Dragonslayer Greataxe
Dragonslayer Greataxe | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Standard | 0 | ||
0 | |||
1,000 | 0 | ||
Yes | 0 | ||
Combat | |||
Falling Bolt (1) | 65~85 | ||
150 | 40 | ||
N/A | 20.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
189.2 | 55~100 | ||
0 | 45~50 | ||
0 | 40~80 | ||
66 | 40~80 | ||
0 | 45~50 | ||
Requirements | |||
40 | 0 | ||
0 | 40 |
Lore
Melted iron greataxe that once formed part of the Dragonslayer Armour.
Thickly imbued with the power of lightning. Use skill to draw upon the techniques used to slay the archdragons.
The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.
Skill: Falling Bolt
Hold axe high in air to gather fierce lightning, and smash ground to whip the bolts to the ground.
Effect
Availability
- Firelink Shrine - Transposed from the Soul of Dragonslayer Armour.
Moveset
Notes
- The Guard Absorption and Stability of this weapon scale with stats.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 189.2 | 0 | 0 | 66 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+1 | 194.36 | 0 | 0 | 67.8 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+2 | 199.52 | 0 | 0 | 69.6 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+3 | 204.68 | 0 | 0 | 71.4 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+4 | 209.84 | 0 | 0 | 73.2 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+5 | 215 | 0 | 0 | 75 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+6 | 220.16 | 0 | 0 | 76.8 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+7 | 225.32 | 0 | 0 | 78.6 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+8 | 230.48 | 0 | 0 | 80.4 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+9 | 235.64 | 0 | 0 | 82.2 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+10 | 240.8 | 0 | 0 | 84 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 189.2 | 0 | 0 | 66 | 0 | 100 | 0 | 0 | 80 | 0 | 55~100 | syntax error near `~50+10)*1.` | 40~80 | 40~80 | 45~50 | syntax error near `.*1.05` |
+1 | 194.36 | 0 | 0 | 67.8 | 0 | 100 | 0 | 0 | 80 | 0 | 55~100 | syntax error near `~50+10)*1.` | 40~80 | 40~80 | 45~50 | syntax error near `.*1.07` |
+2 | 199.52 | 0 | 0 | 69.6 | 0 | 100 | 0 | 0 | 80 | 0 | 55~100 | syntax error near `~50+10)*1.` | 40~80 | 40~80 | 45~50 | syntax error near `.*1.09` |
+3 | 204.68 | 0 | 0 | 71.4 | 0 | 100 | 0 | 0 | 80 | 0 | 55~100 | syntax error near `~50+10)*1.` | 40~80 | 40~80 | 45~50 | syntax error near `.*1.11` |
+4 | 209.84 | 0 | 0 | 73.2 | 0 | 100 | 0 | 0 | 80 | 0 | 55~100 | syntax error near `~50+10)*1.` | 40~80 | 40~80 | 45~50 | syntax error near `.*1.13` |
+5 | 215 | 0 | 0 | 75 | 0 | 100 | 0 | 0 | 80 | 0 | 55~100 | syntax error near `~50+10)*1.` | 40~80 | 40~80 | 45~50 | syntax error near `.*1.15` |
+6 | 220.16 | 0 | 0 | 76.8 | 0 | 100 | 0 | 0 | 80 | 0 | 55~100 | syntax error near `~50+10)*1.` | 40~80 | 40~80 | 45~50 | syntax error near `.*1.17` |
+7 | 225.32 | 0 | 0 | 78.6 | 0 | 100 | 0 | 0 | 80 | 0 | 55~100 | syntax error near `~50+10)*1.` | 40~80 | 40~80 | 45~50 | syntax error near `.*1.19` |
+8 | 230.48 | 0 | 0 | 80.4 | 0 | 100 | 0 | 0 | 80 | 0 | 55~100 | syntax error near `~50+10)*1.` | 40~80 | 40~80 | 45~50 | syntax error near `.*1.21` |
+9 | 235.64 | 0 | 0 | 82.2 | 0 | 100 | 0 | 0 | 80 | 0 | 55~100 | syntax error near `~50+10)*1.` | 40~80 | 40~80 | 45~50 | syntax error near `.*1.23` |
+10 | 240.8 | 0 | 0 | 84 | 0 | 100 | 0 | 0 | 80 | 0 | 55~100 | syntax error near `~50+10)*1.` | 40~80 | 40~80 | 45~50 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 189.2 | 0 | 0 | 66 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 189.2 | 0 | 0 | 66 | 0 | 0 | 0 | 0 | 0 | 125 | 0 | 0 | 100 | 0 |
Other Infusions | 189.2 | 0 | 0 | 66 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 94.6 | 189.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 200 | 0 | 0 |
+1 | 97.18 | 194.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 200 | 0 | 0 |
+2 | 99.76 | 199.52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 200 | 0 | 0 |
+3 | 102.34 | 204.68 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 200 | 0 | 0 |
+4 | 104.92 | 209.84 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 200 | 0 | 0 |
+5 | 107.5 | 215 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 200 | 0 | 0 |
+6 | 110.08 | 220.16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 200 | 0 | 0 |
+7 | 112.66 | 225.32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 200 | 0 | 0 |
+8 | 115.24 | 230.48 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 200 | 0 | 0 |
+9 | 117.82 | 235.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 200 | 0 | 0 |
+10 | 120.4 | 240.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 200 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 189.2 | 0 | 0 | 66 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+1 | 194.36 | 0 | 0 | 67.8 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+2 | 199.52 | 0 | 0 | 69.6 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+3 | 204.68 | 0 | 0 | 71.4 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+4 | 209.84 | 0 | 0 | 73.2 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+5 | 215 | 0 | 0 | 75 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+6 | 220.16 | 0 | 0 | 76.8 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+7 | 225.32 | 0 | 0 | 78.6 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+8 | 230.48 | 0 | 0 | 80.4 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+9 | 235.64 | 0 | 0 | 82.2 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+10 | 240.8 | 0 | 0 | 84 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 189.2 | 0 | 0 | 66 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+1 | 194.36 | 0 | 0 | 67.8 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+2 | 199.52 | 0 | 0 | 69.6 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+3 | 204.68 | 0 | 0 | 71.4 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+4 | 209.84 | 0 | 0 | 73.2 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+5 | 215 | 0 | 0 | 75 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+6 | 220.16 | 0 | 0 | 76.8 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+7 | 225.32 | 0 | 0 | 78.6 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+8 | 230.48 | 0 | 0 | 80.4 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+9 | 235.64 | 0 | 0 | 82.2 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+10 | 240.8 | 0 | 0 | 84 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 189.2 | 0 | 0 | 66 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+1 | 194.36 | 0 | 0 | 67.8 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+2 | 199.52 | 0 | 0 | 69.6 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+3 | 204.68 | 0 | 0 | 71.4 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+4 | 209.84 | 0 | 0 | 73.2 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+5 | 215 | 0 | 0 | 75 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+6 | 220.16 | 0 | 0 | 76.8 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+7 | 225.32 | 0 | 0 | 78.6 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+8 | 230.48 | 0 | 0 | 80.4 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+9 | 235.64 | 0 | 0 | 82.2 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
+10 | 240.8 | 0 | 0 | 84 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 80 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 66, last edited: 14 Feb 2022 17:31