Dragonslayer Swordspear
Dragonslayer Swordspear
Dragonslayer Swordspear Image
General Aux Effects
Physical Damage Type Standard/Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 1,000 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Falling Bolt (2) Stability 55
Skill FP Cost 150 Durability 30
Spell Buff N/A Weight 10.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 104.5 Physical Absorption 55
Magic Damage 0 Magic Absorption 35
Fire Damage 0 Fire Absorption 30
Lightning Damage 55 Lightning Absorption 30
Dark Damage 0 Dark Absorption 35
Requirements
Strength Requirement 12 Dexterity Requirement 30
Intelligence Requirement 0 Faith Requirement 40

Lore

A dragon hunting weapon from the age of the gods. The earliest form of the cross spear, serving as both sword and spear.

Its owner was the Nameless King and deific hunter of dragons. The swordspear is imbued with lightning, of which he was the heir.

Skill: Falling Bolt
Hold swordspear high in the air to summon fierce lightning that descends upon distant foes. Imbues weapon, adding 80 Lightning damage for 30 seconds.

Effect

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 104.5 0 0 55 0 0 0 0 0 20 100 0 100 0
+1 107.35 0 0 56.5 0 0 0 0 0 20 100 0 100 0
+2 110.2 0 0 58 0 0 0 0 0 20 100 0 100 0
+3 113.05 0 0 59.5 0 0 0 0 0 20 100 0 100 0
+4 115.9 0 0 61 0 0 0 0 0 20 100 0 100 0
+5 118.75 0 0 62.5 0 0 0 0 0 20 100 0 100 0
+6 121.6 0 0 64 0 0 0 0 0 20 100 0 100 0
+7 124.45 0 0 65.5 0 0 0 0 0 20 100 0 100 0
+8 127.3 0 0 67 0 0 0 0 0 20 100 0 100 0
+9 130.15 0 0 68.5 0 0 0 0 0 20 100 0 100 0
+10 133 0 0 70 0 0 0 0 0 20 100 0 100 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 104.5 0 0 55 0 20 100 0 100 0 55 49.5 30 30 35 syntax error near `.*1.05`
+1 107.35 0 0 56.5 0 20 100 0 100 0 55 50.4 30 30 35 syntax error near `.*1.07`
+2 110.2 0 0 58 0 20 100 0 100 0 55 51.3 30 30 35 syntax error near `.*1.09`
+3 113.05 0 0 59.5 0 20 100 0 100 0 55 52.2 30 30 35 syntax error near `.*1.11`
+4 115.9 0 0 61 0 20 100 0 100 0 55 53.1 30 30 35 syntax error near `.*1.13`
+5 118.75 0 0 62.5 0 20 100 0 100 0 55 54 30 30 35 syntax error near `.*1.15`
+6 121.6 0 0 64 0 20 100 0 100 0 55 54.9 30 30 35 syntax error near `.*1.17`
+7 124.45 0 0 65.5 0 20 100 0 100 0 55 55.8 30 30 35 syntax error near `.*1.19`
+8 127.3 0 0 67 0 20 100 0 100 0 55 56.7 30 30 35 syntax error near `.*1.21`
+9 130.15 0 0 68.5 0 20 100 0 100 0 55 57.6 30 30 35 syntax error near `.*1.23`
+10 133 0 0 70 0 20 100 0 100 0 55 58.5 30 30 35 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 104.5 0 0 55 0 0 0 0 0 15 75 0 75 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 104.5 0 0 55 0 0 0 0 0 15 75 0 75 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 63.8 137.5 0 0 0 0 0 0 0 20 100 200 0 0
+1 65.54 141.25 0 0 0 0 0 0 0 20 100 200 0 0
+2 67.28 145 0 0 0 0 0 0 0 20 100 200 0 0
+3 69.02 148.75 0 0 0 0 0 0 0 20 100 200 0 0
+4 70.76 152.5 0 0 0 0 0 0 0 20 100 200 0 0
+5 72.5 156.25 0 0 0 0 0 0 0 20 100 200 0 0
+6 74.24 160 0 0 0 0 0 0 0 20 100 200 0 0
+7 75.98 163.75 0 0 0 0 0 0 0 20 100 200 0 0
+8 77.72 167.5 0 0 0 0 0 0 0 20 100 200 0 0
+9 79.46 171.25 0 0 0 0 0 0 0 20 100 200 0 0
+10 81.2 175 0 0 0 0 0 0 0 20 100 200 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 104.5 0 0 55 0 0 0 0 0 20 100 0 100 0
+1 107.35 0 0 56.5 0 0 0 0 0 20 100 0 100 0
+2 110.2 0 0 58 0 0 0 0 0 20 100 0 100 0
+3 113.05 0 0 59.5 0 0 0 0 0 20 100 0 100 0
+4 115.9 0 0 61 0 0 0 0 0 20 100 0 100 0
+5 118.75 0 0 62.5 0 0 0 0 0 20 100 0 100 0
+6 121.6 0 0 64 0 0 0 0 0 20 100 0 100 0
+7 124.45 0 0 65.5 0 0 0 0 0 20 100 0 100 0
+8 127.3 0 0 67 0 0 0 0 0 20 100 0 100 0
+9 130.15 0 0 68.5 0 0 0 0 0 20 100 0 100 0
+10 133 0 0 70 0 0 0 0 0 20 100 0 100 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 104.5 0 0 55 0 0 0 0 0 20 100 0 100 0
+1 107.35 0 0 56.5 0 0 0 0 0 20 100 0 100 0
+2 110.2 0 0 58 0 0 0 0 0 20 100 0 100 0
+3 113.05 0 0 59.5 0 0 0 0 0 20 100 0 100 0
+4 115.9 0 0 61 0 0 0 0 0 20 100 0 100 0
+5 118.75 0 0 62.5 0 0 0 0 0 20 100 0 100 0
+6 121.6 0 0 64 0 0 0 0 0 20 100 0 100 0
+7 124.45 0 0 65.5 0 0 0 0 0 20 100 0 100 0
+8 127.3 0 0 67 0 0 0 0 0 20 100 0 100 0
+9 130.15 0 0 68.5 0 0 0 0 0 20 100 0 100 0
+10 133 0 0 70 0 0 0 0 0 20 100 0 100 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 104.5 0 0 55 0 0 0 0 0 15 75 0 75 0
+1 107.35 0 0 56.5 0 0 0 0 0 15 75 0 75 0
+2 110.2 0 0 58 0 0 0 0 0 15 75 0 75 0
+3 113.05 0 0 59.5 0 0 0 0 0 15 75 0 75 0
+4 115.9 0 0 61 0 0 0 0 0 15 75 0 75 0
+5 118.75 0 0 62.5 0 0 0 0 0 15 75 0 75 0
+6 121.6 0 0 64 0 0 0 0 0 15 75 0 75 0
+7 124.45 0 0 65.5 0 0 0 0 0 15 75 0 75 0
+8 127.3 0 0 67 0 0 0 0 0 15 75 0 75 0
+9 130.15 0 0 68.5 0 0 0 0 0 15 75 0 75 0
+10 133 0 0 70 0 0 0 0 0 15 75 0 75 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.10.

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