Earth Seeker
| Earth Seeker | |||
|---|---|---|---|
![]() |
| General | Aux Effects | ||
|---|---|---|---|
| Standard | 0 | ||
| 0 | |||
| 500 | 0 | ||
| Yes | 0 | ||
| Combat | |||
| Earthen Wrath | 65~80 | ||
| 150 | 40 | ||
| N/A | 16.0 | ||
| N/A | 100 | ||
| Damage | Guard Absorption | ||
| 176 | 55~100 | ||
| 0 | 45~50 | ||
| 0 | 40~70 | ||
| 0 | 40~70 | ||
| 0 | 45~60 | ||
| Requirements | |||
| 32 | 0 | ||
| 0 | 0 | ||
Lore
This large twin-bladed axe forged with bronze is a ceremonial weapon normally used in sacred rites.
Millwood is a land of primitive earth worship where chieftain knights served as high priests.
The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.
Skill: Earthen Wrath
Thrust weapon into earth with a prayer to trigger explosive tremors.
Effect
Availability
Treasure
- Found in Painted World of Ariandel.
Moveset
Notes
- Considered a Holy Weapon.
- The Guard Absorption and Stability of this weapon scale with stats.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
| +1 | 180.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
| +2 | 185.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
| +3 | 190.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
| +4 | 195.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
| +5 | 200 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
| +6 | 204.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
| +7 | 209.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
| +8 | 214.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
| +9 | 219.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
| +10 | 224 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
| +0 | 176 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 | 55~100 | syntax error near `~50+10)*1.` | 40~70 | 40~70 | 45~60 | syntax error near `.*1.05` |
| +1 | 180.8 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 | 55~100 | syntax error near `~50+10)*1.` | 40~70 | 40~70 | 45~60 | syntax error near `.*1.07` |
| +2 | 185.6 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 | 55~100 | syntax error near `~50+10)*1.` | 40~70 | 40~70 | 45~60 | syntax error near `.*1.09` |
| +3 | 190.4 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 | 55~100 | syntax error near `~50+10)*1.` | 40~70 | 40~70 | 45~60 | syntax error near `.*1.11` |
| +4 | 195.2 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 | 55~100 | syntax error near `~50+10)*1.` | 40~70 | 40~70 | 45~60 | syntax error near `.*1.13` |
| +5 | 200 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 | 55~100 | syntax error near `~50+10)*1.` | 40~70 | 40~70 | 45~60 | syntax error near `.*1.15` |
| +6 | 204.8 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 | 55~100 | syntax error near `~50+10)*1.` | 40~70 | 40~70 | 45~60 | syntax error near `.*1.17` |
| +7 | 209.6 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 | 55~100 | syntax error near `~50+10)*1.` | 40~70 | 40~70 | 45~60 | syntax error near `.*1.19` |
| +8 | 214.4 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 | 55~100 | syntax error near `~50+10)*1.` | 40~70 | 40~70 | 45~60 | syntax error near `.*1.21` |
| +9 | 219.2 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 | 55~100 | syntax error near `~50+10)*1.` | 40~70 | 40~70 | 45~60 | syntax error near `.*1.23` |
| +10 | 224 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 | 55~100 | syntax error near `~50+10)*1.` | 40~70 | 40~70 | 45~60 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
| Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
| Uninfused | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
| Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Unstable | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 125 | 0 | 0 | 100 | 0 |
| Other Infusions | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 88 | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 228 | 0 | 0 |
| +1 | 90.4 | 180.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 228 | 0 | 0 |
| +2 | 92.8 | 185.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 228 | 0 | 0 |
| +3 | 95.2 | 190.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 228 | 0 | 0 |
| +4 | 97.6 | 195.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 228 | 0 | 0 |
| +5 | 100 | 200 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 228 | 0 | 0 |
| +6 | 102.4 | 204.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 228 | 0 | 0 |
| +7 | 104.8 | 209.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 228 | 0 | 0 |
| +8 | 107.2 | 214.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 228 | 0 | 0 |
| +9 | 109.6 | 219.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 228 | 0 | 0 |
| +10 | 112 | 224 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 228 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
| +1 | 180.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
| +2 | 185.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
| +3 | 190.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
| +4 | 195.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
| +5 | 200 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
| +6 | 204.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
| +7 | 209.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
| +8 | 214.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
| +9 | 219.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
| +10 | 224 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
| +1 | 180.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
| +2 | 185.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
| +3 | 190.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
| +4 | 195.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
| +5 | 200 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
| +6 | 204.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
| +7 | 209.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
| +8 | 214.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
| +9 | 219.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
| +10 | 224 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
| +1 | 180.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
| +2 | 185.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
| +3 | 190.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
| +4 | 195.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
| +5 | 200 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
| +6 | 204.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
| +7 | 209.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
| +8 | 214.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
| +9 | 219.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
| +10 | 224 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 63, last edited: 14 Feb 2022 17:32

