Evelynn
Evelynn
Evelynn Image
General Aux Effects
Physical Damage Type None Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? No Curse Effect 0
Combat
Skill Weapon Skill Stability -
Skill FP Cost - Durability 35
Spell Buff N/A Weight 4.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 66 Physical Absorption -
Magic Damage 0 Magic Absorption -
Fire Damage 0 Fire Absorption -
Lightning Damage 0 Lightning Absorption -
Dark Damage 0 Dark Absorption -
Requirements
Strength Requirement 10 Dexterity Requirement 40
Intelligence Requirement 0 Faith Requirement 0

Lore

Unique dueling pistol fashioned by Master Benjin for a prominent Lothric noble.

Lovingly named after a former lover of the Lothric nobleman and graced with an intricate design.

This weapon is classed as a sidearm, therefore this weapon can only be wielded in the left hand.
Accurate shots against player-like enemies can parry.

Skill: Weapon Skill
Equipping this firearm in the left hand allows one to perform the Skill of the right hand weapon.

Effect

Availability

Merchants

Moveset

Notes

  • Sidearms can only be equipped in the left hand.
  • Effective at mid/long range against a single target, shoots one bullet with high precision.
  • Sidearms don't require any ammunition to shoot.
  • This weapon can be used to parry hostile Characters, but not Enemies or Bosses.

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 66 0 0 0 0 0 0 0 0 20 160 0 0 0
+1 67.8 0 0 0 0 0 0 0 0 20 160 0 0 0
+2 69.6 0 0 0 0 0 0 0 0 20 160 0 0 0
+3 71.4 0 0 0 0 0 0 0 0 20 160 0 0 0
+4 73.2 0 0 0 0 0 0 0 0 20 160 0 0 0
+5 75 0 0 0 0 0 0 0 0 20 160 0 0 0
+6 76.8 0 0 0 0 0 0 0 0 20 160 0 0 0
+7 78.6 0 0 0 0 0 0 0 0 20 160 0 0 0
+8 80.4 0 0 0 0 0 0 0 0 20 160 0 0 0
+9 82.2 0 0 0 0 0 0 0 0 20 160 0 0 0
+10 84 0 0 0 0 0 0 0 0 20 160 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 66 0 0 0 0 20 160 0 0 0 - -11 - - - syntax error near `.*1.05`
+1 67.8 0 0 0 0 20 160 0 0 0 - -11.2 - - - syntax error near `.*1.07`
+2 69.6 0 0 0 0 20 160 0 0 0 - -11.4 - - - syntax error near `.*1.09`
+3 71.4 0 0 0 0 20 160 0 0 0 - -11.6 - - - syntax error near `.*1.11`
+4 73.2 0 0 0 0 20 160 0 0 0 - -11.8 - - - syntax error near `.*1.13`
+5 75 0 0 0 0 20 160 0 0 0 - -12 - - - syntax error near `.*1.15`
+6 76.8 0 0 0 0 20 160 0 0 0 - -12.2 - - - syntax error near `.*1.17`
+7 78.6 0 0 0 0 20 160 0 0 0 - -12.4 - - - syntax error near `.*1.19`
+8 80.4 0 0 0 0 20 160 0 0 0 - -12.6 - - - syntax error near `.*1.21`
+9 82.2 0 0 0 0 20 160 0 0 0 - -12.8 - - - syntax error near `.*1.23`
+10 84 0 0 0 0 20 160 0 0 0 - -13 - - - syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 66 0 0 0 0 0 0 0 0 15 120 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 66 0 0 0 0 0 0 0 0 15 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 33 66 0 0 0 0 0 0 0 20 160 200 0 0
+1 33.9 67.8 0 0 0 0 0 0 0 20 160 200 0 0
+2 34.8 69.6 0 0 0 0 0 0 0 20 160 200 0 0
+3 35.7 71.4 0 0 0 0 0 0 0 20 160 200 0 0
+4 36.6 73.2 0 0 0 0 0 0 0 20 160 200 0 0
+5 37.5 75 0 0 0 0 0 0 0 20 160 200 0 0
+6 38.4 76.8 0 0 0 0 0 0 0 20 160 200 0 0
+7 39.3 78.6 0 0 0 0 0 0 0 20 160 200 0 0
+8 40.2 80.4 0 0 0 0 0 0 0 20 160 200 0 0
+9 41.1 82.2 0 0 0 0 0 0 0 20 160 200 0 0
+10 42 84 0 0 0 0 0 0 0 20 160 200 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 66 0 0 0 0 0 0 0 0 20 160 0 0 0
+1 67.8 0 0 0 0 0 0 0 0 20 160 0 0 0
+2 69.6 0 0 0 0 0 0 0 0 20 160 0 0 0
+3 71.4 0 0 0 0 0 0 0 0 20 160 0 0 0
+4 73.2 0 0 0 0 0 0 0 0 20 160 0 0 0
+5 75 0 0 0 0 0 0 0 0 20 160 0 0 0
+6 76.8 0 0 0 0 0 0 0 0 20 160 0 0 0
+7 78.6 0 0 0 0 0 0 0 0 20 160 0 0 0
+8 80.4 0 0 0 0 0 0 0 0 20 160 0 0 0
+9 82.2 0 0 0 0 0 0 0 0 20 160 0 0 0
+10 84 0 0 0 0 0 0 0 0 20 160 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 66 0 0 0 0 0 0 0 0 20 160 0 0 0
+1 67.8 0 0 0 0 0 0 0 0 20 160 0 0 0
+2 69.6 0 0 0 0 0 0 0 0 20 160 0 0 0
+3 71.4 0 0 0 0 0 0 0 0 20 160 0 0 0
+4 73.2 0 0 0 0 0 0 0 0 20 160 0 0 0
+5 75 0 0 0 0 0 0 0 0 20 160 0 0 0
+6 76.8 0 0 0 0 0 0 0 0 20 160 0 0 0
+7 78.6 0 0 0 0 0 0 0 0 20 160 0 0 0
+8 80.4 0 0 0 0 0 0 0 0 20 160 0 0 0
+9 82.2 0 0 0 0 0 0 0 0 20 160 0 0 0
+10 84 0 0 0 0 0 0 0 0 20 160 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 66 0 0 0 0 0 0 0 0 15 120 0 0 0
+1 67.8 0 0 0 0 0 0 0 0 15 120 0 0 0
+2 69.6 0 0 0 0 0 0 0 0 15 120 0 0 0
+3 71.4 0 0 0 0 0 0 0 0 15 120 0 0 0
+4 73.2 0 0 0 0 0 0 0 0 15 120 0 0 0
+5 75 0 0 0 0 0 0 0 0 15 120 0 0 0
+6 76.8 0 0 0 0 0 0 0 0 15 120 0 0 0
+7 78.6 0 0 0 0 0 0 0 0 15 120 0 0 0
+8 80.4 0 0 0 0 0 0 0 0 15 120 0 0 0
+9 82.2 0 0 0 0 0 0 0 0 15 120 0 0 0
+10 84 0 0 0 0 0 0 0 0 15 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.10.

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