Executioner's Greatsword
Executioner's Greatsword
Executioner's Greatsword Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Stomp (1) Stability 60
Skill FP Cost 20(-/30) Durability 30
Spell Buff N/A Weight 9
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 143 Physical Absorption 50
Magic Damage 0 Magic Absorption 35
Fire Damage 0 Fire Absorption 30
Lightning Damage 0 Lightning Absorption 30
Dark Damage 0 Dark Absorption 35
Requirements Scaling
Strength Requirement 32 Base Strength Scaling 120
Dexterity Requirement 0 Base Dexterity Scaling 40
Intelligence Requirement 0 Base Intelligence Scaling 0
Faith Requirement 0 Base Faith Scaling 0
Luck Requirement 0 Base Luck Scaling 0

Lore

Greatsword of a debauched executioner used for beheadings.

Effect: absorbs FP from fallen enemies, restoring 50 FP.

Skill: Stomp
Use one's weight to lunge forward with a low stance and increased poise, and follow with strong attack for a spinning slash.

Effect

  • Restores 50 FP on kill.

Availability

Treasure

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 143 0 0 0 0 0 0 0 0 120 40 0 0 0
+1 146.9 0 0 0 0 0 0 0 0 120 40 0 0 0
+2 150.8 0 0 0 0 0 0 0 0 120 40 0 0 0
+3 154.7 0 0 0 0 0 0 0 0 120 40 0 0 0
+4 158.6 0 0 0 0 0 0 0 0 120 40 0 0 0
+5 162.5 0 0 0 0 0 0 0 0 120 40 0 0 0
+6 166.4 0 0 0 0 0 0 0 0 120 40 0 0 0
+7 170.3 0 0 0 0 0 0 0 0 120 40 0 0 0
+8 174.2 0 0 0 0 0 0 0 0 120 40 0 0 0
+9 178.1 0 0 0 0 0 0 0 0 120 40 0 0 0
+10 182 0 0 0 0 0 0 0 0 120 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 143 0 0 0 0 120 40 0 0 0 50 49.5 30 30 35 syntax error near `.*1.05`
+1 146.9 0 0 0 0 120 40 0 0 0 50 50.4 30 30 35 syntax error near `.*1.07`
+2 150.8 0 0 0 0 120 40 0 0 0 50 51.3 30 30 35 syntax error near `.*1.09`
+3 154.7 0 0 0 0 120 40 0 0 0 50 52.2 30 30 35 syntax error near `.*1.11`
+4 158.6 0 0 0 0 120 40 0 0 0 50 53.1 30 30 35 syntax error near `.*1.13`
+5 162.5 0 0 0 0 120 40 0 0 0 50 54 30 30 35 syntax error near `.*1.15`
+6 166.4 0 0 0 0 120 40 0 0 0 50 54.9 30 30 35 syntax error near `.*1.17`
+7 170.3 0 0 0 0 120 40 0 0 0 50 55.8 30 30 35 syntax error near `.*1.19`
+8 174.2 0 0 0 0 120 40 0 0 0 50 56.7 30 30 35 syntax error near `.*1.21`
+9 178.1 0 0 0 0 120 40 0 0 0 50 57.6 30 30 35 syntax error near `.*1.23`
+10 182 0 0 0 0 120 40 0 0 0 50 58.5 30 30 35 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 143 0 0 0 0 0 0 0 0 120 40 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 143 0 0 0 0 0 0 0 0 120 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 71.5 143 0 0 0 0 0 0 0 120 40 170 0 0
+1 73.45 146.9 0 0 0 0 0 0 0 120 40 170 0 0
+2 75.4 150.8 0 0 0 0 0 0 0 120 40 170 0 0
+3 77.35 154.7 0 0 0 0 0 0 0 120 40 170 0 0
+4 79.3 158.6 0 0 0 0 0 0 0 120 40 170 0 0
+5 81.25 162.5 0 0 0 0 0 0 0 120 40 170 0 0
+6 83.2 166.4 0 0 0 0 0 0 0 120 40 170 0 0
+7 85.15 170.3 0 0 0 0 0 0 0 120 40 170 0 0
+8 87.1 174.2 0 0 0 0 0 0 0 120 40 170 0 0
+9 89.05 178.1 0 0 0 0 0 0 0 120 40 170 0 0
+10 91 182 0 0 0 0 0 0 0 120 40 170 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 143 0 0 0 0 0 0 0 0 120 40 0 0 0
+1 146.9 0 0 0 0 0 0 0 0 120 40 0 0 0
+2 150.8 0 0 0 0 0 0 0 0 120 40 0 0 0
+3 154.7 0 0 0 0 0 0 0 0 120 40 0 0 0
+4 158.6 0 0 0 0 0 0 0 0 120 40 0 0 0
+5 162.5 0 0 0 0 0 0 0 0 120 40 0 0 0
+6 166.4 0 0 0 0 0 0 0 0 120 40 0 0 0
+7 170.3 0 0 0 0 0 0 0 0 120 40 0 0 0
+8 174.2 0 0 0 0 0 0 0 0 120 40 0 0 0
+9 178.1 0 0 0 0 0 0 0 0 120 40 0 0 0
+10 182 0 0 0 0 0 0 0 0 120 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 143 0 0 0 0 0 0 0 0 120 40 0 0 0
+1 146.9 0 0 0 0 0 0 0 0 120 40 0 0 0
+2 150.8 0 0 0 0 0 0 0 0 120 40 0 0 0
+3 154.7 0 0 0 0 0 0 0 0 120 40 0 0 0
+4 158.6 0 0 0 0 0 0 0 0 120 40 0 0 0
+5 162.5 0 0 0 0 0 0 0 0 120 40 0 0 0
+6 166.4 0 0 0 0 0 0 0 0 120 40 0 0 0
+7 170.3 0 0 0 0 0 0 0 0 120 40 0 0 0
+8 174.2 0 0 0 0 0 0 0 0 120 40 0 0 0
+9 178.1 0 0 0 0 0 0 0 0 120 40 0 0 0
+10 182 0 0 0 0 0 0 0 0 120 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.07.

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