Dragonrider Halberd
Dragonrider Halberd
Dragonrider Halberd Image
General Aux Effects
Physical Damage Type Standard/Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Stance (5) Stability 60
Skill FP Cost -(30/75) Durability 25
Spell Buff N/A Weight 8.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 93.5 Physical Absorption 40
Magic Damage 66 Magic Absorption 25
Fire Damage 0 Fire Absorption 20
Lightning Damage 0 Lightning Absorption 20
Dark Damage 0 Dark Absorption 25
Requirements
Strength Requirement 18 Dexterity Requirement 16
Intelligence Requirement 32 Faith Requirement 0

Lore

Halberd of the Dragonriders, King Vendrick's royal guard. A highly versatile weapon that can slash, sweep, and thrust when wielded nimbly, and is also imbued with magic.

Demands great skill of its wielder, and thus served to test the worthiness of those who aspire to join the Dragonriders.

Skill: Stance
While in stance, use normal attack to lunge at foes with a crushing downward slam, or strong attack that can strike through shields with a great thrust.

Effect

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 93.5 66 0 0 0 0 0 0 0 80 80 120 0 0
+1 96.05 67.8 0 0 0 0 0 0 0 80 80 120 0 0
+2 98.6 69.6 0 0 0 0 0 0 0 80 80 120 0 0
+3 101.15 71.4 0 0 0 0 0 0 0 80 80 120 0 0
+4 103.7 73.2 0 0 0 0 0 0 0 80 80 120 0 0
+5 106.25 75 0 0 0 0 0 0 0 80 80 120 0 0
+6 108.8 76.8 0 0 0 0 0 0 0 80 80 120 0 0
+7 111.35 78.6 0 0 0 0 0 0 0 80 80 120 0 0
+8 113.9 80.4 0 0 0 0 0 0 0 80 80 120 0 0
+9 116.45 82.2 0 0 0 0 0 0 0 80 80 120 0 0
+10 119 84 0 0 0 0 0 0 0 80 80 120 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 93.5 66 0 0 0 80 80 120 0 0 40 38.5 20 20 25 syntax error near `.*1.05`
+1 96.05 67.8 0 0 0 80 80 120 0 0 40 39.2 20 20 25 syntax error near `.*1.07`
+2 98.6 69.6 0 0 0 80 80 120 0 0 40 39.9 20 20 25 syntax error near `.*1.09`
+3 101.15 71.4 0 0 0 80 80 120 0 0 40 40.6 20 20 25 syntax error near `.*1.11`
+4 103.7 73.2 0 0 0 80 80 120 0 0 40 41.3 20 20 25 syntax error near `.*1.13`
+5 106.25 75 0 0 0 80 80 120 0 0 40 42 20 20 25 syntax error near `.*1.15`
+6 108.8 76.8 0 0 0 80 80 120 0 0 40 42.7 20 20 25 syntax error near `.*1.17`
+7 111.35 78.6 0 0 0 80 80 120 0 0 40 43.4 20 20 25 syntax error near `.*1.19`
+8 113.9 80.4 0 0 0 80 80 120 0 0 40 44.1 20 20 25 syntax error near `.*1.21`
+9 116.45 82.2 0 0 0 80 80 120 0 0 40 44.8 20 20 25 syntax error near `.*1.23`
+10 119 84 0 0 0 80 80 120 0 0 40 45.5 20 20 25 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 93.5 66 0 0 0 0 0 0 0 60 60 90 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 93.5 66 0 0 0 0 0 0 0 60 60 90 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 46.2 154 0 0 0 0 0 0 0 80 80 240 0 0
+1 47.46 158.2 0 0 0 0 0 0 0 80 80 240 0 0
+2 48.72 162.4 0 0 0 0 0 0 0 80 80 240 0 0
+3 49.98 166.6 0 0 0 0 0 0 0 80 80 240 0 0
+4 51.24 170.8 0 0 0 0 0 0 0 80 80 240 0 0
+5 52.5 175 0 0 0 0 0 0 0 80 80 240 0 0
+6 53.76 179.2 0 0 0 0 0 0 0 80 80 240 0 0
+7 55.02 183.4 0 0 0 0 0 0 0 80 80 240 0 0
+8 56.28 187.6 0 0 0 0 0 0 0 80 80 240 0 0
+9 57.54 191.8 0 0 0 0 0 0 0 80 80 240 0 0
+10 58.8 196 0 0 0 0 0 0 0 80 80 240 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 93.5 66 0 0 0 0 0 0 0 80 80 120 0 0
+1 96.05 67.8 0 0 0 0 0 0 0 80 80 120 0 0
+2 98.6 69.6 0 0 0 0 0 0 0 80 80 120 0 0
+3 101.15 71.4 0 0 0 0 0 0 0 80 80 120 0 0
+4 103.7 73.2 0 0 0 0 0 0 0 80 80 120 0 0
+5 106.25 75 0 0 0 0 0 0 0 80 80 120 0 0
+6 108.8 76.8 0 0 0 0 0 0 0 80 80 120 0 0
+7 111.35 78.6 0 0 0 0 0 0 0 80 80 120 0 0
+8 113.9 80.4 0 0 0 0 0 0 0 80 80 120 0 0
+9 116.45 82.2 0 0 0 0 0 0 0 80 80 120 0 0
+10 119 84 0 0 0 0 0 0 0 80 80 120 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 93.5 66 0 0 0 0 0 0 0 80 80 120 0 0
+1 96.05 67.8 0 0 0 0 0 0 0 80 80 120 0 0
+2 98.6 69.6 0 0 0 0 0 0 0 80 80 120 0 0
+3 101.15 71.4 0 0 0 0 0 0 0 80 80 120 0 0
+4 103.7 73.2 0 0 0 0 0 0 0 80 80 120 0 0
+5 106.25 75 0 0 0 0 0 0 0 80 80 120 0 0
+6 108.8 76.8 0 0 0 0 0 0 0 80 80 120 0 0
+7 111.35 78.6 0 0 0 0 0 0 0 80 80 120 0 0
+8 113.9 80.4 0 0 0 0 0 0 0 80 80 120 0 0
+9 116.45 82.2 0 0 0 0 0 0 0 80 80 120 0 0
+10 119 84 0 0 0 0 0 0 0 80 80 120 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 93.5 66 0 0 0 0 0 0 0 60 60 90 0 0
+1 96.05 67.8 0 0 0 0 0 0 0 60 60 90 0 0
+2 98.6 69.6 0 0 0 0 0 0 0 60 60 90 0 0
+3 101.15 71.4 0 0 0 0 0 0 0 60 60 90 0 0
+4 103.7 73.2 0 0 0 0 0 0 0 60 60 90 0 0
+5 106.25 75 0 0 0 0 0 0 0 60 60 90 0 0
+6 108.8 76.8 0 0 0 0 0 0 0 60 60 90 0 0
+7 111.35 78.6 0 0 0 0 0 0 0 60 60 90 0 0
+8 113.9 80.4 0 0 0 0 0 0 0 60 60 90 0 0
+9 116.45 82.2 0 0 0 0 0 0 0 60 60 90 0 0
+10 119 84 0 0 0 0 0 0 0 60 60 90 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.10.

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