Eleonora
Eleonora
Eleonora Image
General Aux Effects
Physical Damage Type Standard Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 500 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Feast Bell Stability 55
Skill FP Cost 150 Durability 25
Spell Buff N/A Weight 6.5
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 126.5 Physical Absorption 55
Magic Damage 0 Magic Absorption 40
Fire Damage 0 Fire Absorption 30
Lightning Damage 0 Lightning Absorption 30
Dark Damage 0 Dark Absorption 40
Requirements
Strength Requirement 18 Dexterity Requirement 18
Intelligence Requirement 0 Faith Requirement 0

Lore

A strange weapon found among malformed inhabitants of the Profaned Capital.

The Profaned Flame was triggered by the curse of these women, relatives of a certain oracle, but despite their culpability, they went on living, without any cares.

Skill: Feast Bell
Hold up axe and wave to emit a solemn chime to temporarily add 50 Bleed inflict, and to restore 1% + 10 HP for each hit.

Effect

  • Feast Bell lasts for roughly 20 seconds, and is dispelled when Eleonora is put away.

Availability

Item drop

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 126.5 0 0 0 0 0 0 0 0 120 50 0 0 0
+1 129.95 0 0 0 0 0 0 0 0 120 50 0 0 0
+2 133.4 0 0 0 0 0 0 0 0 120 50 0 0 0
+3 136.85 0 0 0 0 0 0 0 0 120 50 0 0 0
+4 140.3 0 0 0 0 0 0 0 0 120 50 0 0 0
+5 143.75 0 0 0 0 0 0 0 0 120 50 0 0 0
+6 147.2 0 0 0 0 0 0 0 0 120 50 0 0 0
+7 150.65 0 0 0 0 0 0 0 0 120 50 0 0 0
+8 154.1 0 0 0 0 0 0 0 0 120 50 0 0 0
+9 157.55 0 0 0 0 0 0 0 0 120 50 0 0 0
+10 161 0 0 0 0 0 0 0 0 120 50 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 126.5 0 0 0 0 120 50 0 0 0 55 55 30 30 40 syntax error near `.*1.05`
+1 129.95 0 0 0 0 120 50 0 0 0 55 56 30 30 40 syntax error near `.*1.07`
+2 133.4 0 0 0 0 120 50 0 0 0 55 57 30 30 40 syntax error near `.*1.09`
+3 136.85 0 0 0 0 120 50 0 0 0 55 58 30 30 40 syntax error near `.*1.11`
+4 140.3 0 0 0 0 120 50 0 0 0 55 59 30 30 40 syntax error near `.*1.13`
+5 143.75 0 0 0 0 120 50 0 0 0 55 60 30 30 40 syntax error near `.*1.15`
+6 147.2 0 0 0 0 120 50 0 0 0 55 61 30 30 40 syntax error near `.*1.17`
+7 150.65 0 0 0 0 120 50 0 0 0 55 62 30 30 40 syntax error near `.*1.19`
+8 154.1 0 0 0 0 120 50 0 0 0 55 63 30 30 40 syntax error near `.*1.21`
+9 157.55 0 0 0 0 120 50 0 0 0 55 64 30 30 40 syntax error near `.*1.23`
+10 161 0 0 0 0 120 50 0 0 0 55 65 30 30 40 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 126.5 0 0 0 0 0 0 0 0 90 37.5 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 126.5 0 0 0 0 0 0 0 0 90 37.5 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 62.7 137.5 0 0 0 0 0 0 0 120 50 180 0 0
+1 64.41 141.25 0 0 0 0 0 0 0 120 50 180 0 0
+2 66.12 145 0 0 0 0 0 0 0 120 50 180 0 0
+3 67.83 148.75 0 0 0 0 0 0 0 120 50 180 0 0
+4 69.54 152.5 0 0 0 0 0 0 0 120 50 180 0 0
+5 71.25 156.25 0 0 0 0 0 0 0 120 50 180 0 0
+6 72.96 160 0 0 0 0 0 0 0 120 50 180 0 0
+7 74.67 163.75 0 0 0 0 0 0 0 120 50 180 0 0
+8 76.38 167.5 0 0 0 0 0 0 0 120 50 180 0 0
+9 78.09 171.25 0 0 0 0 0 0 0 120 50 180 0 0
+10 79.8 175 0 0 0 0 0 0 0 120 50 180 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 126.5 0 0 0 0 0 0 0 0 120 50 0 0 0
+1 129.95 0 0 0 0 0 0 0 0 120 50 0 0 0
+2 133.4 0 0 0 0 0 0 0 0 120 50 0 0 0
+3 136.85 0 0 0 0 0 0 0 0 120 50 0 0 0
+4 140.3 0 0 0 0 0 0 0 0 120 50 0 0 0
+5 143.75 0 0 0 0 0 0 0 0 120 50 0 0 0
+6 147.2 0 0 0 0 0 0 0 0 120 50 0 0 0
+7 150.65 0 0 0 0 0 0 0 0 120 50 0 0 0
+8 154.1 0 0 0 0 0 0 0 0 120 50 0 0 0
+9 157.55 0 0 0 0 0 0 0 0 120 50 0 0 0
+10 161 0 0 0 0 0 0 0 0 120 50 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 126.5 0 0 0 0 0 0 0 0 120 50 0 0 0
+1 129.95 0 0 0 0 0 0 0 0 120 50 0 0 0
+2 133.4 0 0 0 0 0 0 0 0 120 50 0 0 0
+3 136.85 0 0 0 0 0 0 0 0 120 50 0 0 0
+4 140.3 0 0 0 0 0 0 0 0 120 50 0 0 0
+5 143.75 0 0 0 0 0 0 0 0 120 50 0 0 0
+6 147.2 0 0 0 0 0 0 0 0 120 50 0 0 0
+7 150.65 0 0 0 0 0 0 0 0 120 50 0 0 0
+8 154.1 0 0 0 0 0 0 0 0 120 50 0 0 0
+9 157.55 0 0 0 0 0 0 0 0 120 50 0 0 0
+10 161 0 0 0 0 0 0 0 0 120 50 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 126.5 0 0 0 0 0 0 0 0 90 37.5 0 0 0
+1 129.95 0 0 0 0 0 0 0 0 90 37.5 0 0 0
+2 133.4 0 0 0 0 0 0 0 0 90 37.5 0 0 0
+3 136.85 0 0 0 0 0 0 0 0 90 37.5 0 0 0
+4 140.3 0 0 0 0 0 0 0 0 90 37.5 0 0 0
+5 143.75 0 0 0 0 0 0 0 0 90 37.5 0 0 0
+6 147.2 0 0 0 0 0 0 0 0 90 37.5 0 0 0
+7 150.65 0 0 0 0 0 0 0 0 90 37.5 0 0 0
+8 154.1 0 0 0 0 0 0 0 0 90 37.5 0 0 0
+9 157.55 0 0 0 0 0 0 0 0 90 37.5 0 0 0
+10 161 0 0 0 0 0 0 0 0 90 37.5 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.10.

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