Engraved Dagger
Engraved Dagger
Engraved Dagger Image
General Aux Effects
Physical Damage Type Standard/Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Holy Wrath (1) Stability 50
Skill FP Cost -(15/25) Durability 20
Spell Buff N/A Weight 1.5
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 66 Physical Absorption 35
Magic Damage 0 Magic Absorption 20
Fire Damage 0 Fire Absorption 15
Lightning Damage 0 Lightning Absorption 15
Dark Damage 0 Dark Absorption 20
Requirements Scaling
Strength Requirement 10 Base Strength Scaling 60
Dexterity Requirement 10 Base Dexterity Scaling 60
Intelligence Requirement 0 Base Intelligence Scaling 0
Faith Requirement 30 Base Faith Scaling 60
Luck Requirement 0 Base Luck Scaling 0

Lore

A dagger engraved with an ornate design. Said to be the heirloom of royalty, it is imbued with holy power.

Effect: increases Faith by 5. Boosts damage against Undead enemies by 5% and prevents skeleton reassembly.

Skill: Holy Wrath
Assume stance to imbue weapon with holy light, and use strong attack to release light together with a great thrust of the weapon.

Effect

Availability

Treasure

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 66 0 0 0 0 0 0 0 0 60 60 0 60 0
+1 67.8 0 0 0 0 0 0 0 0 60 60 0 60 0
+2 69.6 0 0 0 0 0 0 0 0 60 60 0 60 0
+3 71.4 0 0 0 0 0 0 0 0 60 60 0 60 0
+4 73.2 0 0 0 0 0 0 0 0 60 60 0 60 0
+5 75 0 0 0 0 0 0 0 0 60 60 0 60 0
+6 76.8 0 0 0 0 0 0 0 0 60 60 0 60 0
+7 78.6 0 0 0 0 0 0 0 0 60 60 0 60 0
+8 80.4 0 0 0 0 0 0 0 0 60 60 0 60 0
+9 82.2 0 0 0 0 0 0 0 0 60 60 0 60 0
+10 84 0 0 0 0 0 0 0 0 60 60 0 60 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 66 0 0 0 0 60 60 0 60 0 35 33 15 15 20 syntax error near `.*1.05`
+1 67.8 0 0 0 0 60 60 0 60 0 35 33.6 15 15 20 syntax error near `.*1.07`
+2 69.6 0 0 0 0 60 60 0 60 0 35 34.2 15 15 20 syntax error near `.*1.09`
+3 71.4 0 0 0 0 60 60 0 60 0 35 34.8 15 15 20 syntax error near `.*1.11`
+4 73.2 0 0 0 0 60 60 0 60 0 35 35.4 15 15 20 syntax error near `.*1.13`
+5 75 0 0 0 0 60 60 0 60 0 35 36 15 15 20 syntax error near `.*1.15`
+6 76.8 0 0 0 0 60 60 0 60 0 35 36.6 15 15 20 syntax error near `.*1.17`
+7 78.6 0 0 0 0 60 60 0 60 0 35 37.2 15 15 20 syntax error near `.*1.19`
+8 80.4 0 0 0 0 60 60 0 60 0 35 37.8 15 15 20 syntax error near `.*1.21`
+9 82.2 0 0 0 0 60 60 0 60 0 35 38.4 15 15 20 syntax error near `.*1.23`
+10 84 0 0 0 0 60 60 0 60 0 35 39 15 15 20 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 66 0 0 0 0 0 0 0 0 60 60 0 60 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 66 0 0 0 0 0 0 0 0 60 60 0 60 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 33 66 0 0 0 0 0 0 0 60 60 240 0 0
+1 33.9 67.8 0 0 0 0 0 0 0 60 60 240 0 0
+2 34.8 69.6 0 0 0 0 0 0 0 60 60 240 0 0
+3 35.7 71.4 0 0 0 0 0 0 0 60 60 240 0 0
+4 36.6 73.2 0 0 0 0 0 0 0 60 60 240 0 0
+5 37.5 75 0 0 0 0 0 0 0 60 60 240 0 0
+6 38.4 76.8 0 0 0 0 0 0 0 60 60 240 0 0
+7 39.3 78.6 0 0 0 0 0 0 0 60 60 240 0 0
+8 40.2 80.4 0 0 0 0 0 0 0 60 60 240 0 0
+9 41.1 82.2 0 0 0 0 0 0 0 60 60 240 0 0
+10 42 84 0 0 0 0 0 0 0 60 60 240 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 66 0 0 0 0 0 0 0 0 60 60 0 60 0
+1 67.8 0 0 0 0 0 0 0 0 60 60 0 60 0
+2 69.6 0 0 0 0 0 0 0 0 60 60 0 60 0
+3 71.4 0 0 0 0 0 0 0 0 60 60 0 60 0
+4 73.2 0 0 0 0 0 0 0 0 60 60 0 60 0
+5 75 0 0 0 0 0 0 0 0 60 60 0 60 0
+6 76.8 0 0 0 0 0 0 0 0 60 60 0 60 0
+7 78.6 0 0 0 0 0 0 0 0 60 60 0 60 0
+8 80.4 0 0 0 0 0 0 0 0 60 60 0 60 0
+9 82.2 0 0 0 0 0 0 0 0 60 60 0 60 0
+10 84 0 0 0 0 0 0 0 0 60 60 0 60 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 66 0 0 0 0 0 0 0 0 60 60 0 60 0
+1 67.8 0 0 0 0 0 0 0 0 60 60 0 60 0
+2 69.6 0 0 0 0 0 0 0 0 60 60 0 60 0
+3 71.4 0 0 0 0 0 0 0 0 60 60 0 60 0
+4 73.2 0 0 0 0 0 0 0 0 60 60 0 60 0
+5 75 0 0 0 0 0 0 0 0 60 60 0 60 0
+6 76.8 0 0 0 0 0 0 0 0 60 60 0 60 0
+7 78.6 0 0 0 0 0 0 0 0 60 60 0 60 0
+8 80.4 0 0 0 0 0 0 0 0 60 60 0 60 0
+9 82.2 0 0 0 0 0 0 0 0 60 60 0 60 0
+10 84 0 0 0 0 0 0 0 0 60 60 0 60 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.09.

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