Dragonslayer's Axe
Dragonslayer's Axe
Dragonslayer's Axe Image
General Aux Effects
Physical Damage Type Standard Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Warcry (1) Stability 55
Skill FP Cost 200 Durability 25
Spell Buff N/A Weight 4
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 118.8 Physical Absorption 45
Magic Damage 0 Magic Absorption 30
Fire Damage 0 Fire Absorption 25
Lightning Damage 55 Lightning Absorption 25
Dark Damage 0 Dark Absorption 30
Requirements
Strength Requirement 18 Dexterity Requirement 14
Intelligence Requirement 0 Faith Requirement 28

Lore

Axe favored by Creighton the Wanderer, infamous deserter of the Knights of Mirrah.

Called Dragonslayer's Axe for the lightning that pulsates within its blade, but Creighton used it to slay men.

Skill: Warcry
Let out a spirited warcry that temporarily boosts attack by 15% for 20 seconds.

Effect

Availability

Merchants

Item drop

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 118.8 0 0 55 0 0 0 0 0 80 40 0 40 0
+1 122.04 0 0 56.5 0 0 0 0 0 80 40 0 40 0
+2 125.28 0 0 58 0 0 0 0 0 80 40 0 40 0
+3 128.52 0 0 59.5 0 0 0 0 0 80 40 0 40 0
+4 131.76 0 0 61 0 0 0 0 0 80 40 0 40 0
+5 135 0 0 62.5 0 0 0 0 0 80 40 0 40 0
+6 138.24 0 0 64 0 0 0 0 0 80 40 0 40 0
+7 141.48 0 0 65.5 0 0 0 0 0 80 40 0 40 0
+8 144.72 0 0 67 0 0 0 0 0 80 40 0 40 0
+9 147.96 0 0 68.5 0 0 0 0 0 80 40 0 40 0
+10 151.2 0 0 70 0 0 0 0 0 80 40 0 40 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 118.8 0 0 55 0 80 40 0 40 0 45 44 25 25 30 syntax error near `.*1.05`
+1 122.04 0 0 56.5 0 80 40 0 40 0 45 44.8 25 25 30 syntax error near `.*1.07`
+2 125.28 0 0 58 0 80 40 0 40 0 45 45.6 25 25 30 syntax error near `.*1.09`
+3 128.52 0 0 59.5 0 80 40 0 40 0 45 46.4 25 25 30 syntax error near `.*1.11`
+4 131.76 0 0 61 0 80 40 0 40 0 45 47.2 25 25 30 syntax error near `.*1.13`
+5 135 0 0 62.5 0 80 40 0 40 0 45 48 25 25 30 syntax error near `.*1.15`
+6 138.24 0 0 64 0 80 40 0 40 0 45 48.8 25 25 30 syntax error near `.*1.17`
+7 141.48 0 0 65.5 0 80 40 0 40 0 45 49.6 25 25 30 syntax error near `.*1.19`
+8 144.72 0 0 67 0 80 40 0 40 0 45 50.4 25 25 30 syntax error near `.*1.21`
+9 147.96 0 0 68.5 0 80 40 0 40 0 45 51.2 25 25 30 syntax error near `.*1.23`
+10 151.2 0 0 70 0 80 40 0 40 0 45 52 25 25 30 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 118.8 0 0 55 0 0 0 0 0 80 40 0 40 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 118.8 0 0 55 0 0 0 0 0 100 50 0 50 0
Other Infusions 118.8 0 0 55 0 0 0 0 0 80 40 0 40 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 66 143 0 0 0 0 0 0 0 80 40 180 0 0
+1 67.8 146.9 0 0 0 0 0 0 0 80 40 180 0 0
+2 69.6 150.8 0 0 0 0 0 0 0 80 40 180 0 0
+3 71.4 154.7 0 0 0 0 0 0 0 80 40 180 0 0
+4 73.2 158.6 0 0 0 0 0 0 0 80 40 180 0 0
+5 75 162.5 0 0 0 0 0 0 0 80 40 180 0 0
+6 76.8 166.4 0 0 0 0 0 0 0 80 40 180 0 0
+7 78.6 170.3 0 0 0 0 0 0 0 80 40 180 0 0
+8 80.4 174.2 0 0 0 0 0 0 0 80 40 180 0 0
+9 82.2 178.1 0 0 0 0 0 0 0 80 40 180 0 0
+10 84 182 0 0 0 0 0 0 0 80 40 180 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 118.8 0 0 55 0 0 0 0 0 80 40 0 40 0
+1 122.04 0 0 56.5 0 0 0 0 0 80 40 0 40 0
+2 125.28 0 0 58 0 0 0 0 0 80 40 0 40 0
+3 128.52 0 0 59.5 0 0 0 0 0 80 40 0 40 0
+4 131.76 0 0 61 0 0 0 0 0 80 40 0 40 0
+5 135 0 0 62.5 0 0 0 0 0 80 40 0 40 0
+6 138.24 0 0 64 0 0 0 0 0 80 40 0 40 0
+7 141.48 0 0 65.5 0 0 0 0 0 80 40 0 40 0
+8 144.72 0 0 67 0 0 0 0 0 80 40 0 40 0
+9 147.96 0 0 68.5 0 0 0 0 0 80 40 0 40 0
+10 151.2 0 0 70 0 0 0 0 0 80 40 0 40 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 118.8 0 0 55 0 0 0 0 0 80 40 0 40 0
+1 122.04 0 0 56.5 0 0 0 0 0 80 40 0 40 0
+2 125.28 0 0 58 0 0 0 0 0 80 40 0 40 0
+3 128.52 0 0 59.5 0 0 0 0 0 80 40 0 40 0
+4 131.76 0 0 61 0 0 0 0 0 80 40 0 40 0
+5 135 0 0 62.5 0 0 0 0 0 80 40 0 40 0
+6 138.24 0 0 64 0 0 0 0 0 80 40 0 40 0
+7 141.48 0 0 65.5 0 0 0 0 0 80 40 0 40 0
+8 144.72 0 0 67 0 0 0 0 0 80 40 0 40 0
+9 147.96 0 0 68.5 0 0 0 0 0 80 40 0 40 0
+10 151.2 0 0 70 0 0 0 0 0 80 40 0 40 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 118.8 0 0 55 0 0 0 0 0 80 40 0 40 0
+1 122.04 0 0 56.5 0 0 0 0 0 80 40 0 40 0
+2 125.28 0 0 58 0 0 0 0 0 80 40 0 40 0
+3 128.52 0 0 59.5 0 0 0 0 0 80 40 0 40 0
+4 131.76 0 0 61 0 0 0 0 0 80 40 0 40 0
+5 135 0 0 62.5 0 0 0 0 0 80 40 0 40 0
+6 138.24 0 0 64 0 0 0 0 0 80 40 0 40 0
+7 141.48 0 0 65.5 0 0 0 0 0 80 40 0 40 0
+8 144.72 0 0 67 0 0 0 0 0 80 40 0 40 0
+9 147.96 0 0 68.5 0 0 0 0 0 80 40 0 40 0
+10 151.2 0 0 70 0 0 0 0 0 80 40 0 40 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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