Dragon King Greataxe
Dragon King Greataxe
Dragon King Greataxe Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 500 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Unleash Dragon (2) Stability 65~85
Skill FP Cost 150 Durability 999
Spell Buff N/A Weight 24.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 220 Physical Absorption 60~100
Magic Damage 0 Magic Absorption 45~70
Fire Damage 0 Fire Absorption 50~70
Lightning Damage 0 Lightning Absorption 40~70
Dark Damage 0 Dark Absorption 45~70
Requirements
Strength Requirement 50 Dexterity Requirement 0
Intelligence Requirement 0 Faith Requirement 0

Lore

This axe, one of the rare dragon weapons,
is formed by the tail of the Gaping Dragon,
a distant, deformed descendant of the
everlasting dragons.

The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.

Effect: increases Fire absorption by 5%.

Skill: Unleash Dragon
Thrust the greataxe to unleash the strength of dragons.

Effect

  • Increases Fire absorption by 5%.

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 220 0 0 0 0 0 0 0 0 120 0 0 0 0
+1 226 0 0 0 0 0 0 0 0 120 0 0 0 0
+2 232 0 0 0 0 0 0 0 0 120 0 0 0 0
+3 238 0 0 0 0 0 0 0 0 120 0 0 0 0
+4 244 0 0 0 0 0 0 0 0 120 0 0 0 0
+5 250 0 0 0 0 0 0 0 0 120 0 0 0 0
+6 256 0 0 0 0 0 0 0 0 120 0 0 0 0
+7 262 0 0 0 0 0 0 0 0 120 0 0 0 0
+8 268 0 0 0 0 0 0 0 0 120 0 0 0 0
+9 274 0 0 0 0 0 0 0 0 120 0 0 0 0
+10 280 0 0 0 0 0 0 0 0 120 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 220 0 0 0 0 120 0 0 0 0 60~100 syntax error near `~70+10)*1.` 50~70 40~70 45~70 syntax error near `.*1.05`
+1 226 0 0 0 0 120 0 0 0 0 60~100 syntax error near `~70+10)*1.` 50~70 40~70 45~70 syntax error near `.*1.07`
+2 232 0 0 0 0 120 0 0 0 0 60~100 syntax error near `~70+10)*1.` 50~70 40~70 45~70 syntax error near `.*1.09`
+3 238 0 0 0 0 120 0 0 0 0 60~100 syntax error near `~70+10)*1.` 50~70 40~70 45~70 syntax error near `.*1.11`
+4 244 0 0 0 0 120 0 0 0 0 60~100 syntax error near `~70+10)*1.` 50~70 40~70 45~70 syntax error near `.*1.13`
+5 250 0 0 0 0 120 0 0 0 0 60~100 syntax error near `~70+10)*1.` 50~70 40~70 45~70 syntax error near `.*1.15`
+6 256 0 0 0 0 120 0 0 0 0 60~100 syntax error near `~70+10)*1.` 50~70 40~70 45~70 syntax error near `.*1.17`
+7 262 0 0 0 0 120 0 0 0 0 60~100 syntax error near `~70+10)*1.` 50~70 40~70 45~70 syntax error near `.*1.19`
+8 268 0 0 0 0 120 0 0 0 0 60~100 syntax error near `~70+10)*1.` 50~70 40~70 45~70 syntax error near `.*1.21`
+9 274 0 0 0 0 120 0 0 0 0 60~100 syntax error near `~70+10)*1.` 50~70 40~70 45~70 syntax error near `.*1.23`
+10 280 0 0 0 0 120 0 0 0 0 60~100 syntax error near `~70+10)*1.` 50~70 40~70 45~70 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 220 0 0 0 0 0 0 0 0 90 0 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 220 0 0 0 0 0 0 0 0 90 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 110 220 0 0 0 0 0 0 0 120 0 140 0 0
+1 113 226 0 0 0 0 0 0 0 120 0 140 0 0
+2 116 232 0 0 0 0 0 0 0 120 0 140 0 0
+3 119 238 0 0 0 0 0 0 0 120 0 140 0 0
+4 122 244 0 0 0 0 0 0 0 120 0 140 0 0
+5 125 250 0 0 0 0 0 0 0 120 0 140 0 0
+6 128 256 0 0 0 0 0 0 0 120 0 140 0 0
+7 131 262 0 0 0 0 0 0 0 120 0 140 0 0
+8 134 268 0 0 0 0 0 0 0 120 0 140 0 0
+9 137 274 0 0 0 0 0 0 0 120 0 140 0 0
+10 140 280 0 0 0 0 0 0 0 120 0 140 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 220 0 0 0 0 0 0 0 0 120 0 0 0 0
+1 226 0 0 0 0 0 0 0 0 120 0 0 0 0
+2 232 0 0 0 0 0 0 0 0 120 0 0 0 0
+3 238 0 0 0 0 0 0 0 0 120 0 0 0 0
+4 244 0 0 0 0 0 0 0 0 120 0 0 0 0
+5 250 0 0 0 0 0 0 0 0 120 0 0 0 0
+6 256 0 0 0 0 0 0 0 0 120 0 0 0 0
+7 262 0 0 0 0 0 0 0 0 120 0 0 0 0
+8 268 0 0 0 0 0 0 0 0 120 0 0 0 0
+9 274 0 0 0 0 0 0 0 0 120 0 0 0 0
+10 280 0 0 0 0 0 0 0 0 120 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 220 0 0 0 0 0 0 0 0 120 0 0 0 0
+1 226 0 0 0 0 0 0 0 0 120 0 0 0 0
+2 232 0 0 0 0 0 0 0 0 120 0 0 0 0
+3 238 0 0 0 0 0 0 0 0 120 0 0 0 0
+4 244 0 0 0 0 0 0 0 0 120 0 0 0 0
+5 250 0 0 0 0 0 0 0 0 120 0 0 0 0
+6 256 0 0 0 0 0 0 0 0 120 0 0 0 0
+7 262 0 0 0 0 0 0 0 0 120 0 0 0 0
+8 268 0 0 0 0 0 0 0 0 120 0 0 0 0
+9 274 0 0 0 0 0 0 0 0 120 0 0 0 0
+10 280 0 0 0 0 0 0 0 0 120 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 220 0 0 0 0 0 0 0 0 90 0 0 0 0
+1 226 0 0 0 0 0 0 0 0 90 0 0 0 0
+2 232 0 0 0 0 0 0 0 0 90 0 0 0 0
+3 238 0 0 0 0 0 0 0 0 90 0 0 0 0
+4 244 0 0 0 0 0 0 0 0 90 0 0 0 0
+5 250 0 0 0 0 0 0 0 0 90 0 0 0 0
+6 256 0 0 0 0 0 0 0 0 90 0 0 0 0
+7 262 0 0 0 0 0 0 0 0 90 0 0 0 0
+8 268 0 0 0 0 0 0 0 0 90 0 0 0 0
+9 274 0 0 0 0 0 0 0 0 90 0 0 0 0
+10 280 0 0 0 0 0 0 0 0 90 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.10.

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