | 81.2 | 162.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 170 | 0 | 0 |
+3 | 83.3 | 166.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 170 | 0 | 0 |
+4 | 85.4 | 170.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 170 | 0 | 0 |
+5 | 87.5 | 175 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 170 | 0 | 0 |
+6 | 89.6 | 179.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 170 | 0 | 0 |
+7 | 91.7 | 183.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 170 | 0 | 0 |
+8 | 93.8 | 187.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 170 | 0 | 0 |
+9 | 95.9 | 191.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 170 | 0 | 0 |
+10 | 98 | 196 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 170 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+1 | 158.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+2 | 162.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+3 | 166.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+4 | 170.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+5 | 175 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+6 | 179.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+7 | 183.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+8 | 187.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+9 | 191.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+10 | 196 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+1 | 158.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+2 | 162.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+3 | 166.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+4 | 170.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+5 | 175 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+6 | 179.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+7 | 183.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+8 | 187.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+9 | 191.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+10 | 196 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+1 | 158.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+2 | 162.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+3 | 166.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+4 | 170.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+5 | 175 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+6 | 179.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+7 | 183.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+8 | 187.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+9 | 191.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+10 | 196 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 58, last edited: 14 Feb 2022 17:14