Earth Seeker
Earth Seeker | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Standard | 0 | ||
0 | |||
500 | 0 | ||
Yes | 0 | ||
Combat | |||
Earthen Wrath | 65~80 | ||
150 | 40 | ||
N/A | 16.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
176 | 55~100 | ||
0 | 45~50 | ||
0 | 40~70 | ||
0 | 40~70 | ||
0 | 45~60 | ||
Requirements | |||
32 | 0 | ||
0 | 0 |
Lore
This large twin-bladed axe forged with bronze is a ceremonial weapon normally used in sacred rites.
Millwood is a land of primitive earth worship where chieftain knights served as high priests.
The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.
Skill: Earthen Wrath
Thrust weapon into earth with a prayer to trigger explosive tremors.
Effect
Availability
Treasure
- Found in Painted World of Ariandel.
Moveset
Notes
- Considered a Holy Weapon.
- The Guard Absorption and Stability of this weapon scale with stats.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+1 | 180.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+2 | 185.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+3 | 190.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+4 | 195.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+5 | 200 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+6 | 204.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+7 | 209.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+8 | 214.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+9 | 219.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+10 | 224 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 176 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 | 55~100 | syntax error near `~50+10)*1.` | 40~70 | 40~70 | 45~60 | syntax error near `.*1.05` |
+1 | 180.8 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 | 55~100 | syntax error near `~50+10)*1.` | 40~70 | 40~70 | 45~60 | syntax error near `.*1.07` |
+2 | 185.6 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 | 55~100 | syntax error near `~50+10)*1.` | 40~70 | 40~70 | 45~60 | syntax error near `.*1.09` |
+3 | 190.4 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 | 55~100 | syntax error near `~50+10)*1.` | 40~70 | 40~70 | 45~60 | syntax error near `.*1.11` |
+4 | 195.2 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 | 55~100 | syntax error near `~50+10)*1.` | 40~70 | 40~70 | 45~60 | syntax error near `.*1.13` |
+5 | 200 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 | 55~100 | syntax error near `~50+10)*1.` | 40~70 | 40~70 | 45~60 | syntax error near `.*1.15` |
+6 | 204.8 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 | 55~100 | syntax error near `~50+10)*1.` | 40~70 | 40~70 | 45~60 | syntax error near `.*1.17` |
+7 | 209.6 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 | 55~100 | syntax error near `~50+10)*1.` | 40~70 | 40~70 | 45~60 | syntax error near `.*1.19` |
+8 | 214.4 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 | 55~100 | syntax error near `~50+10)*1.` | 40~70 | 40~70 | 45~60 | syntax error near `.*1.21` |
+9 | 219.2 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 | 55~100 | syntax error near `~50+10)*1.` | 40~70 | 40~70 | 45~60 | syntax error near `.*1.23` |
+10 | 224 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 | 55~100 | syntax error near `~50+10)*1.` | 40~70 | 40~70 | 45~60 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 125 | 0 | 0 | 100 | 0 |
Other Infusions | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 88 | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 228 | 0 | 0 |
+1 | 90.4 | 180.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 228 | 0 | 0 |
+2 | 92.8 | 185.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 228 | 0 | 0 |
+3 | 95.2 | 190.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 228 | 0 | 0 |
+4 | 97.6 | 195.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 228 | 0 | 0 |
+5 | 100 | 200 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 228 | 0 | 0 |
+6 | 102.4 | 204.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 228 | 0 | 0 |
+7 | 104.8 | 209.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 228 | 0 | 0 |
+8 | 107.2 | 214.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 228 | 0 | 0 |
+9 | 109.6 | 219.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 228 | 0 | 0 |
+10 | 112 | 224 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 228 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+1 | 180.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+2 | 185.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+3 | 190.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+4 | 195.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+5 | 200 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+6 | 204.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+7 | 209.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+8 | 214.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+9 | 219.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+10 | 224 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+1 | 180.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+2 | 185.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+3 | 190.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+4 | 195.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+5 | 200 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+6 | 204.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+7 | 209.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+8 | 214.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+9 | 219.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+10 | 224 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+1 | 180.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+2 | 185.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+3 | 190.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+4 | 195.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+5 | 200 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+6 | 204.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+7 | 209.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+8 | 214.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+9 | 219.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+10 | 224 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 63, last edited: 14 Feb 2022 17:32