Dragonslayer Greatbow
Dragonslayer Greatbow
Dragonslayer Greatbow Image
General Aux Effects
Physical Damage Type Projectile Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 1,000 Frost Effect 0
Can this equipment be buffed? No Curse Effect 0
Combat
Skill Puncturing Arrow Stability -
Skill FP Cost -(100/100) Durability 50
Spell Buff N/A Weight 10.0
Range 57 Critical Damage 100
Damage Guard Absorption
Physical Damage 165 Physical Absorption -
Magic Damage 0 Magic Absorption -
Fire Damage 0 Fire Absorption -
Lightning Damage 0 Lightning Absorption -
Dark Damage 0 Dark Absorption -
Requirements
Strength Requirement 32 Dexterity Requirement 20
Intelligence Requirement 0 Faith Requirement 0

Lore

Greatbow used by the Dragonslayers during the age of gods. Far greater in size than any normal bow, and far more devastating.

The bow must be anchored to the ground when fired, a time-consuming operation that leaves the user vulnerable. Only specialized great arrows can be fired from the bow.

Skill: Puncturing Arrow
Masterfully fires off a great arrow that pierces through all enemies in its path, inflicting damage.

Effect

Availability

Item drop

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 165 0 0 0 0 0 0 0 0 120 80 0 0 0
+1 169.5 0 0 0 0 0 0 0 0 120 80 0 0 0
+2 174 0 0 0 0 0 0 0 0 120 80 0 0 0
+3 178.5 0 0 0 0 0 0 0 0 120 80 0 0 0
+4 183 0 0 0 0 0 0 0 0 120 80 0 0 0
+5 187.5 0 0 0 0 0 0 0 0 120 80 0 0 0
+6 192 0 0 0 0 0 0 0 0 120 80 0 0 0
+7 196.5 0 0 0 0 0 0 0 0 120 80 0 0 0
+8 201 0 0 0 0 0 0 0 0 120 80 0 0 0
+9 205.5 0 0 0 0 0 0 0 0 120 80 0 0 0
+10 210 0 0 0 0 0 0 0 0 120 80 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 165 0 0 0 0 120 80 0 0 0 - -11 - - - syntax error near `.*1.05`
+1 169.5 0 0 0 0 120 80 0 0 0 - -11.2 - - - syntax error near `.*1.07`
+2 174 0 0 0 0 120 80 0 0 0 - -11.4 - - - syntax error near `.*1.09`
+3 178.5 0 0 0 0 120 80 0 0 0 - -11.6 - - - syntax error near `.*1.11`
+4 183 0 0 0 0 120 80 0 0 0 - -11.8 - - - syntax error near `.*1.13`
+5 187.5 0 0 0 0 120 80 0 0 0 - -12 - - - syntax error near `.*1.15`
+6 192 0 0 0 0 120 80 0 0 0 - -12.2 - - - syntax error near `.*1.17`
+7 196.5 0 0 0 0 120 80 0 0 0 - -12.4 - - - syntax error near `.*1.19`
+8 201 0 0 0 0 120 80 0 0 0 - -12.6 - - - syntax error near `.*1.21`
+9 205.5 0 0 0 0 120 80 0 0 0 - -12.8 - - - syntax error near `.*1.23`
+10 210 0 0 0 0 120 80 0 0 0 - -13 - - - syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 165 0 0 0 0 0 0 0 0 120 80 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 165 0 0 0 0 0 0 0 0 150 100 0 0 0
Other Infusions 165 0 0 0 0 0 0 0 0 120 80 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 165 0 0 0 0 0 0 0 0 120 80 0 0 0
+1 169.5 0 0 0 0 0 0 0 0 120 80 0 0 0
+2 174 0 0 0 0 0 0 0 0 120 80 0 0 0
+3 178.5 0 0 0 0 0 0 0 0 120 80 0 0 0
+4 183 0 0 0 0 0 0 0 0 120 80 0 0 0
+5 187.5 0 0 0 0 0 0 0 0 120 80 0 0 0
+6 192 0 0 0 0 0 0 0 0 120 80 0 0 0
+7 196.5 0 0 0 0 0 0 0 0 120 80 0 0 0
+8 201 0 0 0 0 0 0 0 0 120 80 0 0 0
+9 205.5 0 0 0 0 0 0 0 0 120 80 0 0 0
+10 210 0 0 0 0 0 0 0 0 120 80 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 165 0 0 0 0 0 0 0 0 120 80 0 0 0
+1 169.5 0 0 0 0 0 0 0 0 120 80 0 0 0
+2 174 0 0 0 0 0 0 0 0 120 80 0 0 0
+3 178.5 0 0 0 0 0 0 0 0 120 80 0 0 0
+4 183 0 0 0 0 0 0 0 0 120 80 0 0 0
+5 187.5 0 0 0 0 0 0 0 0 120 80 0 0 0
+6 192 0 0 0 0 0 0 0 0 120 80 0 0 0
+7 196.5 0 0 0 0 0 0 0 0 120 80 0 0 0
+8 201 0 0 0 0 0 0 0 0 120 80 0 0 0
+9 205.5 0 0 0 0 0 0 0 0 120 80 0 0 0
+10 210 0 0 0 0 0 0 0 0 120 80 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 165 0 0 0 0 0 0 0 0 120 80 0 0 0
+1 169.5 0 0 0 0 0 0 0 0 120 80 0 0 0
+2 174 0 0 0 0 0 0 0 0 120 80 0 0 0
+3 178.5 0 0 0 0 0 0 0 0 120 80 0 0 0
+4 183 0 0 0 0 0 0 0 0 120 80 0 0 0
+5 187.5 0 0 0 0 0 0 0 0 120 80 0 0 0
+6 192 0 0 0 0 0 0 0 0 120 80 0 0 0
+7 196.5 0 0 0 0 0 0 0 0 120 80 0 0 0
+8 201 0 0 0 0 0 0 0 0 120 80 0 0 0
+9 205.5 0 0 0 0 0 0 0 0 120 80 0 0 0
+10 210 0 0 0 0 0 0 0 0 120 80 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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