Dragonslayer Greatbow
Dragonslayer Greatbow | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Projectile | 0 | ||
0 | |||
1,000 | 0 | ||
No | 0 | ||
Combat | |||
Puncturing Arrow | - | ||
-(100/100) | 50 | ||
N/A | 10.0 | ||
57 | 100 | ||
Damage | Guard Absorption | ||
165 | - | ||
0 | - | ||
0 | - | ||
0 | - | ||
0 | - | ||
Requirements | |||
32 | 20 | ||
0 | 0 |
Lore
Greatbow used by the Dragonslayers during the age of gods. Far greater in size than any normal bow, and far more devastating.
The bow must be anchored to the ground when fired, a time-consuming operation that leaves the user vulnerable. Only specialized great arrows can be fired from the bow.
Skill: Puncturing Arrow
Masterfully fires off a great arrow that pierces through all enemies in its path, inflicting damage.
Effect
Availability
Item drop
- Dropped by a Silver Knight found in Irithyll of the Boreal Valley.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 165 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 |
+1 | 169.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 |
+2 | 174 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 |
+3 | 178.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 |
+4 | 183 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 |
+5 | 187.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 |
+6 | 192 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 |
+7 | 196.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 |
+8 | 201 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 |
+9 | 205.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 |
+10 | 210 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 165 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 | - | -11 | - | - | - | syntax error near `.*1.05` |
+1 | 169.5 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 | - | -11.2 | - | - | - | syntax error near `.*1.07` |
+2 | 174 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 | - | -11.4 | - | - | - | syntax error near `.*1.09` |
+3 | 178.5 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 | - | -11.6 | - | - | - | syntax error near `.*1.11` |
+4 | 183 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 | - | -11.8 | - | - | - | syntax error near `.*1.13` |
+5 | 187.5 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 | - | -12 | - | - | - | syntax error near `.*1.15` |
+6 | 192 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 | - | -12.2 | - | - | - | syntax error near `.*1.17` |
+7 | 196.5 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 | - | -12.4 | - | - | - | syntax error near `.*1.19` |
+8 | 201 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 | - | -12.6 | - | - | - | syntax error near `.*1.21` |
+9 | 205.5 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 | - | -12.8 | - | - | - | syntax error near `.*1.23` |
+10 | 210 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 | - | -13 | - | - | - | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 165 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 165 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 100 | 0 | 0 | 0 |
Other Infusions | 165 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 165 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 |
+1 | 169.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 |
+2 | 174 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 |
+3 | 178.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 |
+4 | 183 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 |
+5 | 187.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 |
+6 | 192 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 |
+7 | 196.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 |
+8 | 201 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 |
+9 | 205.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 |
+10 | 210 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 165 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 |
+1 | 169.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 |
+2 | 174 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 |
+3 | 178.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 |
+4 | 183 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 |
+5 | 187.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 |
+6 | 192 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 |
+7 | 196.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 |
+8 | 201 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 |
+9 | 205.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 |
+10 | 210 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 165 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 |
+1 | 169.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 |
+2 | 174 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 |
+3 | 178.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 |
+4 | 183 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 |
+5 | 187.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 |
+6 | 192 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 |
+7 | 196.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 |
+8 | 201 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 |
+9 | 205.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 |
+10 | 210 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 80 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 58, last edited: 29 Jan 2022 00:47