Drang Twinspears
Drang Twinspears
Drang Twinspears Image
General Aux Effects
Physical Damage Type Standard/Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 350 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Charge (1) Stability 55
Skill FP Cost 30(-/75) Durability 30
Spell Buff N/A Weight 8.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 127.6 Physical Absorption 40
Magic Damage 0 Magic Absorption 25
Fire Damage 0 Fire Absorption 20
Lightning Damage 0 Lightning Absorption 20
Dark Damage 0 Dark Absorption 25
Requirements
Strength Requirement 14 Dexterity Requirement 20
Intelligence Requirement 0 Faith Requirement 0

Lore

Paired spears of the Drang Knights, proclaimed descendants from the land known for the legend of the Linking of the Fire.
When the Drang Knights disbanded, they scattered across the lands as sellswords. They quickly became known for shieldless, aggressive tactics that struck fear in the hearts of men.

Skill: Charge
Hold spear at waist and charge at foe. Use strong attack while charging to extend the length of the charge.

Effect

Availability

Item drop

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 127.6 0 0 0 0 0 0 0 0 120 40 0 0 0
+1 131.08 0 0 0 0 0 0 0 0 120 40 0 0 0
+2 134.56 0 0 0 0 0 0 0 0 120 40 0 0 0
+3 138.04 0 0 0 0 0 0 0 0 120 40 0 0 0
+4 141.52 0 0 0 0 0 0 0 0 120 40 0 0 0
+5 145 0 0 0 0 0 0 0 0 120 40 0 0 0
+6 148.48 0 0 0 0 0 0 0 0 120 40 0 0 0
+7 151.96 0 0 0 0 0 0 0 0 120 40 0 0 0
+8 155.44 0 0 0 0 0 0 0 0 120 40 0 0 0
+9 158.92 0 0 0 0 0 0 0 0 120 40 0 0 0
+10 162.4 0 0 0 0 0 0 0 0 120 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 127.6 0 0 0 0 120 40 0 0 0 40 38.5 20 20 25 syntax error near `.*1.05`
+1 131.08 0 0 0 0 120 40 0 0 0 40 39.2 20 20 25 syntax error near `.*1.07`
+2 134.56 0 0 0 0 120 40 0 0 0 40 39.9 20 20 25 syntax error near `.*1.09`
+3 138.04 0 0 0 0 120 40 0 0 0 40 40.6 20 20 25 syntax error near `.*1.11`
+4 141.52 0 0 0 0 120 40 0 0 0 40 41.3 20 20 25 syntax error near `.*1.13`
+5 145 0 0 0 0 120 40 0 0 0 40 42 20 20 25 syntax error near `.*1.15`
+6 148.48 0 0 0 0 120 40 0 0 0 40 42.7 20 20 25 syntax error near `.*1.17`
+7 151.96 0 0 0 0 120 40 0 0 0 40 43.4 20 20 25 syntax error near `.*1.19`
+8 155.44 0 0 0 0 120 40 0 0 0 40 44.1 20 20 25 syntax error near `.*1.21`
+9 158.92 0 0 0 0 120 40 0 0 0 40 44.8 20 20 25 syntax error near `.*1.23`
+10 162.4 0 0 0 0 120 40 0 0 0 40 45.5 20 20 25 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 127.6 0 0 0 0 0 0 0 0 90 30 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 127.6 0 0 0 0 0 0 0 0 90 30 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 63.8 137.5 0 0 0 0 0 0 0 120 40 170 0 0
+1 65.54 141.25 0 0 0 0 0 0 0 120 40 170 0 0
+2 67.28 145 0 0 0 0 0 0 0 120 40 170 0 0
+3 69.02 148.75 0 0 0 0 0 0 0 120 40 170 0 0
+4 70.76 152.5 0 0 0 0 0 0 0 120 40 170 0 0
+5 72.5 156.25 0 0 0 0 0 0 0 120 40 170 0 0
+6 74.24 160 0 0 0 0 0 0 0 120 40 170 0 0
+7 75.98 163.75 0 0 0 0 0 0 0 120 40 170 0 0
+8 77.72 167.5 0 0 0 0 0 0 0 120 40 170 0 0
+9 79.46 171.25 0 0 0 0 0 0 0 120 40 170 0 0
+10 81.2 175 0 0 0 0 0 0 0 120 40 170 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 127.6 0 0 0 0 0 0 0 0 120 40 0 0 0
+1 131.08 0 0 0 0 0 0 0 0 120 40 0 0 0
+2 134.56 0 0 0 0 0 0 0 0 120 40 0 0 0
+3 138.04 0 0 0 0 0 0 0 0 120 40 0 0 0
+4 141.52 0 0 0 0 0 0 0 0 120 40 0 0 0
+5 145 0 0 0 0 0 0 0 0 120 40 0 0 0
+6 148.48 0 0 0 0 0 0 0 0 120 40 0 0 0
+7 151.96 0 0 0 0 0 0 0 0 120 40 0 0 0
+8 155.44 0 0 0 0 0 0 0 0 120 40 0 0 0
+9 158.92 0 0 0 0 0 0 0 0 120 40 0 0 0
+10 162.4 0 0 0 0 0 0 0 0 120 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 127.6 0 0 0 0 0 0 0 0 120 40 0 0 0
+1 131.08 0 0 0 0 0 0 0 0 120 40 0 0 0
+2 134.56 0 0 0 0 0 0 0 0 120 40 0 0 0
+3 138.04 0 0 0 0 0 0 0 0 120 40 0 0 0
+4 141.52 0 0 0 0 0 0 0 0 120 40 0 0 0
+5 145 0 0 0 0 0 0 0 0 120 40 0 0 0
+6 148.48 0 0 0 0 0 0 0 0 120 40 0 0 0
+7 151.96 0 0 0 0 0 0 0 0 120 40 0 0 0
+8 155.44 0 0 0 0 0 0 0 0 120 40 0 0 0
+9 158.92 0 0 0 0 0 0 0 0 120 40 0 0 0
+10 162.4 0 0 0 0 0 0 0 0 120 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 127.6 0 0 0 0 0 0 0 0 90 30 0 0 0
+1 131.08 0 0 0 0 0 0 0 0 90 30 0 0 0
+2 134.56 0 0 0 0 0 0 0 0 90 30 0 0 0
+3 138.04 0 0 0 0 0 0 0 0 90 30 0 0 0
+4 141.52 0 0 0 0 0 0 0 0 90 30 0 0 0
+5 145 0 0 0 0 0 0 0 0 90 30 0 0 0
+6 148.48 0 0 0 0 0 0 0 0 90 30 0 0 0
+7 151.96 0 0 0 0 0 0 0 0 90 30 0 0 0
+8 155.44 0 0 0 0 0 0 0 0 90 30 0 0 0
+9 158.92 0 0 0 0 0 0 0 0 90 30 0 0 0
+10 162.4 0 0 0 0 0 0 0 0 90 30 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.10.

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