Estoc
Estoc
Estoc Image
General Aux Effects
Physical Damage Type Standard/Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 300 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Shield Splitter Stability 50
Skill FP Cost 75 Durability 20
Spell Buff N/A Weight 3.5
Range N/A Critical Damage 130
Damage Guard Absorption
Physical Damage 107.8 Physical Absorption 45
Magic Damage 0 Magic Absorption 25
Fire Damage 0 Fire Absorption 20
Lightning Damage 0 Lightning Absorption 20
Dark Damage 0 Dark Absorption 25
Requirements
Strength Requirement 12 Dexterity Requirement 8
Intelligence Requirement 0 Faith Requirement 0

Lore

Large thrusting sword used for piercing through the armor of knights.

The sharp edge of the sword's rock-solid blade can also be used in slashing attacks.

Skill: Shield Splitter
Aim carefully, and attack in a large forward lunge to pierce through enemy shields and inflict damage directly.

Effect

Availability

Merchants

Treasure

  • Starting equipment of the Marksman class.

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 107.8 0 0 0 0 0 0 0 0 60 100 0 0 0
+1 110.74 0 0 0 0 0 0 0 0 60 100 0 0 0
+2 113.68 0 0 0 0 0 0 0 0 60 100 0 0 0
+3 116.62 0 0 0 0 0 0 0 0 60 100 0 0 0
+4 119.56 0 0 0 0 0 0 0 0 60 100 0 0 0
+5 122.5 0 0 0 0 0 0 0 0 60 100 0 0 0
+6 125.44 0 0 0 0 0 0 0 0 60 100 0 0 0
+7 128.38 0 0 0 0 0 0 0 0 60 100 0 0 0
+8 131.32 0 0 0 0 0 0 0 0 60 100 0 0 0
+9 134.26 0 0 0 0 0 0 0 0 60 100 0 0 0
+10 137.2 0 0 0 0 0 0 0 0 60 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 107.8 0 0 0 0 60 100 0 0 0 45 38.5 20 20 25 syntax error near `.*1.05`
+1 110.74 0 0 0 0 60 100 0 0 0 45 39.2 20 20 25 syntax error near `.*1.07`
+2 113.68 0 0 0 0 60 100 0 0 0 45 39.9 20 20 25 syntax error near `.*1.09`
+3 116.62 0 0 0 0 60 100 0 0 0 45 40.6 20 20 25 syntax error near `.*1.11`
+4 119.56 0 0 0 0 60 100 0 0 0 45 41.3 20 20 25 syntax error near `.*1.13`
+5 122.5 0 0 0 0 60 100 0 0 0 45 42 20 20 25 syntax error near `.*1.15`
+6 125.44 0 0 0 0 60 100 0 0 0 45 42.7 20 20 25 syntax error near `.*1.17`
+7 128.38 0 0 0 0 60 100 0 0 0 45 43.4 20 20 25 syntax error near `.*1.19`
+8 131.32 0 0 0 0 60 100 0 0 0 45 44.1 20 20 25 syntax error near `.*1.21`
+9 134.26 0 0 0 0 60 100 0 0 0 45 44.8 20 20 25 syntax error near `.*1.23`
+10 137.2 0 0 0 0 60 100 0 0 0 45 45.5 20 20 25 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 107.8 0 0 0 0 0 0 0 0 60 100 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 107.8 0 0 0 0 0 0 0 0 75 125 0 0 0
Other Infusions 107.8 0 0 0 0 0 0 0 0 60 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 53.9 116.6 0 0 0 0 0 0 0 60 100 170 0 0
+1 55.37 119.78 0 0 0 0 0 0 0 60 100 170 0 0
+2 56.84 122.96 0 0 0 0 0 0 0 60 100 170 0 0
+3 58.31 126.14 0 0 0 0 0 0 0 60 100 170 0 0
+4 59.78 129.32 0 0 0 0 0 0 0 60 100 170 0 0
+5 61.25 132.5 0 0 0 0 0 0 0 60 100 170 0 0
+6 62.72 135.68 0 0 0 0 0 0 0 60 100 170 0 0
+7 64.19 138.86 0 0 0 0 0 0 0 60 100 170 0 0
+8 65.66 142.04 0 0 0 0 0 0 0 60 100 170 0 0
+9 67.13 145.22 0 0 0 0 0 0 0 60 100 170 0 0
+10 68.6 148.4 0 0 0 0 0 0 0 60 100 170 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 107.8 0 0 0 0 0 0 0 0 60 100 0 0 0
+1 110.74 0 0 0 0 0 0 0 0 60 100 0 0 0
+2 113.68 0 0 0 0 0 0 0 0 60 100 0 0 0
+3 116.62 0 0 0 0 0 0 0 0 60 100 0 0 0
+4 119.56 0 0 0 0 0 0 0 0 60 100 0 0 0
+5 122.5 0 0 0 0 0 0 0 0 60 100 0 0 0
+6 125.44 0 0 0 0 0 0 0 0 60 100 0 0 0
+7 128.38 0 0 0 0 0 0 0 0 60 100 0 0 0
+8 131.32 0 0 0 0 0 0 0 0 60 100 0 0 0
+9 134.26 0 0 0 0 0 0 0 0 60 100 0 0 0
+10 137.2 0 0 0 0 0 0 0 0 60 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 107.8 0 0 0 0 0 0 0 0 60 100 0 0 0
+1 110.74 0 0 0 0 0 0 0 0 60 100 0 0 0
+2 113.68 0 0 0 0 0 0 0 0 60 100 0 0 0
+3 116.62 0 0 0 0 0 0 0 0 60 100 0 0 0
+4 119.56 0 0 0 0 0 0 0 0 60 100 0 0 0
+5 122.5 0 0 0 0 0 0 0 0 60 100 0 0 0
+6 125.44 0 0 0 0 0 0 0 0 60 100 0 0 0
+7 128.38 0 0 0 0 0 0 0 0 60 100 0 0 0
+8 131.32 0 0 0 0 0 0 0 0 60 100 0 0 0
+9 134.26 0 0 0 0 0 0 0 0 60 100 0 0 0
+10 137.2 0 0 0 0 0 0 0 0 60 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 107.8 0 0 0 0 0 0 0 0 60 100 0 0 0
+1 110.74 0 0 0 0 0 0 0 0 60 100 0 0 0
+2 113.68 0 0 0 0 0 0 0 0 60 100 0 0 0
+3 116.62 0 0 0 0 0 0 0 0 60 100 0 0 0
+4 119.56 0 0 0 0 0 0 0 0 60 100 0 0 0
+5 122.5 0 0 0 0 0 0 0 0 60 100 0 0 0
+6 125.44 0 0 0 0 0 0 0 0 60 100 0 0 0
+7 128.38 0 0 0 0 0 0 0 0 60 100 0 0 0
+8 131.32 0 0 0 0 0 0 0 0 60 100 0 0 0
+9 134.26 0 0 0 0 0 0 0 0 60 100 0 0 0
+10 137.2 0 0 0 0 0 0 0 0 60 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.12.

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