Eleonora
Eleonora | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Standard | 0 | ||
0 | |||
500 | 0 | ||
Yes | 0 | ||
Combat | |||
Feast Bell | 55 | ||
150 | 25 | ||
N/A | 6.5 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
126.5 | 55 | ||
0 | 40 | ||
0 | 30 | ||
0 | 30 | ||
0 | 40 | ||
Requirements | |||
18 | 18 | ||
0 | 0 |
Lore
A strange weapon found among malformed inhabitants of the Profaned Capital.
The Profaned Flame was triggered by the curse of these women, relatives of a certain oracle, but despite their culpability, they went on living, without any cares.
Skill: Feast Bell
Hold up axe and wave to emit a solemn chime to temporarily add 50 Bleed inflict, and to restore 1% + 10 HP for each hit.
Effect
- Feast Bell lasts for roughly 20 seconds, and is dispelled when Eleonora is put away.
Availability
Item drop
- Dropped by the Monstrosity of Sin found in the toxic swamp of the Profaned Capital.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 126.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+1 | 129.95 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+2 | 133.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+3 | 136.85 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+4 | 140.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+5 | 143.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+6 | 147.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+7 | 150.65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+8 | 154.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+9 | 157.55 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+10 | 161 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 126.5 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 | 55 | 55 | 30 | 30 | 40 | syntax error near `.*1.05` |
+1 | 129.95 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 | 55 | 56 | 30 | 30 | 40 | syntax error near `.*1.07` |
+2 | 133.4 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 | 55 | 57 | 30 | 30 | 40 | syntax error near `.*1.09` |
+3 | 136.85 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 | 55 | 58 | 30 | 30 | 40 | syntax error near `.*1.11` |
+4 | 140.3 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 | 55 | 59 | 30 | 30 | 40 | syntax error near `.*1.13` |
+5 | 143.75 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 | 55 | 60 | 30 | 30 | 40 | syntax error near `.*1.15` |
+6 | 147.2 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 | 55 | 61 | 30 | 30 | 40 | syntax error near `.*1.17` |
+7 | 150.65 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 | 55 | 62 | 30 | 30 | 40 | syntax error near `.*1.19` |
+8 | 154.1 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 | 55 | 63 | 30 | 30 | 40 | syntax error near `.*1.21` |
+9 | 157.55 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 | 55 | 64 | 30 | 30 | 40 | syntax error near `.*1.23` |
+10 | 161 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 | 55 | 65 | 30 | 30 | 40 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 126.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 126.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 62.5 | 0 | 0 | 0 |
Other Infusions | 126.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 62.7 | 137.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 180 | 0 | 0 |
+1 | 64.41 | 141.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 180 | 0 | 0 |
+2 | 66.12 | 145 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 180 | 0 | 0 |
+3 | 67.83 | 148.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 180 | 0 | 0 |
+4 | 69.54 | 152.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 180 | 0 | 0 |
+5 | 71.25 | 156.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 180 | 0 | 0 |
+6 | 72.96 | 160 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 180 | 0 | 0 |
+7 | 74.67 | 163.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 180 | 0 | 0 |
+8 | 76.38 | 167.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 180 | 0 | 0 |
+9 | 78.09 | 171.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 180 | 0 | 0 |
+10 | 79.8 | 175 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 180 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 126.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+1 | 129.95 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+2 | 133.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+3 | 136.85 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+4 | 140.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+5 | 143.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+6 | 147.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+7 | 150.65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+8 | 154.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+9 | 157.55 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+10 | 161 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 126.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+1 | 129.95 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+2 | 133.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+3 | 136.85 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+4 | 140.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+5 | 143.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+6 | 147.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+7 | 150.65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+8 | 154.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+9 | 157.55 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+10 | 161 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 126.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+1 | 129.95 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+2 | 133.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+3 | 136.85 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+4 | 140.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+5 | 143.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+6 | 147.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+7 | 150.65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+8 | 154.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+9 | 157.55 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+10 | 161 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 58, last edited: 14 Feb 2022 16:56