Exile Greatsword
Exile Greatsword
Exile Greatsword Image
General Aux Effects
Physical Damage Type Slash Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 150 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Spin Slash (4) Stability 60
Skill FP Cost 40(-/75) Durability 40
Spell Buff N/A Weight 14.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 154 Physical Absorption 65
Magic Damage 0 Magic Absorption 50
Fire Damage 0 Fire Absorption 45
Lightning Damage 0 Lightning Absorption 45
Dark Damage 0 Dark Absorption 50
Requirements
Strength Requirement 15 Dexterity Requirement 20
Intelligence Requirement 0 Faith Requirement 0

Lore

Bloodstained greatsword wielded by one of the Watchdogs of Farron, who preside over the slumber of fallen warriors. The blade is a reminder of the exile's past misdeeds.

Inhuman strength is required to wield this heaviest of curved greatswords.

Skill: Spin Slash
Slice into foes with a large spinning motion, and continue spinning to transition into a strong attack.

Effect

Availability

Item drop

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 154 0 0 0 0 0 0 0 0 60 100 0 0 0
+1 158.2 0 0 0 0 0 0 0 0 60 100 0 0 0
+2 162.4 0 0 0 0 0 0 0 0 60 100 0 0 0
+3 166.6 0 0 0 0 0 0 0 0 60 100 0 0 0
+4 170.8 0 0 0 0 0 0 0 0 60 100 0 0 0
+5 175 0 0 0 0 0 0 0 0 60 100 0 0 0
+6 179.2 0 0 0 0 0 0 0 0 60 100 0 0 0
+7 183.4 0 0 0 0 0 0 0 0 60 100 0 0 0
+8 187.6 0 0 0 0 0 0 0 0 60 100 0 0 0
+9 191.8 0 0 0 0 0 0 0 0 60 100 0 0 0
+10 196 0 0 0 0 0 0 0 0 60 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 154 0 0 0 0 60 100 0 0 0 65 66 45 45 50 syntax error near `.*1.05`
+1 158.2 0 0 0 0 60 100 0 0 0 65 67.2 45 45 50 syntax error near `.*1.07`
+2 162.4 0 0 0 0 60 100 0 0 0 65 68.4 45 45 50 syntax error near `.*1.09`
+3 166.6 0 0 0 0 60 100 0 0 0 65 69.6 45 45 50 syntax error near `.*1.11`
+4 170.8 0 0 0 0 60 100 0 0 0 65 70.8 45 45 50 syntax error near `.*1.13`
+5 175 0 0 0 0 60 100 0 0 0 65 72 45 45 50 syntax error near `.*1.15`
+6 179.2 0 0 0 0 60 100 0 0 0 65 73.2 45 45 50 syntax error near `.*1.17`
+7 183.4 0 0 0 0 60 100 0 0 0 65 74.4 45 45 50 syntax error near `.*1.19`
+8 187.6 0 0 0 0 60 100 0 0 0 65 75.6 45 45 50 syntax error near `.*1.21`
+9 191.8 0 0 0 0 60 100 0 0 0 65 76.8 45 45 50 syntax error near `.*1.23`
+10 196 0 0 0 0 60 100 0 0 0 65 78 45 45 50 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 154 0 0 0 0 0 0 0 0 60 100 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 154 0 0 0 0 0 0 0 0 75 125 0 0 0
Other Infusions 154 0 0 0 0 0 0 0 0 60 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 77 154 0 0 0 0 0 0 0 60 100 170 0 0
+1 79.1 158.2 0 0 0 0 0 0 0 60 100 170 0 0
+2 81.2 162.4 0 0 0 0 0 0 0 60 100 170 0 0
+3 83.3 166.6 0 0 0 0 0 0 0 60 100 170 0 0
+4 85.4 170.8 0 0 0 0 0 0 0 60 100 170 0 0
+5 87.5 175 0 0 0 0 0 0 0 60 100 170 0 0
+6 89.6 179.2 0 0 0 0 0 0 0 60 100 170 0 0
+7 91.7 183.4 0 0 0 0 0 0 0 60 100 170 0 0
+8 93.8 187.6 0 0 0 0 0 0 0 60 100 170 0 0
+9 95.9 191.8 0 0 0 0 0 0 0 60 100 170 0 0
+10 98 196 0 0 0 0 0 0 0 60 100 170 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 154 0 0 0 0 0 0 0 0 60 100 0 0 0
+1 158.2 0 0 0 0 0 0 0 0 60 100 0 0 0
+2 162.4 0 0 0 0 0 0 0 0 60 100 0 0 0
+3 166.6 0 0 0 0 0 0 0 0 60 100 0 0 0
+4 170.8 0 0 0 0 0 0 0 0 60 100 0 0 0
+5 175 0 0 0 0 0 0 0 0 60 100 0 0 0
+6 179.2 0 0 0 0 0 0 0 0 60 100 0 0 0
+7 183.4 0 0 0 0 0 0 0 0 60 100 0 0 0
+8 187.6 0 0 0 0 0 0 0 0 60 100 0 0 0
+9 191.8 0 0 0 0 0 0 0 0 60 100 0 0 0
+10 196 0 0 0 0 0 0 0 0 60 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 154 0 0 0 0 0 0 0 0 60 100 0 0 0
+1 158.2 0 0 0 0 0 0 0 0 60 100 0 0 0
+2 162.4 0 0 0 0 0 0 0 0 60 100 0 0 0
+3 166.6 0 0 0 0 0 0 0 0 60 100 0 0 0
+4 170.8 0 0 0 0 0 0 0 0 60 100 0 0 0
+5 175 0 0 0 0 0 0 0 0 60 100 0 0 0
+6 179.2 0 0 0 0 0 0 0 0 60 100 0 0 0
+7 183.4 0 0 0 0 0 0 0 0 60 100 0 0 0
+8 187.6 0 0 0 0 0 0 0 0 60 100 0 0 0
+9 191.8 0 0 0 0 0 0 0 0 60 100 0 0 0
+10 196 0 0 0 0 0 0 0 0 60 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 154 0 0 0 0 0 0 0 0 60 100 0 0 0
+1 158.2 0 0 0 0 0 0 0 0 60 100 0 0 0
+2 162.4 0 0 0 0 0 0 0 0 60 100 0 0 0
+3 166.6 0 0 0 0 0 0 0 0 60 100 0 0 0
+4 170.8 0 0 0 0 0 0 0 0 60 100 0 0 0
+5 175 0 0 0 0 0 0 0 0 60 100 0 0 0
+6 179.2 0 0 0 0 0 0 0 0 60 100 0 0 0
+7 183.4 0 0 0 0 0 0 0 0 60 100 0 0 0
+8 187.6 0 0 0 0 0 0 0 0 60 100 0 0 0
+9 191.8 0 0 0 0 0 0 0 0 60 100 0 0 0
+10 196 0 0 0 0 0 0 0 0 60 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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