Drakeblood Greatsword
Drakeblood Greatsword
Drakeblood Greatsword Image
General Aux Effects
Physical Damage Type Standard/Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Stance (2) Stability 60
Skill FP Cost -(40/75) Durability 30
Spell Buff N/A Weight 8.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 110 Physical Absorption 50
Magic Damage 55 Magic Absorption 35
Fire Damage 0 Fire Absorption 30
Lightning Damage 55 Lightning Absorption 30
Dark Damage 0 Dark Absorption 35
Requirements
Strength Requirement 18 Dexterity Requirement 16
Intelligence Requirement 16 Faith Requirement 16

Lore

Greatsword wielded by an order of knights who venerate dragon blood.

This sword, its blade engraved with script symbolizing dragon blood, inflicts magic and lightning damage.

Skill: Stance
While in stance, use normal attack to break a foe's guard from below, and strong attack to slash upwards with a forward lunge.

Effect

Availability

Item drop

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 110 55 0 55 0 0 0 0 0 100 40 0 0 0
+1 113 56.5 0 56.5 0 0 0 0 0 100 40 0 0 0
+2 116 58 0 58 0 0 0 0 0 100 40 0 0 0
+3 119 59.5 0 59.5 0 0 0 0 0 100 40 0 0 0
+4 122 61 0 61 0 0 0 0 0 100 40 0 0 0
+5 125 62.5 0 62.5 0 0 0 0 0 100 40 0 0 0
+6 128 64 0 64 0 0 0 0 0 100 40 0 0 0
+7 131 65.5 0 65.5 0 0 0 0 0 100 40 0 0 0
+8 134 67 0 67 0 0 0 0 0 100 40 0 0 0
+9 137 68.5 0 68.5 0 0 0 0 0 100 40 0 0 0
+10 140 70 0 70 0 0 0 0 0 100 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 110 55 0 55 0 100 40 0 0 0 50 49.5 30 30 35 syntax error near `.*1.05`
+1 113 56.5 0 56.5 0 100 40 0 0 0 50 50.4 30 30 35 syntax error near `.*1.07`
+2 116 58 0 58 0 100 40 0 0 0 50 51.3 30 30 35 syntax error near `.*1.09`
+3 119 59.5 0 59.5 0 100 40 0 0 0 50 52.2 30 30 35 syntax error near `.*1.11`
+4 122 61 0 61 0 100 40 0 0 0 50 53.1 30 30 35 syntax error near `.*1.13`
+5 125 62.5 0 62.5 0 100 40 0 0 0 50 54 30 30 35 syntax error near `.*1.15`
+6 128 64 0 64 0 100 40 0 0 0 50 54.9 30 30 35 syntax error near `.*1.17`
+7 131 65.5 0 65.5 0 100 40 0 0 0 50 55.8 30 30 35 syntax error near `.*1.19`
+8 134 67 0 67 0 100 40 0 0 0 50 56.7 30 30 35 syntax error near `.*1.21`
+9 137 68.5 0 68.5 0 100 40 0 0 0 50 57.6 30 30 35 syntax error near `.*1.23`
+10 140 70 0 70 0 100 40 0 0 0 50 58.5 30 30 35 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 110 55 0 55 0 0 0 0 0 100 40 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 110 55 0 55 0 0 0 0 0 125 50 0 0 0
Other Infusions 110 55 0 55 0 0 0 0 0 100 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 55 165 0 0 0 0 0 0 0 100 40 170 0 0
+1 56.5 169.5 0 0 0 0 0 0 0 100 40 170 0 0
+2 58 174 0 0 0 0 0 0 0 100 40 170 0 0
+3 59.5 178.5 0 0 0 0 0 0 0 100 40 170 0 0
+4 61 183 0 0 0 0 0 0 0 100 40 170 0 0
+5 62.5 187.5 0 0 0 0 0 0 0 100 40 170 0 0
+6 64 192 0 0 0 0 0 0 0 100 40 170 0 0
+7 65.5 196.5 0 0 0 0 0 0 0 100 40 170 0 0
+8 67 201 0 0 0 0 0 0 0 100 40 170 0 0
+9 68.5 205.5 0 0 0 0 0 0 0 100 40 170 0 0
+10 70 210 0 0 0 0 0 0 0 100 40 170 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 110 55 0 55 0 0 0 0 0 100 40 0 0 0
+1 113 56.5 0 56.5 0 0 0 0 0 100 40 0 0 0
+2 116 58 0 58 0 0 0 0 0 100 40 0 0 0
+3 119 59.5 0 59.5 0 0 0 0 0 100 40 0 0 0
+4 122 61 0 61 0 0 0 0 0 100 40 0 0 0
+5 125 62.5 0 62.5 0 0 0 0 0 100 40 0 0 0
+6 128 64 0 64 0 0 0 0 0 100 40 0 0 0
+7 131 65.5 0 65.5 0 0 0 0 0 100 40 0 0 0
+8 134 67 0 67 0 0 0 0 0 100 40 0 0 0
+9 137 68.5 0 68.5 0 0 0 0 0 100 40 0 0 0
+10 140 70 0 70 0 0 0 0 0 100 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 110 55 0 55 0 0 0 0 0 100 40 0 0 0
+1 113 56.5 0 56.5 0 0 0 0 0 100 40 0 0 0
+2 116 58 0 58 0 0 0 0 0 100 40 0 0 0
+3 119 59.5 0 59.5 0 0 0 0 0 100 40 0 0 0
+4 122 61 0 61 0 0 0 0 0 100 40 0 0 0
+5 125 62.5 0 62.5 0 0 0 0 0 100 40 0 0 0
+6 128 64 0 64 0 0 0 0 0 100 40 0 0 0
+7 131 65.5 0 65.5 0 0 0 0 0 100 40 0 0 0
+8 134 67 0 67 0 0 0 0 0 100 40 0 0 0
+9 137 68.5 0 68.5 0 0 0 0 0 100 40 0 0 0
+10 140 70 0 70 0 0 0 0 0 100 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 110 55 0 55 0 0 0 0 0 100 40 0 0 0
+1 113 56.5 0 56.5 0 0 0 0 0 100 40 0 0 0
+2 116 58 0 58 0 0 0 0 0 100 40 0 0 0
+3 119 59.5 0 59.5 0 0 0 0 0 100 40 0 0 0
+4 122 61 0 61 0 0 0 0 0 100 40 0 0 0
+5 125 62.5 0 62.5 0 0 0 0 0 100 40 0 0 0
+6 128 64 0 64 0 0 0 0 0 100 40 0 0 0
+7 131 65.5 0 65.5 0 0 0 0 0 100 40 0 0 0
+8 134 67 0 67 0 0 0 0 0 100 40 0 0 0
+9 137 68.5 0 68.5 0 0 0 0 0 100 40 0 0 0
+10 140 70 0 70 0 0 0 0 0 100 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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