Evelynn
Evelynn | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
None | 0 | ||
0 | |||
100 | 0 | ||
No | 0 | ||
Combat | |||
Weapon Skill | - | ||
- | 35 | ||
N/A | 4.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
66 | - | ||
0 | - | ||
0 | - | ||
0 | - | ||
0 | - | ||
Requirements | |||
10 | 40 | ||
0 | 0 |
Lore
Unique dueling pistol fashioned by Master Benjin for a prominent Lothric noble.
Lovingly named after a former lover of the Lothric nobleman and graced with an intricate design.
This weapon is classed as a sidearm, therefore this weapon can only be wielded in the left hand.
Accurate shots against enemies can parry.
Skill: Weapon Skill
Equipping this firearm in the left hand allows one to perform the Skill of the right hand weapon.
Effect
Availability
Merchants
- Sold by Master Benjin for 20,000 Souls after giving the Smithbox to him.
Moveset
Notes
- Sidearms can only be equipped in the left hand.
- Effective at mid/long range against a single target, shoots one bullet with high precision.
- Sidearms don't require any ammunition to shoot.
- This weapon can be used to parry hostile Enemies, Bosses and Characters.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+1 | 67.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+2 | 69.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+3 | 71.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+4 | 73.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+5 | 75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+6 | 76.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+7 | 78.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+8 | 80.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+9 | 82.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+10 | 84 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 66 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 | - | -11 | - | - | - | syntax error near `.*1.05` |
+1 | 67.8 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 | - | -11.2 | - | - | - | syntax error near `.*1.07` |
+2 | 69.6 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 | - | -11.4 | - | - | - | syntax error near `.*1.09` |
+3 | 71.4 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 | - | -11.6 | - | - | - | syntax error near `.*1.11` |
+4 | 73.2 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 | - | -11.8 | - | - | - | syntax error near `.*1.13` |
+5 | 75 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 | - | -12 | - | - | - | syntax error near `.*1.15` |
+6 | 76.8 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 | - | -12.2 | - | - | - | syntax error near `.*1.17` |
+7 | 78.6 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 | - | -12.4 | - | - | - | syntax error near `.*1.19` |
+8 | 80.4 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 | - | -12.6 | - | - | - | syntax error near `.*1.21` |
+9 | 82.2 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 | - | -12.8 | - | - | - | syntax error near `.*1.23` |
+10 | 84 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 | - | -13 | - | - | - | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 25 | 200 | 0 | 0 | 0 |
Other Infusions | 66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 33 | 66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 200 | 0 | 0 |
+1 | 33.9 | 67.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 200 | 0 | 0 |
+2 | 34.8 | 69.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 200 | 0 | 0 |
+3 | 35.7 | 71.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 200 | 0 | 0 |
+4 | 36.6 | 73.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 200 | 0 | 0 |
+5 | 37.5 | 75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 200 | 0 | 0 |
+6 | 38.4 | 76.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 200 | 0 | 0 |
+7 | 39.3 | 78.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 200 | 0 | 0 |
+8 | 40.2 | 80.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 200 | 0 | 0 |
+9 | 41.1 | 82.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 200 | 0 | 0 |
+10 | 42 | 84 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 200 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+1 | 67.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+2 | 69.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+3 | 71.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+4 | 73.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+5 | 75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+6 | 76.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+7 | 78.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+8 | 80.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+9 | 82.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+10 | 84 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+1 | 67.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+2 | 69.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+3 | 71.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+4 | 73.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+5 | 75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+6 | 76.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+7 | 78.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+8 | 80.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+9 | 82.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+10 | 84 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+1 | 67.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+2 | 69.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+3 | 71.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+4 | 73.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+5 | 75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+6 | 76.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+7 | 78.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+8 | 80.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+9 | 82.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+10 | 84 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 49, last edited: 23 Jan 2022 20:46