Drang Hammers
Drang Hammers
Drang Hammers Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 350 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Spin Bash Stability 55
Skill FP Cost 50(-/50) Durability 30
Spell Buff N/A Weight 9.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 116.6 Physical Absorption 45
Magic Damage 0 Magic Absorption 30
Fire Damage 0 Fire Absorption 25
Lightning Damage 0 Lightning Absorption 25
Dark Damage 0 Dark Absorption 30
Requirements
Strength Requirement 18 Dexterity Requirement 10
Intelligence Requirement 0 Faith Requirement 0

Lore

Paired hammers of the Drang Knights, descendants from the land known for the legend of the Linking of the Fire.
When the Drang Knights disbanded, they scattered across the lands as sellswords. They quickly became known for shieldless, aggressive tactics that struck fear in the hearts of men.

Skill: Spin Bash
Bash foes with a large spinning motion, and utilize momentum to transition into an overhanded strong attack smash.

Effect

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 116.6 0 0 0 0 0 0 0 0 120 20 0 0 0
+1 119.78 0 0 0 0 0 0 0 0 120 20 0 0 0
+2 122.96 0 0 0 0 0 0 0 0 120 20 0 0 0
+3 126.14 0 0 0 0 0 0 0 0 120 20 0 0 0
+4 129.32 0 0 0 0 0 0 0 0 120 20 0 0 0
+5 132.5 0 0 0 0 0 0 0 0 120 20 0 0 0
+6 135.68 0 0 0 0 0 0 0 0 120 20 0 0 0
+7 138.86 0 0 0 0 0 0 0 0 120 20 0 0 0
+8 142.04 0 0 0 0 0 0 0 0 120 20 0 0 0
+9 145.22 0 0 0 0 0 0 0 0 120 20 0 0 0
+10 148.4 0 0 0 0 0 0 0 0 120 20 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 116.6 0 0 0 0 120 20 0 0 0 45 44 25 25 30 syntax error near `.*1.05`
+1 119.78 0 0 0 0 120 20 0 0 0 45 44.8 25 25 30 syntax error near `.*1.07`
+2 122.96 0 0 0 0 120 20 0 0 0 45 45.6 25 25 30 syntax error near `.*1.09`
+3 126.14 0 0 0 0 120 20 0 0 0 45 46.4 25 25 30 syntax error near `.*1.11`
+4 129.32 0 0 0 0 120 20 0 0 0 45 47.2 25 25 30 syntax error near `.*1.13`
+5 132.5 0 0 0 0 120 20 0 0 0 45 48 25 25 30 syntax error near `.*1.15`
+6 135.68 0 0 0 0 120 20 0 0 0 45 48.8 25 25 30 syntax error near `.*1.17`
+7 138.86 0 0 0 0 120 20 0 0 0 45 49.6 25 25 30 syntax error near `.*1.19`
+8 142.04 0 0 0 0 120 20 0 0 0 45 50.4 25 25 30 syntax error near `.*1.21`
+9 145.22 0 0 0 0 120 20 0 0 0 45 51.2 25 25 30 syntax error near `.*1.23`
+10 148.4 0 0 0 0 120 20 0 0 0 45 52 25 25 30 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 116.6 0 0 0 0 0 0 0 0 120 20 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 116.6 0 0 0 0 0 0 0 0 150 25 0 0 0
Other Infusions 116.6 0 0 0 0 0 0 0 0 120 20 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 58.3 126.5 0 0 0 0 0 0 0 120 20 150 0 0
+1 59.89 129.95 0 0 0 0 0 0 0 120 20 150 0 0
+2 61.48 133.4 0 0 0 0 0 0 0 120 20 150 0 0
+3 63.07 136.85 0 0 0 0 0 0 0 120 20 150 0 0
+4 64.66 140.3 0 0 0 0 0 0 0 120 20 150 0 0
+5 66.25 143.75 0 0 0 0 0 0 0 120 20 150 0 0
+6 67.84 147.2 0 0 0 0 0 0 0 120 20 150 0 0
+7 69.43 150.65 0 0 0 0 0 0 0 120 20 150 0 0
+8 71.02 154.1 0 0 0 0 0 0 0 120 20 150 0 0
+9 72.61 157.55 0 0 0 0 0 0 0 120 20 150 0 0
+10 74.2 161 0 0 0 0 0 0 0 120 20 150 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 116.6 0 0 0 0 0 0 0 0 120 20 0 0 0
+1 119.78 0 0 0 0 0 0 0 0 120 20 0 0 0
+2 122.96 0 0 0 0 0 0 0 0 120 20 0 0 0
+3 126.14 0 0 0 0 0 0 0 0 120 20 0 0 0
+4 129.32 0 0 0 0 0 0 0 0 120 20 0 0 0
+5 132.5 0 0 0 0 0 0 0 0 120 20 0 0 0
+6 135.68 0 0 0 0 0 0 0 0 120 20 0 0 0
+7 138.86 0 0 0 0 0 0 0 0 120 20 0 0 0
+8 142.04 0 0 0 0 0 0 0 0 120 20 0 0 0
+9 145.22 0 0 0 0 0 0 0 0 120 20 0 0 0
+10 148.4 0 0 0 0 0 0 0 0 120 20 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 116.6 0 0 0 0 0 0 0 0 120 20 0 0 0
+1 119.78 0 0 0 0 0 0 0 0 120 20 0 0 0
+2 122.96 0 0 0 0 0 0 0 0 120 20 0 0 0
+3 126.14 0 0 0 0 0 0 0 0 120 20 0 0 0
+4 129.32 0 0 0 0 0 0 0 0 120 20 0 0 0
+5 132.5 0 0 0 0 0 0 0 0 120 20 0 0 0
+6 135.68 0 0 0 0 0 0 0 0 120 20 0 0 0
+7 138.86 0 0 0 0 0 0 0 0 120 20 0 0 0
+8 142.04 0 0 0 0 0 0 0 0 120 20 0 0 0
+9 145.22 0 0 0 0 0 0 0 0 120 20 0 0 0
+10 148.4 0 0 0 0 0 0 0 0 120 20 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 116.6 0 0 0 0 0 0 0 0 120 20 0 0 0
+1 119.78 0 0 0 0 0 0 0 0 120 20 0 0 0
+2 122.96 0 0 0 0 0 0 0 0 120 20 0 0 0
+3 126.14 0 0 0 0 0 0 0 0 120 20 0 0 0
+4 129.32 0 0 0 0 0 0 0 0 120 20 0 0 0
+5 132.5 0 0 0 0 0 0 0 0 120 20 0 0 0
+6 135.68 0 0 0 0 0 0 0 0 120 20 0 0 0
+7 138.86 0 0 0 0 0 0 0 0 120 20 0 0 0
+8 142.04 0 0 0 0 0 0 0 0 120 20 0 0 0
+9 145.22 0 0 0 0 0 0 0 0 120 20 0 0 0
+10 148.4 0 0 0 0 0 0 0 0 120 20 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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