Dragonrider Bow
Dragonrider Bow
Dragonrider Bow Image
General Aux Effects
Physical Damage Type Projectile Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 300 Frost Effect 0
Can this equipment be buffed? No Curse Effect 0
Combat
Skill Puncture Stability -
Skill FP Cost -(75/75) Durability 50
Spell Buff N/A Weight 6.5
Range 50 Critical Damage 100
Damage Guard Absorption
Physical Damage 93.5 Physical Absorption -
Magic Damage 0 Magic Absorption -
Fire Damage 0 Fire Absorption -
Lightning Damage 0 Lightning Absorption -
Dark Damage 0 Dark Absorption -
Requirements
Strength Requirement 20 Dexterity Requirement 12
Intelligence Requirement 0 Faith Requirement 0

Lore

Longbow of the Dragonriders, who served the Old King of Want.

The Dragonriders were the Old King's royal guard, and great strength was demanded of them. Merely drawing this bow calls for inhuman strength.
The worthy few who can master this bow, however, use it to devastating effect.

Skill: Puncture
Pull the arrow even further back for a more powerful shot that can also pierce shields.

Effect

Availability

Treasure

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 93.5 0 0 0 0 0 0 0 0 160 60 0 0 0
+1 96.05 0 0 0 0 0 0 0 0 160 60 0 0 0
+2 98.6 0 0 0 0 0 0 0 0 160 60 0 0 0
+3 101.15 0 0 0 0 0 0 0 0 160 60 0 0 0
+4 103.7 0 0 0 0 0 0 0 0 160 60 0 0 0
+5 106.25 0 0 0 0 0 0 0 0 160 60 0 0 0
+6 108.8 0 0 0 0 0 0 0 0 160 60 0 0 0
+7 111.35 0 0 0 0 0 0 0 0 160 60 0 0 0
+8 113.9 0 0 0 0 0 0 0 0 160 60 0 0 0
+9 116.45 0 0 0 0 0 0 0 0 160 60 0 0 0
+10 119 0 0 0 0 0 0 0 0 160 60 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 93.5 0 0 0 0 160 60 0 0 0 - -11 - - - syntax error near `.*1.05`
+1 96.05 0 0 0 0 160 60 0 0 0 - -11.2 - - - syntax error near `.*1.07`
+2 98.6 0 0 0 0 160 60 0 0 0 - -11.4 - - - syntax error near `.*1.09`
+3 101.15 0 0 0 0 160 60 0 0 0 - -11.6 - - - syntax error near `.*1.11`
+4 103.7 0 0 0 0 160 60 0 0 0 - -11.8 - - - syntax error near `.*1.13`
+5 106.25 0 0 0 0 160 60 0 0 0 - -12 - - - syntax error near `.*1.15`
+6 108.8 0 0 0 0 160 60 0 0 0 - -12.2 - - - syntax error near `.*1.17`
+7 111.35 0 0 0 0 160 60 0 0 0 - -12.4 - - - syntax error near `.*1.19`
+8 113.9 0 0 0 0 160 60 0 0 0 - -12.6 - - - syntax error near `.*1.21`
+9 116.45 0 0 0 0 160 60 0 0 0 - -12.8 - - - syntax error near `.*1.23`
+10 119 0 0 0 0 160 60 0 0 0 - -13 - - - syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 93.5 0 0 0 0 0 0 0 0 160 60 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 93.5 0 0 0 0 0 0 0 0 200 75 0 0 0
Other Infusions 93.5 0 0 0 0 0 0 0 0 160 60 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 93.5 0 0 0 0 0 0 0 0 160 60 0 0 0
+1 96.05 0 0 0 0 0 0 0 0 160 60 0 0 0
+2 98.6 0 0 0 0 0 0 0 0 160 60 0 0 0
+3 101.15 0 0 0 0 0 0 0 0 160 60 0 0 0
+4 103.7 0 0 0 0 0 0 0 0 160 60 0 0 0
+5 106.25 0 0 0 0 0 0 0 0 160 60 0 0 0
+6 108.8 0 0 0 0 0 0 0 0 160 60 0 0 0
+7 111.35 0 0 0 0 0 0 0 0 160 60 0 0 0
+8 113.9 0 0 0 0 0 0 0 0 160 60 0 0 0
+9 116.45 0 0 0 0 0 0 0 0 160 60 0 0 0
+10 119 0 0 0 0 0 0 0 0 160 60 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 93.5 0 0 0 0 0 0 0 0 160 60 0 0 0
+1 96.05 0 0 0 0 0 0 0 0 160 60 0 0 0
+2 98.6 0 0 0 0 0 0 0 0 160 60 0 0 0
+3 101.15 0 0 0 0 0 0 0 0 160 60 0 0 0
+4 103.7 0 0 0 0 0 0 0 0 160 60 0 0 0
+5 106.25 0 0 0 0 0 0 0 0 160 60 0 0 0
+6 108.8 0 0 0 0 0 0 0 0 160 60 0 0 0
+7 111.35 0 0 0 0 0 0 0 0 160 60 0 0 0
+8 113.9 0 0 0 0 0 0 0 0 160 60 0 0 0
+9 116.45 0 0 0 0 0 0 0 0 160 60 0 0 0
+10 119 0 0 0 0 0 0 0 0 160 60 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 93.5 0 0 0 0 0 0 0 0 160 60 0 0 0
+1 96.05 0 0 0 0 0 0 0 0 160 60 0 0 0
+2 98.6 0 0 0 0 0 0 0 0 160 60 0 0 0
+3 101.15 0 0 0 0 0 0 0 0 160 60 0 0 0
+4 103.7 0 0 0 0 0 0 0 0 160 60 0 0 0
+5 106.25 0 0 0 0 0 0 0 0 160 60 0 0 0
+6 108.8 0 0 0 0 0 0 0 0 160 60 0 0 0
+7 111.35 0 0 0 0 0 0 0 0 160 60 0 0 0
+8 113.9 0 0 0 0 0 0 0 0 160 60 0 0 0
+9 116.45 0 0 0 0 0 0 0 0 160 60 0 0 0
+10 119 0 0 0 0 0 0 0 0 160 60 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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