Dragon King Greataxe
Dragon King Greataxe | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Strike | 0 | ||
0 | |||
500 | 0 | ||
Yes | 0 | ||
Combat | |||
Unleash Dragon (2) | 65~85 | ||
150 | 999 | ||
N/A | 24.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
220 | 60~100 | ||
0 | 45~70 | ||
0 | 50~70 | ||
0 | 40~70 | ||
0 | 45~70 | ||
Requirements | |||
50 | 0 | ||
0 | 0 |
Lore
This axe, one of the rare dragon weapons,
is formed by the tail of the Gaping Dragon,
a distant, deformed descendant of the
everlasting dragons.
The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.
Effect: increases Fire absorption by 5%.
Skill: Unleash Dragon
Thrust the greataxe to unleash the strength of dragons.
Effect
- Increases Fire absorption by 5%.
Availability
- Firelink Shrine - Transposed from the Soul of the Ancient Wyvern.
Moveset
Notes
- The Guard Absorption and Stability of this weapon scale with stats.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 220 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+1 | 226 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+2 | 232 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+3 | 238 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+4 | 244 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+5 | 250 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+6 | 256 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+7 | 262 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+8 | 268 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+9 | 274 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+10 | 280 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 220 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 | 60~100 | syntax error near `~70+10)*1.` | 50~70 | 40~70 | 45~70 | syntax error near `.*1.05` |
+1 | 226 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 | 60~100 | syntax error near `~70+10)*1.` | 50~70 | 40~70 | 45~70 | syntax error near `.*1.07` |
+2 | 232 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 | 60~100 | syntax error near `~70+10)*1.` | 50~70 | 40~70 | 45~70 | syntax error near `.*1.09` |
+3 | 238 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 | 60~100 | syntax error near `~70+10)*1.` | 50~70 | 40~70 | 45~70 | syntax error near `.*1.11` |
+4 | 244 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 | 60~100 | syntax error near `~70+10)*1.` | 50~70 | 40~70 | 45~70 | syntax error near `.*1.13` |
+5 | 250 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 | 60~100 | syntax error near `~70+10)*1.` | 50~70 | 40~70 | 45~70 | syntax error near `.*1.15` |
+6 | 256 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 | 60~100 | syntax error near `~70+10)*1.` | 50~70 | 40~70 | 45~70 | syntax error near `.*1.17` |
+7 | 262 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 | 60~100 | syntax error near `~70+10)*1.` | 50~70 | 40~70 | 45~70 | syntax error near `.*1.19` |
+8 | 268 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 | 60~100 | syntax error near `~70+10)*1.` | 50~70 | 40~70 | 45~70 | syntax error near `.*1.21` |
+9 | 274 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 | 60~100 | syntax error near `~70+10)*1.` | 50~70 | 40~70 | 45~70 | syntax error near `.*1.23` |
+10 | 280 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 | 60~100 | syntax error near `~70+10)*1.` | 50~70 | 40~70 | 45~70 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 220 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 220 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
Other Infusions | 220 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 110 | 220 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 140 | 0 | 0 |
+1 | 113 | 226 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 140 | 0 | 0 |
+2 | 116 | 232 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 140 | 0 | 0 |
+3 | 119 | 238 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 140 | 0 | 0 |
+4 | 122 | 244 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 140 | 0 | 0 |
+5 | 125 | 250 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 140 | 0 | 0 |
+6 | 128 | 256 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 140 | 0 | 0 |
+7 | 131 | 262 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 140 | 0 | 0 |
+8 | 134 | 268 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 140 | 0 | 0 |
+9 | 137 | 274 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 140 | 0 | 0 |
+10 | 140 | 280 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 140 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 220 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+1 | 226 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+2 | 232 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+3 | 238 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+4 | 244 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+5 | 250 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+6 | 256 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+7 | 262 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+8 | 268 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+9 | 274 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+10 | 280 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 220 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+1 | 226 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+2 | 232 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+3 | 238 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+4 | 244 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+5 | 250 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+6 | 256 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+7 | 262 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+8 | 268 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+9 | 274 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+10 | 280 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 220 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+1 | 226 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+2 | 232 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+3 | 238 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+4 | 244 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+5 | 250 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+6 | 256 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+7 | 262 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+8 | 268 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+9 | 274 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+10 | 280 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 67, last edited: 14 Feb 2022 17:31